User:JasonVu123/sandbox

Teamfight Tactics (TFT) is an auto battler game developed and published by Riot Games. The game is a spinoff of League of Legends and is based on Dota Auto Chess, where players compete online against seven other opponents by building a team to be the last one standing. There are also multiple modes of the game which include: Normal, Ranked, HyperRoll and the most recent release, Double Up. While most of these modes are against seven other opponents, Double Up is a special game mode where players have a partner and the team plays against six other players who make up the three other teams. The game released as a League of Legends game mode for Microsoft Windows and macOS in June 2019 and as a standalone game for Android and iOS in March 2020, featuring cross-platform play between them.

Gameplay
Based on Dota Auto Chess, a mod for Dota 2, the game centers around eight players who construct teams to fight one another and be the last player standing. The battlefield consists of hexagons, where players can strategically place units on the hexagons on their side of the game board between rounds. During each round, a short battle automatically commences, with two players matched randomly for that round, or else paired against computer-controlled enemies. In the rounds against computer-controlled enemies, each enemy has a chance to drop gold, units, or items that the player can use. Health lost from losing a round is calculated with a combination of set damage per round and how many units an opponent had still alive.

The game consist of stages and rounds. Each stage consist of seven rounds with the exception of stage 1. Stage 1 consist of three rounds of computer-controlled enemies. On round four of each stage, there is a feature called the "Carousel", in which players have access to a free rotation of units with random equipped items to select from. During these shared rounds, the two players with the lowest health are able to choose their units first, followed by the next two players with the lowest health, and so on. If there are players with similar health points, the game will randomly choose the order. On the last round of each stage, players will face computer-controlled enemies.

Players accumulate gold during rounds and can save it to build interest, which further increases their income per round. Players can also gain additional income per round by either winning multiple rounds in a row or losing multiple rounds in a row. With this gold, they can either reroll the five units automatically offered to them in their shop at the start of each round or purchase experience points to increase their level. The higher a player's level, the more units they can place on the board, which can also be augmented by certain items, and the higher the average rarity of units in the shop. Each unit is able to be upgraded if additional copies of the same unit are found in the shop or Shared Draft. Upgrading a champion increases their maximum health and attack damage.

With some exceptions, units have both a health bar and a mana bar. Taking damage from enemy attacks or abilities will lower a unit's health but increase a unit's mana. When a unit's health reaches zero, they are effectively removed from the round. When a unit's mana bar is full, they cast a unique ability. Some units may start the round with some percentage of their mana bar full, but units generally start the round with no mana.

Synergies are activated by a team composition that makes use of one or multiple units with the same trait. Each unit has two or three traits and the effective combination of units will activate synergies that benefit the player. Synergies will usually fall into three categories: effects that strengthen allies, effects that weaken enemies, and miscellaneous effects. Each "set" of Teamfight Tactics corresponds to a unique unit pool, collection of synergies, and usable items.

Teamfight Tactics periodically updates its unit roster. Every three months there is a partial rotation, referred by Riot Games developers as a mid-set update, rotating out traits and units which are problematic. As Teamfight Tactics is a game mode of League of Legends, its patch numbering follows the same as its parent game rather than being labelled differently.

Development and release
Teamfight Tactics was based on Dota Auto Chess, which in turn was inspired by Mahjong, where players pick up tiles and discard tiles in order to complete a hand by forming a pair and sets such as a sequence, or three or four identical tiles, while preventing other players to complete a hand. The game was released within the League of Legends client for Microsoft Windows and macOS on June 26, 2019, and as a standalone app for Android and iOS on March 19, 2020. By September 2019, the game had over 33million monthly players with 1.72 billion hours of accumulated game time.

Cosmetics
Similar to other free-to-play games from Riot, Teamfight Tactics monetization base around cosmetic consumptions. It has its own store separate from League of Legends. The player's controllable avatar, called a "Little Legend", can be customized by buying new ones from the store. Those can be upgraded by buying from loot boxes called "Little Legend eggs" or through star shards that can either be bought in the store or earned from the season pass that lasts for the duration of the set. Since the release of the Chibi Champions, Riot has been refer to these avatars as Tacticians, though the term Little Legend is still commonly used. Note, however, Tactician had been a term to refer to players before that.

Other than the controllable avatar, Teamfight Tactics also has skins for the player board where the combat between players is played. The boards can be bought directly or through bundles in the store. Boards also come with different prizes, while the cheap ones only change the model of the board, expensive ones are interactive and react to player achievement. Beside that, there is Boom, cosmetic that modify the damage particles of controllable avatar. All Booms released so far are rewards of Battle Pass.

Game Modes
In the first release of Teamfight Tactics, its ranking system was exactly the same as League of Legends with Iron, Bronze, Silver, Gold, Platinum, Diamond, Master, Grandmaster, and Challenger. In order to gain LP (League points) to climb ranks, the players will have to place in the top 4. If a player obtains 100 LP in the current division they are in then they will be promoted.

During the release of Hyper Roll, Riot decided to adapt a new ranking system. Players would still gain LP for every win, however instead of promoting every 100 LP each tier would have a range of total LP:


 * Gray tier – 0 points
 * Green tier – 1,400 points
 * Blue tier – 2,600 points
 * Purple tier – 3,400 points
 * Hyper tier – 4,200 points

Hyper Roll is practically a normal game of Teamfight Tactics, but players would start at 20 health instead of 100. The game would also have modifications in order to adapt with the faster gameplay. For example, players aren’t able to buy experience to level up within the game, therefore they can only spend gold on rolling.

When Double up (a gamemode where there are 4 pairs of players playing against each other) was first released, they followed the Hyper roll rank system. In this gamemode, you are able to send units over to your pattern every few rounds. Another special feature is that once a player finishes a combat, if the partner hasn’t then they are able to send the remaining units on their board over.

However, they converted both the Hyper Roll and Double up rank systems to the regular system during the most recent patch, 12.11.

Sets
Teamfight Tactics is being supported by Riot Games post-launch, with regular balance updates to keep the game fair and entertaining, as well as Little Legend egg drops. The game also updates the game in a big way with "sets". Sets give players more incentive to play the game, changing synergies and introducing new ones, rotating various League of Legends champions into the roster, as well as dropping new season passes.

Every ranked season should last around 3 months, but in two cycles. Every set will have a .5 where Riot releases a major update on the current set and a minor rank reset of one division. 3 months after the half set, Riot will release the next full set which will have a completely different pool of units and a new special perk to the game. With the new set releases, every player’s ranks will be reset back to the beginning.

Beta
Released in patch 9.13, this was the first set introduced by Riot however it wasn’t publicly played. It was only accessible if a player obtained a PBE account. This was Riot’s test run for their first auto chess type game.

Rise of Elements
Released in patch 9.22, this set introduced the concept of “Elements,” which were later changed into champion origins/traits. These elements essentially operated as a trait which contained a set of champions that grants a benefit once a certain of them were placed on the board. Also, there will appear elemental hexes on the board for each player. One hex will appear at the beginning of the game and once again at stage 3-1. Each hex will be placed on the same space on each player’s board and will be the same element. The possible elements for the hexes are:


 * Inferno: Grants additional attack speed for the duration of combat


 * Ocean: Start combat phase with additional mana


 * Mountain: Gain permanent health that stacks between rounds and remains throughout the whole game even if the champion is moved off the Elemental Hex


 * Wind: Grants additional dodge chance for the duration of combat

Galaxies
Released in patch 10.6, this set introduced the new concept of “Galaxies”. Galaxies were universal benefits that each player would obtain at the beginning of the game. This means that every single game you play, there will be a different “galaxy” that will influence your gameplay. There are ten different galaxies, each with an equal chance of appearing (10 percent):

Fates
Released in patch 10.19, this set has introduced the new concept of “chosen” units. In the player’s shop there will be a chance where a chosen champion appears. Every player will only be able to play one chosen on the field, and will only be able to have chosens appear in their shop if they don’t contain any at all. If a unit is declared as a chosen then they will gain an additional 200 health, give an additional spot for one of their traits, and an unique benefit which varies between units.

Reckoning
Released in patch 11.9, this set has introduced the new concepts of shadow items which are certain items that have both benefits and negatives effects. Right before the second round of the game, players are presented with an armory containing three shadow item components that they can choose from. The only shadow items that won’t contain a negative effect are the trait emblems that will act as normal one and grant the holder the trait.

During the half set, 5.5, Riot decided to get rid of shadow items with radiant items. These items have the same concept, however there are no drawbacks on the items.

Gizmos and Gadgets
Released in patch 11.22, this set has introduced the new concept of Augments where the player is able to between three different benefits three times a game. These benefits can influence a player's gameplay drastically by leaning their team composition towards a certain trait, or influencing their gold usage, and many more. The augments will have three different tiers, silver, gold, and prismatic which will have “stronger” benefits in increasing order. This is the first set where Riot introduced a unit that isn’t in League of Legends (Silco, who made his first appearance in the television series Arcane.)

Dragonlands
Released in patch 12.11, this set introduced the new concept of Dragons and kept the previous augment systems. Riot introduced 7 Dragon units that have a similar trait to colossus (a previous trait in set 6) where it takes two unit slots to place on the board. Similar to the addition of Silco, most of these dragons are not actual champions within League of Legends.

Dragons: Daeja, Idas, Ao Shin, Shi Oh Yu, Sy’fen, Shyvana, Aurelion Sol