User:JMLogic/sandbox

VSports (also know as Virtual Sports) is a branch of electronic gaming and E Sports (Electronic Sports), where the skills required to compete in the virtual activity are the same or a very high percentage of the skills used in the real world sport / activity, and where the potential to cross over from one to the other is a key feature of the games, competitions and players motivation to participate. E-Sports events have been organised since the early 1960s, but it wasn’t until the 2000s the gamer technologies matured enough to attract a larger following and build the communities. Now the games / simulations used in V Sports are designed so the controls, physics and environments represent the real world activity as accurately as possible, so much so the actual teams use industrial versions to help design, test and produce their equipment and talent. The dumbing down of its functions to enhance gameplay or help lesser skilled players level-up, is generally speaking not accepted, the players and communities want the most lifelike experience as possible. The on-line player to player latency today is negligible, more and more games are being produced, teams are adopting the simulations for fun and more serious competitions are beginning to emerge. Although most would agree motor racing is the main sporting category where the skills transfer is particularly relevant, arguably drone racing has a POV in and out of game that is almost identical due the real world racing being performed using VR headsets. As racing simulations functionality and accuracy developed they were adopted by professional racing teams as training tools to develop their cars and drivers skills and were used by driver management teams as evaluation devices to discover the next generation of champions, the first of these being the V1 Championship in 2004 and then the Sony GT Academy in 2006. Esports is now a 4.5 billion dollar industry as of november 2020. (The Whole Gaming industry is worth 159Billionaire) New teams are erecting with the establishment of esports gaining tractions within the technology sector Teams are now taking on virtual currencies as a way to manage their assets and have a more intimate experience with their target audience. Real life drivers such as Romain Grosjean are competing online with professional sim racers in prized pool leagues. V1 Mavericks is developing a V Team to compete online and funnel their most adept drivers into the real world of motorsport. 2020 has seen some of the highest growth in Esports due to the pandemic making virtual sports anticipated by spectators. https://www.motorsport.com/gaming/news/esports-racing-market-seen-two-years-of-growth-in-two-months/4797371/ These are the list of gaming titles within the sim racing world that has gained the most traction over the last decade or so. List of Pro Sims    (R-Factor, I-Racing, Granturismo, Raceroom, Asseto Corsa, F1 e-sports, WRC, WEC Forza motorsport 7, Formula E RFactor, TCR Raceroom. List of consumer Sims List of Competitions / GT Sport FIA championships, I racing world Championship, F1 esports, MotorGP esports, Leman esports, blancpain esports. WEC esports, Formula E esports, Eroc. V10 R league. List of Drone Sims https://www.youtube.com/watch?v=pZ0viMxYDA4