User:Imperialx5/Chicken Alliance

The Chicken Alliance is a internet cartoon and Card Game by Sean Gaboury. Created in 2001, the site has expanded into the card game.

Origin
Once upon a time there was a boy named Jon Caswell. He had a stuffed chicken toy he got one easter. It chirped when you squeezed it. This stuffed chicken was then named Chicky. His younger brother Alex had a duck (appropriatly named Ducky.) Years later, Jon's friend Sean Gaboury thought he could join in. He bought himself three of those chickens. This sparked the CCCDF (Acronym from the stuffed fowl's names), and a home movie was made from them. Later as more friends joined in, the CCCDF became The Chicken Alliance.

Card Game Origin
Originaly a book report project for English class based off the book Murder on the Orient Express. The game began with the name Poirot Mysteries Card Game, was then merged with a friend's book report proect (cards based off the same system of play as Poirot Mysteries) and was renamed the Kingfisher Card Game. The game was a simple attack and take life game, similar to Yu-Gi-Oh!. The game was then revamped from book character cards to Chicken Alliance cards, and the new Commander and Allegance mechanics was added, also making it more unique.

Card Game Info
Currently the game is free to play and is played on the Lackey CCG computer program. Right now the Base Set is completed. Rise of the Rebellion is under production.

Card Game Rules
Welcome to the Chicken Alliance rules. This game is a WAR BETWEEN THE EVILS AND GOODS OF PLACES AND THE GOOD OF ALL BIRD KIND! Or something like that. You play the role as a person playing a card game. Lets start with THE BASICS.

Basics
You already know this is a card game. Good! Here is a quick rundown on the basics. You draw 5 cards when you begin the game. You draw 1 card at the beginning all of your turns (unless you go first, then you don't draw the very first turn). You start with Commander's life. You can play 2 characters per turn. You can't attack on the very first turn (of the whole game). Only 1 card of the same name per deck. The phases of play: Draw Play cards Attack Play cards End turn During the play cards phase, you may play cards from your hand. In the attack phase you may attack with as many characters as you have in play. If a character you have has a higher attack point (say 6) than the opponent character (say 3) the opponent loses 3 life, if that card is in the attack row.

Rows
ATTACK ROW ITEM ROW DEFENSE ROW In the attack row, characters that attack are placed. In the item row, all Arsenal and Field cards stay. In the defence row, characters can go there and add one point to their points, but cannot attack. Characters are destroyed when a character with higher attack points than its points attack it. When destroyed, any card goes into the discard. Once an event or item is played, it is sent to the discard, unless noted.

Cards
COLORS: Red-Attack,Orange-Destruction,Green-Discarding,Teal-Control,Yellow-Switching,Blue-Effect RARITY: Gold-Rare, Silver-Uncommon, Black-Common SECONDARY RARITY: Lavender-Platinum Rare, Gold-Golden Rare, Silver-Silver Rare, Brown-Regular Card

Effects
Effects of a character can only be used ONCE as long as it is in play, unless noted. Taking it out and puting it back in allows you to re-use the effect. Effects of item row cards are only used once unless it is a field or arsenal, or otherwise noted.

Commanders
Commanders start below the field. They never get on the field. They have AFFILIATIONS: The symbol below the Type (Chicken, for instance). You can play either two of that faction, or ONE OF ANOTHER FACTION. Characters with no faction (unaligned) can be played as part of the two. The effect is always in play. You start with the life at the top corner of the Commander.

Fields
Only one field can be in play. If there is a field on the field, if you play one, discard the old one. The color on the card's border is what color the field powers up.