User:IronWaffles

"I have provided here an in-depth Pulseman article with elements from the actual game manual and some true-but-not-really-backed-up trivia for those who are intrested in this game and the excellent gaming experience it provides to Sega Genesis/Megadrive owners. Here's hoping that it comes to the US and European Virtual Consoles for a new generation of gamers to enjoy worldwide. And heck, let's hope they make a sequel someday. Cheers!" ~IronWaffles

=Pulseman=

Pulseman is an action platform game developed by Game Freak and published by Sega for the Mega Drive in 1994 in Japan only. It was critically praised and widely regarded as one of the best-looking games for the Mega Drive - rivaling even Treasure's acclaimed Gunstar Heroes. As a side note, this game had made an appearance on the Sega Channel in the U.S., but was never officially released on cartridge in any other region other than Japan. In the meantime, a fan translation patch has been released that allows the game to be played in English.

When first announced, Pulseman was named Spark. The title was changed during development - probably to avoid confusion with Sparkster, the hero from Rocket Knight Adventures.

Pokémon designer Ken Sugimori was the character designer for Pulseman. His unique design style carries on into the Pokémon games. The game's soundtrack was composed by Junichi Masuda, the composer of the Pokémon soundtracks.

=Story= In the 21st century, noted scientist and computer engineer Doc Yoshiyama had succeeded in creating the world's most advanced Artificial Intelligence. He called his creation "C-Life" and managed to make her aware, thinking, and feeling. However, he soon found himself in love with this C-Life girl and wanted to be closer to her, so he digitized and uploaded himself into his computer core, where the two "made love" by combining his DNA and her program core. The end result of their love was the birth of a half-human, half C-Life boy named "Pulseman". Pulseman was unique in that he didn't need to remain inside a computer to survive, and had the power to channel electricity through his body, using it both as a weapon and as a means of quick transport through the power of "Volteccer".

Unfortunately, living in the computer world for so long twisted Doc Yoshiyama's mind, corrupting his brainwaves and his body. Doc Yoshiyama emerged back into the human world, but twisted and changed into the evil Doc Waruyama. Now, Doc Waruyama establishes the Galaxy Gang, spreading a new wave of cyber-terrorism across the world, and Pulseman must fight his own father and put an end to his gang for the sake of the free world.

=Gameplay=
 * Stage Select
 * This is the first thing that appears upon starting the game after a short cut scene. At first, only Stages 1, 2, and 3 are available. Upon their completion, another short cutscene is run and Stages 4, 5, and 6 become available. Upon the completion of the later three stages, Stage 7 is available. The order the stages are played in does not affect the story line, but the stages are numbered anyway.


 * Life meter
 * The life meter is the watch in the upper left hand corner of the screen. Pulseman can only take three hits before dying. Blue means full health, yellow is medium health, red is critical health, when going from yellow to red, Beatrice shows up on the watch and shouts, "Be careful!" at the player.


 * Spark Ball counter
 * Next to the watch is the Spark Ball meter, indicated with a Spark Ball. Resets after 10 are collected and the 1 UP is received.


 * Remaining Lives counter
 * Under the Spark Ball meter is the remaining lives counter. The game starts with 3 lives (02, 01, 00).


 * Score
 * In the upper right hand corner of the screen is the score counter. The score is reset if the player continues.


 * Timer
 * Appears in the top middle of the screen in bonus stages. Counts down from 60 seconds.

Controls

 * Pulseman can perform a wide variety of maneuvers and attacks accessible with certain button presses.


 * Look Up
 * Press the up button on the D-pad to look up.


 * Walk/Run
 * Pressing the left and right buttons will cause Pulseman to move in that direction. After five seconds of walking, Pulseman will begin to run, entering him into the "charged" state, giving him an electrical aura and a sound effect.


 * Dash
 * Tap the left or right D-pad button twice in rapid succession to dash. Pulseman can pass through some enemies and will charge electricity.


 * Duck
 * Press down on the D-pad to duck down.


 * Volteccer
 * Press the A-button when charge to perform the Volteccer attack. Pulseman will ricochet off walls at a 90-degree angle, and is totally invincible while performing this attack. Water will cancel out the Volteccer, as will not touching any surfaces for about 10 seconds.


 * Pulse Slash
 * Press the B-button to perform this basic attack. When charged, this becomes Slash Arrow, a projectile attack. While holding up or down, Pulseman will perform a flip kick or low kick, respectively.


 * Jump
 * Press the C-button to jump.

Enemies

 * Bat Missle
 * Robot bat enemies that drop from the ceiling and explode on contact. Worth 200 points.


 * Frogman
 * Robot frog heads that jump up and down. Worth 100 points.


 * Ratt
 * Robot rat enemies that rove back and forth. Worth 50 points.


 * I See
 * Cyber World computer chip enemies that rove back and forth. Worth 150 points.


 * Flying Handy Camera
 * Cameras that arc back and forth through the air. Worth 200 points.


 * Spingy
 * Spinning robot penguins that roll along the ground and bounce off walls at high speeds. Worth 350 points.


 * Gunfish
 * A robot fish that is half revolver pistol. Swims back and forth and occasionally stops to fire a bullet. Worth 300 points.


 * Eye Ball
 * Cyber world enemies that look like mechanical eyes with propellers. The follow Pulseman at low speeds. Worth 100 points.


 * Octbomb
 * Octopus robots that float on the water and will explode on contact. Worth 150 points.


 * Gelgel
 * Small floating blobs with an eye in the center. Follow Pulseman at high speeds, and absorb his electrical energy. The cannot be killed with one of Pulseman's attacks. Worth 200 points.


 * Balloon
 * Cat balloons that float back and forth, stopping to fire three projectiles from the downwards-diagonal facing machine guns on either side. Worth 1000 points.

Points
Pulseman receives points for the destruction of enemies and bosses or picking up items. At 50,000 100,000 and 150,000 points Pulseman receives a 1 UP.

Items
There are several powerup items scattered throughout Pulseman's stages.


 * Life Up
 * A glass capsule with a heart inside. Restores Pulseman's life meter by one. Also adds 500 points to the score.


 * Voltec Energy
 * A glass capsule with a lightning bolt inside. Permanently charges Pulseman until the end of the section. Also adds 500 points to the score.


 * 1 UP
 * A glass capsule with a silhouette of Pulseman's head inside.Gives Pulseman one more life. Also adds 500 points to the score.


 * Spark Ball
 * Small red balls with lighting bolts on them. Collect 10 and Pulseman will receive a 1 UP. Also adds 500 points to the score.


 * Voltec Blocks
 * Gray blocks with a lightning bolt on it. Destroy it with any attack to instantly destroy all enemies on screen. They can also make handy platforms. This is the only way to destroy a Gelgel enemy.

Volteccer Objects

 * Wires
 * Pulseman can travel along wires with his Volteccer attack, or by simply pressing the A-button near one. If another wire is close enough, Pulseman can jump to it with two D-pad button presses in rapid succession.


 * Wheels
 * Pulseman will stick to a wheel while Volteccering and can jump off in the desired direction with careful timing and a press of the A-button.


 * Paddles
 * Only appearing in the Bonus Stages, Pulseman will stick to the paddle. The paddle can be moved left or right with the D-pad, and Pulseman can be fired off with the A-button.

Traps
Like most games of its genre, Pulseman contains its fair share of traps.


 * Spikes
 * These cause damage when touched, unless in a Volteccer.


 * Water
 * Water in the game comes in two forms, waterfalls and underwater sections. Upon making contact with the water, Pulseman will loose his charge or cancel out Volteccer. When standing under a waterfall or submerged in water, Pulseman will not be able to use any sort of electrical attacks. For example, his Pulse Slash will become a regular slapping attack.

=Main Characters=
 * Pulseman
 * The title hero and only playable character in the game. Pulseman is a teenage boy born from a human father and a C-Life mother, thus granting him the powers of both worlds. From his father, he can survive outside of computer terminals and roam through the human world, and from his mother he has the power of electricity. He can slash out electricity from his hands, and gather up the current to shoot through the air using his powerful "Volteccer" attack, where he changes into a ball of electricity and ricochets through the stages like a pinball. He is also very agile and acrobatic, and can attack using powerful kicks. His prime weakness is water, which shorts out his powers.


 * Beatrice
 * A young C-Life girl who was once held captive by the Galaxy Gang until Pulseman freed her. She quickly became his girlfriend and supports him on his quest to stop Doc Waruyama. She appears on the Stage Select screen to inform you of the stages you'll be entering, and also appears during gameplay to inform you of dangers in the stages. She has spiky pink hair and a red and white dress with black leggings. Pulseman's nickname for her is "Rice".


 * Lisa Hartfield
 * A star news reporter from Tokyo; Lisa's constantly on the story of Pulseman. She has shoulder-length red hair and wears a professional looking red dress suit. She only appears during cutscenes and unconscious in the background of the first stage in the TV Studio section.


 * Veil
 * A mysterious C-Life being whose loyalty is only for Doc Waruyama. Veil looks like Pulseman but colored dark green and red, with large wings on his back and "horns" jutting from his visor. He has all of Pulseman's powers, as if he were an evil twin. He is the Stage 5 boss.


 * Doc Waruyama
 * Once known as Doc Yoshiyama, Doc Waruyama was twisted and corrupted by the computer system he uploaded himself into to be with the only love of his life. He leads the Galaxy Gang to destroy the cyber-world, and appears several times throughout the game, where Pulseman fights him as a boss.

=Stages= There are eight total stages in the game, each containing a couple of sections. In between stages, the player is given 60 seconds to complete a Breakout!-style bonus stage with Pulseman's Volteccer, each stage progressively harder than the last.


 * Stage 1 - Neo Tokyo
 * This stage takes place in a high tech and futuristic Tokyo, with huge screens and many lights in the background of the first section.The second section brings Pulseman to a cyber world with many flashing platforms and elevators. Next, in the third section, Pulseman makes his way through the RWT Station Lisa Hartfield works in. The boss of this stage is Virtual Hand, a big vector-graphics hand controlled by one of Waruyama's lackeys. The Virtual Hand is fought in a computer world filled with rows and rows of flashing breakable blocks.


 * Stage 2 - Indian Forest
 * This stage starts out in a computer world. This stage in particular masterfully takes advantage of the Genesis hardware, with a very psychedelic-looking background for the first section. The next section has a similar look, except with a more bland background containing trees in a giant rolling cylinder. The third section takes place in a real-world setting, a forest full of half-mechanical trees. The boss of this stage is the Wonder Tree, a fully robotic tree that tries to hit Pulseman with a flail or its roots.


 * Stage 3 - Las Vegas
 * This stage starts with a mini-boss fight in which the objective is to chase Waruyama's Dynamite Desert Tank through the Nevada deserts, trying to destroy it. Successful completion of this task brings Pulseman to an American cyber world, resembling a desert. The next section is a casino that Waruyama goes into. This stage's boss is Waruyama's Dynamite Desert Tank, rebuilt, with more weapons.


 * Stage 4 - Mechanical Ruins
 * This stage introduces the water element into gameplay. The stage begins with a short cutscene of Waruyama watching Pulseman on a screen, when Pulseman charges up his electricity and looses it in a waterfall. Waruyama remarks, "Water can destroy Pulseman!", and then the stage begins outside the ruins. Players must be wary of the waterfalls in this stage, as Pulseman will short out and loose his electrical power underneath one, dropping the player from a Volteccer attack, for example. The next section is inside the ruins, leading to a hidden factory filled with gears, making it hard to maneuver. The following section is another Cyber World. The boss is the Texture Mapping "Noishinsu(?)". The boss is a ball with three lights on the front, red, green, and blue, like a projector machine.


 * Stage 5 - Alaskan Range
 * This stage begins with a snowy mountain cap, with the goal at the peak. Upon reaching the peak, the next sections begin. The next 10 sections are all part of a larger labyrinth. The next section is the other side of the mountain at sunset, climbing down this time. The next scene is a short cutscene of Pulseman running toward the entrance of a building lined with Waruyama statues, when another Volteccer attack ricochets past. Pulseman follow the mysterious C-life in for the fifth boss, Veil.


 * Stage 6 - Coral Sea
 * This stage starts in an undersea cavern with a fluctuating water level. In the next section, the stage is completely submerged in water. This section strips Pulseman of his electrical powers for it's duration, and along with the reduced gravity and abundance of hazards makes this section rather hard to navigate. The next section is an underwater facility, with millions of sea creatures swimming in the background. The boss of the stage begins with Waruyama watching and firing torpedoes at Pulseman on his screen. The player is required to control Pulseman in order to avoid the missiles. The actual boss fight is against the Super Strong Submarine. Since the fight takes place underwater, the player must deflect the torpedoes fired by the submarine back at it.


 * Stage 7 - Techno Park
 * The stage begins with a cutscene of Pulseman following Waruyama into a "Galaxy Gunner" arcade game cabinet in the Galaxy Gang owned Classic 80's Game Center. Pulseman plays through the game, each section corresponding to a stage in Galaxy Gunner. The boss of this stage is the final boss of Galaxy Gunner, the Great Core. Oddly enough, the boss resembles Waruyama's head, and attacks with a huge laser fired from the center when opened.


 * Final Stage
 * This stage takes place in Amabilis. The stage has no enemies, save for a few Gelgels, and few hazards. It leads to a mini boss, many small, jumping Waruyamas. Completing this shows a static TV screen, and the Galaxy Gang logo appears in front, glows, then the screen fades. The next section is the final boss of the game, a giant Waruyama head and two hands in front of Amabilis. Waruyama can fire a large electrical ball, call down more miniature Waruyamas, or fire projectiles from his hands.

=Trivia=

Cheats

 * Press A, B, C, C, B, A on the second player's controller when the SEGA logo appears before the title screen, and there will be a new option in the options menu, "MAP". With the cursor on this option, press left or right on the first player's controller to choose a stage. The Stage Select screen will not appear with this active, and the stages will progress in number order.

Pokémon

 * One of the many new Pokémon introduced in Pokémon Diamond and Pearl, Rotom, is most likely based off of Pulseman. Its alternate color form is also somewhat similar to Veil's color scheme.
 * The evil group in Pokémon Diamond and Pearl, Team Galactic (Ginga-dan, literally "Galaxy Gang"), is likely a direct reference to the Galaxy Gang of Pulseman.
 * Pulseman's signature move, Volteccer, is a secret move that can be taught to Pichu/Pikachu/Raichu in Pokémon Emerald. It's known as "Volt Tackle" in the English language version of the game. The move also appears as Pikachu's Final Smash in Super Smash Bros. Brawl; in Brawl the move graphically bears a powerful resemblance to Pulseman's Volteccer.
 * The Rocket Gang/Team Rocket's leader, Giovanni, faintly resembles Doc Waruyama.
 * The Pokémon Remoraid appears to be based on the Gunfish enemy that appears underwater in Stage 6 of Pulseman, as they are both combinations of fish and revolver pistols.
 * The computer Pulseman was born on is named the Saint Ann (サント アンヌ, Santo Annu in Romaji) which is also the Japanese name of the S.S. Anne in the Generation I Pokémon games.
 * The Kyogre/Groudon/Rayquaza battle theme from Pokémon Ruby/Sapphire/Emerald is possibly a loose remix of the CL Architecture background music (the second boss in the game).
 * The Gym Leader battle theme from Pokémon Red/Green/Blue and the Neo Tokyo background music in Pulseman both share similar musical notes at the later portions of both songs.
 * Porygon's ability to travel between the real world and cyber world may be a reference to the C-Life in Pulseman.
 * Pulseman's theme was remixed as the battle theme against the rival in Pokemon Diamond & Pearl.

Drill Dozer

 * One of the treasures in Drill Dozer is a costume that's colored red, yellow, and black, and resembles Pulseman's color scheme.

=External links=
 * http://www.gamefreak.co.jp
 * Volteccer! A Pulseman fansite
 * Sega's page for Pulseman, Virtual Console release (in Japanese)

=Mudkips=

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So, have you hugged your Mudkips today?