User:Idonia Liang

Conqueror's Blade, an immersive, visually-stunning multiplayer medieval warfare ART game from Booming Games,

When East and West collide, those caught in the clash of civilizations must fight for survival. Conquest will become the path to salvation. From all corners of the known world, great armies will stake their claim for supremacy. Heroes will rise, alliances will be forged, and empires will fall.

Experience Total War

In contrast to other military games set during the medieval period, Conqueror’s Blade features the grandest of battles, overflowing with detail. Through spectacular scenes of realistic medieval combat, players are brought to the frontlines of a world in conflict.

War can be waged with a wide range of assorted military units, the period’s most destructive weapons and medieval siege engines. Players can fight solo, lead cavalry or infantry formations into battle, control various war machines, or duel against other players.

Conqueror’s Blade brings the warriors of the Middle Ages back to life in intricate detail. Players can use myriad battle elements to implement a variety of strategies in pursuit of victory.

The realistic, nuanced and detailed visuals were created with the powerful CHAOS engine, designed especially for Conqueror's Blade. The engine and visual direction of the game combine to produce epic scenes, as dramatic as those in any war film, that take the player into the chaos of a medieval battlefield. Its most unique feature is the ability to showcase a thousand individual characters, combined with physical and environmental elements such as explosions, fires, weather effects, and sand storms.

1,000 km2 of Conquerable Territory

Conqueror’s Blade is a highly ambitious game. As well as intense combat and deep strategy, it also offers an immense world beyond the battlefield. The game’s numerous settings highlight historically accurate medieval architecture from East Asia, Europe and the Middle East. The art style of the game has been directed with great care and a dedication to bringing the past to life in all its glory once again.

As an online multiplayer game, Conqueror's Blade allows players to form houses, which are similar to guilds or alliances. Houses can take over castles and fortresses throughout the game’s vast territory, and even create kingdoms and crown kings.

According to developer Booming Games, the entire territory of Conqueror’s Blade consists of several thousand square kilometers. While the territory may be virtual, its terrain, climates, and cultures all correspond to real world locations. The natural terrain created with the proprietary CHAOS engine is extremely detailed and realistic, producing a living, breathing landscape that players can lose themselves in.

Smooth Controls & Battle Flow

As a war game that doesn’t feature firearms, the design of combat officers in Conqueror’s Blade was considered with the aim of delivering a smooth, controlled battle experience. Each combat officer has three or four combo skill modifications, each with a fluid, easy-to-follow motion.

The use of different weapons will result in drastically different results. These differences appear most clearly during battles between combat officers, but can also be seen in battles between combat officers and regular troops. Some weapons are more suited for battles between combat officers, while others are better suited for fighting against on-rushing hordes of enemy foot soldiers.