User:Jasjacksonftw/Immersion (virtual reality)

 I've decided that what i want to add to the Immersion(virtual Reality is to add more on to the Presence tab to better explain what it is. 

Presence is often an implicit assumption of immersive media designs, so much so that the terms ‘immersion’ and ‘presence’ have frequently been used interchangeably. However, Slater and Wilbur (1997) provided an important and useful distinction between the two concepts. Immersion can be regarded as a quality of the technology, or an objective measure of the extent to which a system presents mediated stimuli while shutting out perceptions of physical reality. In contrast, presence relates to the user’s psychological state: namely, the degree to which they perceive the mediated reality as the one they are physically occupying. link pdf

if immersion perceptually situates a user within a message, that user may then be more cognitively, emotionally, and behaviorally engaged within the narratives or events conveyed. This line of reasoning is supported by the notion of embodied cognition, which stipulates that the body and brain are intertwined, with cognition being influenced by the physical sensations and actions of the body (Varela et al., 1992). As a result, to the extent an individual feels physically located within a mediated environment, their mental processes—including empathetic response—will be influenced by the media stimuli.

Empathetic Response

Copresence: Can heighten affective empathy by fostering a sense of shared emotional space. When users feel the presence of others in a virtual scenario, they are more likely to empathize with the emotional states of those coexisting in the environment.

Self Location: Knowing one's own position within a virtual environment can contribute to cognitive empathy by providing a spatial reference for understanding the relationships and dynamics in the depicted scenarios. This spatial awareness aids in comprehending the context.

Social Realism: Social realism supports associative empathy as users can draw parallels between the virtual social scenarios and their own real-life experiences. The authenticity of the social context enhances the users' ability to relate.

Research

https://journals.sagepub.com/doi/abs/10.1177/1461444820986816 link pdf

https://www.sciencedirect.com/science/article/pii/S1071581908001092?via%3Dihub

https://suny-ins.primo.exlibrisgroup.com/discovery/openurl?institution=01SUNY_INS&vid=01SUNY_INS:01SUNY_INS&volume=19&date=2016&aulast=Cummings&issue=2&spage=272&id=doi:10.1080%2F15213269.2015.1015740&auinit=JJ&title=Media%20psychology&atitle=How%20immersive%20is%20enough%3F%20A%20meta-analysis%20of%20the%20effect%20of%20immersive%20technology%20on%20user%20presence&sid=google

http://www.ism.univmed.fr/mestre/projects/virtual%20reality/Pres_2005.pdf