User:JBculkin/sandbox

The difficult relationship between women and video games has received lots of academic, corporate, and social attention. While making up 47% of the gamer population as of 2012,[1] female gamers have usually been a small amount of total gamers. Supporters for increasing the number of female gamers stress the problems attending decline of females from one of the fastest-growing scene as well as the largely unused nature of the female gamer market. Efforts to include greater female participation in video gaming have addressed the problems of gendered advertising, social stereotyping, and the lack of female video game creators (coders, developers, producers, etc.). Debate has also been started regarding whether the proper course of the industry should be to create female-targeted games next to male-targeted games or whether gender-neutral games should be the goal. After years of gender difference among players, the gap between number of male and female gamers is today closing.

Socially, the term "girl gamer" has also received attention both from supporters who largely use it as a replacement term as well as from those that argue against its use by calling it an offensive term. Stereotypes about the "girl gamer" as a figure of the gaming scene have become common within the video game culture.