User:Jakejf113/sandbox

Early life
Growing up, Bunten had 5 other siblings, she was the oldest. While growing up in Little Rock, Buntens family didn't always have enough money coming in to make ends meet, To help with this Dilemma Bunten took a job at a pharmacy and was even involved in a leadership role with the boy scouts. While she was attending college at the University of Arkansas she opened up her own Bike shop called Highroller Cyclerie. After she graduated college, before landing her first job with a video game company, she took a job with the National Science Foundation where she was able to use her math skills to create urban models. According to Bunten, during her childhood one of the fondest memories she has with her family involve them playing games, She was quoted saying “When I was a kid, the only times my family spent together that weren’t totally dysfunctional were when we were playing games. Consequently, I believe games are a wonderful way to socialize.”

Personal life
Bunten had been married three times throughout her life, between her three marriages, Bunten had three children, one daughter and two sons.

Biography
Along with the success of the game M.U.L.E. Berry also had close ties with the games Robot Rascals, Heart of Africa, and Cartels & Cutthroats. Modem wards, a game that came out in 1988 strictly for MS-DOS was another one that Berry herself worked on. The game was the first of its kind to allow people on different computers to play with each other as long as they had a dial up connection. Throughout her career she was involved in the creation of 12 different games, 10 of those games revolved around multi player compatibility. the only two that didn't have a multiplayer focus were Seven Cities of Gold and Heart of Africa.

Modem wars came out at an inconvenient time because many people in the late 80s did not own modems in their homes

One reason that caused Bunten to want to leave EA was the fact that Trip Hawkins who was the C.E.O of EA did not feel that pushing production of games onto a cartridge based system was a good idea. This was something important to Bunten seeing as the games had previously been on a floppy disc method and by changing over to a cartridge system it would allow them to be played on Nintendo systems.

After her gender change in the fall of 1992, Bunten stayed out of the video game spotlight, mostly keeping to herself. She felt as though that after becoming a women she wasn't as good at video game development as she had previously been, stating “So, I’m a little more than three years into my new life role as Ms. Danielle Berry, and her career looks to be somewhat different from old Mr. Dan Bunten’s. For one thing I’m not as good a programmer as he was."

Recognition
Bunten was a true pioneer for the video game industry, especially the multiplayer aspect of it. She is regarded to Many as one of the best designers to ever grace the video game industry. Her success has even led people to make the claim that the work she did with games like M.U.L.E and Seven Cities of Gold were the inspiration behind highly successful modern multiplayer games like World of Warcraft.

Bunten was also known as someone who was very easy to talk to, if someone recognized her in public she would be more than delighted to have a conversation with them.

M.U.L.E.
Along with the success of the game M.U.L.E. Berry also had close ties with the games Robot Rascals, Heart of Africa, and Cartels & Cutthroats. Modem wards, a game that came out in 1988 strictly for MS-DOS was another one that Berry herself worked on. The game was the first of its kind to allow people on different computers to play with each other as long as they had a dial up connection.

Ozark software was ran out of buntens basement.

(About M.U.L.E) The games primary premise consisted of players playing with and against one and other to establish total control over a planet. The name of the game stands for Multiple Use Labor Element. The game was originally made for the Atari 400 and Atari 800 but was latter developed to be compatible with the Commodore 64, NES, and IBM pcjr. The game has a max of four players, players are given many different options and choices and are allowed to create their colony they best way they see fit, this can be done by changing the races and giving their respective colony different advantages that will impact the way the game is played and determined later on down the line. Ultimately there are two ways in which players can win the game, the first being by having the most amount of money out of all four players, the second being to survive the colony itself. The game focuses heavily on going out and retrieving resources that can be used to benefit their character. Items such as food, energy, and crystite are only a number of in game items that players are able to retrieve and use to better themselves. In order for a player to be able to access these items, they will first have to have access to a M.U.L.E. The acquisition of these items have a direct reflect on what they player will be allowed to do. For example, if a player doesn't have enough food, they will have less time during their turn.The game focused heavily on supply and demand and really allowed the players skills to be put to the test as far as organizing and creating strategies goes. Around 2009 there was a reboot of the game. It was titled "Planet M.U.L.E and it was created by a company named Turborilla. They were given permission to recreate the game by the rest of Buntens family. It was released for both PC and for MAC. It was not a very smooth launch for the game but the overwhelming joy of fans around the world were just happy to see it come to fruition. The game was also available to download for free and there was a full guide posted online teaching all newcomers exactly what to do to be able to play the game to their full potential.

Bunten had 5 other siblings, she was the oldest. While growing uo in Little Rock, Buntens family didn't always have enough money coming in to make ends meet, To help with this Dilemma Bunten took a job at a pharmacy and was even involved in a leadership role with the boy scouts. While she was attending college at the University of Arkansas she opened up her own Bike shop called Highroller Cyclerie. After she graduated college, before landing her first job with a video game company, she took a job with the National Science Foundation where she was able to use her math skills to create urban models. Between her three marriages, Bunten had three children, one daughter and two sons. Bunten said one time “When I was a kid, the only times my family spent together that weren’t totally dysfunctional were when we were playing games. Consequently, I believe games are a wonderful way to socialize.”. Throughout her career she was involved in the creation of 12 different games, 10 of those games revolved around multi player compatibility. the only two that didn't have a multiplayer focus were Seven Cities of Gold and Heart of Africa. After her gender change in the fall of 1992, Bunten stayed out of the video game spotlight, mostly keeping to herself. She felt as though that after becoming a women she wasn't as good at video game development as she had previously been, stating “So, I’m a little more than three years into my new life role as Ms. Danielle Berry, and her career looks to be somewhat different from old Mr. Dan Bunten’s. For one thing I’m not as good a programmer as he was."

Bunten was a true pioneer for the video game industry, especially the multiplayer aspect of it. She is regarded to Many as one of the best designers to ever grace the video game industry. Her success has even led people to make the claim that the work she did with games like M.U.L.E and Seven Cities of Gold were the inspiration behind highly successful modern multiplayer games like World of Warcraft. Sid Meier, the mastermind behind the video game series, Civilization had the pleasure of inducting her into the Academy of Interactive Arts and Sciences hall of fame at the Head Rock hotel in Las Vegas.

After realizing it wasn't going to become a multiplayer game, Seven Cities of Gold was originally intended to be a game that focused heavily on having the players travel around the map and collect items to help them strengthen their colony, once they felt as though they had a solid colony the players could battle each other to see who could overtake who. After much consideration, Ozark Software came to the conclusion that this would not be doable. Instead they went with a formula that had the game focus solely on developing a colony.

One reason that caused Bunten to want to leave EA was the fact that Trip Hawkins who was the C.E.O of EA at did not feel that pushing production of games onto a cartridge based system was a good idea. This was something important to Bunten seeing as the games had previously been on a floppy disc method and by changing over to a cartridge system it would allow them to be played on Nintendo systems.

Bunten was also known as someone who was very easy to talk to. If anyone recognized her in public, she would be more than delighted to have a conversation with them.

Modem wars had come out at an inconvenient time because in the late 80s most people did not own modems.