User:Janadamsmagtanong/sandbox

Educational Technology 2'

The meaning of which is putting together technology into teaching and learning so that these will become one in learner’s education. To specify- focused on introducing, reinforcing, supplementing, and extending the knowledge and skills to learners so that they can become exemplary users of educational technology. ET-2 will involve a deeper understanding of the computer as well as hands-on-application of computer skills. To infuse technology in the student-teacher training, helping learners to adapt and meet rapid and continuing technology changes in information and communication technology (ICT) environment. The course objectives are: ü To provide education in the use of technology in instruction; ü To impart learning experiences in instructional technology supported instructional planning; ü To acquaint students on information technology; ü To learn to use and evaluate computer-based educational resources; ü To engage learners on practical technology; and ü To inculcate higher-level thinking and creativity among students. REFLECTION: Having these objectives applied in our studies in technology, we will be guided accordingly to what are the importance and primary used of technology. These objectives also would instruct, acquaint and bring us to the higher level of Educational Technology. It is always the trend for learners that in every lesson to be made perfect, one must follow the objectives. In the same way, we will be enhanced and refreshingly excited in dealing with our learning in Educational technology. Technology is not only used for recreation and playing, but technology is one important tool that would further enhance the way of teaching and the acquiring of learning for a teacher and a student. We are lucky that the integration of technology into teaching and learning is now in practice and included in the curriculum. With this, even students in the pre-school will learn the value and importance of a computer and other technologies aside from the neophyte knowledge that a computer is only for games and recreation.