User:Jatejohn91/sandbox

500 Words.

In the course of her career, Megan Gaiser has worked to give voice to marginalized groups by questioning common expertise and typical management behavior. Gaiser has no intention at all to work in the gaming industry. Her career as a director and editor was in academic, documentary and corporate films and recording. This caught her attention when multimedia started to emerge in Seattle in the early 1990's. Gaiser moved to Seattle without the guarantee of having a decent job, luckily with plentiful of tech opportunities and with the help of her sister who lived at Seattle, she was safe and sound.

When they first started creating content for MSN, she landed an opportunity as a producer role job at Microsoft but because of a lack of market research, her initial film project featuring celebrities from college campuses across the country was scrapped shortly after being recruited. In 1996, Gaiser was approached by a friend to the local game managing director Her Interactive, who recently gained a privilege to the name Nancy Drew and needed a design director.

Megan Gaiser is a talented visionary, leader, director and mentor who guides leaders to make sense and money. On the creative side of movies and games, she had increased to her spot. And she used this as a power to be in specific and compassionate management of her business. She defied the naysayers as one of the first female CEO's in the gaming industry, took a risk and buckled the status quo of smart games for girls as a leader. In 1999, Megan Gaiser was also named as the Chairwoman and CEO of Her Interactive. At every turn, Her Interactive encountered roadblocks and fought back. Gaiser and her team's first obstacle was unwelcome feedback from publishers on an audience's tastes about which they are clueless. Gaiser never give up unto something she knew it's worth taking the risk. At the end of the day, she felt they would have the basis for a successful series if they could offer a fun and engaging experience. The Her Interactive team has encouraged innovation, teamwork, loyalty, challenges, uniqueness and enthusiasm for what can be done and the best ideas received. Megan Gaiser sets the agenda for company, brand and marketplace. Her Interactive (HI) has evolved from a small corporation to a new competitor. The company's financial success experienced over 9 million games during its tenure at Her Interactive and Ms. Gaiser was named one of the 100 most prominent next-generation women in the game industry, and one of Kotaku's top ten most influential females in the Decade.

Megan Gaiser alongside with her team wanted the, Her Interactive should include girls and young women in the creation of game development. Gaiser targeted girls that are in the age of eight to twelve who has any clue or new at gaming industry, with their fresh experiences it helped Gaiser and her team to enhance and develop existing gameplays. They have sought to consciously cultivate future game designers ' participation via visits to company and women programmers, advertisers and managers. It was nice to widen the audience to include girls for games. Gaiser was an enthusiast of making both sense and money by using imagination.

1000 words.

In the course of her career, Megan Gaiser has worked to give voice to marginalized groups by questioning common expertise and typical management behavior. Gaiser has no intention at all to work in the gaming industry. Her career as a director and editor was in academic, documentary and corporate films and recording. This caught her attention when multimedia started to emerge in Seattle in the early 1990's. Gaiser moved to Seattle without the guarantee of having a decent job, luckily with plentiful of tech opportunities and with the help of her sister who lived at Seattle, she was safe and sound.

When they first started creating content for MSN, she landed an opportunity as a producer role job at Microsoft but because of a lack of market research, her initial film project featuring celebrities from college campuses across the country was scrapped shortly after being recruited. In 1996, Gaiser was approached by a friend to the local game managing director Her Interactive, who recently gained a privilege to the name Nancy Drew and needed a design director.

Megan Gaiser is a talented visionary, leader, director and mentor who guides leaders to make sense and money. On the creative side of movies and games, she had increased to her spot. And she used this as a power to be in specific and compassionate management of her business. She defied the naysayers as one of the first female CEO's in the gaming industry, took a risk and buckled the status quo of smart games for girls as a leader. In 1999, Megan Gaiser was also named as the Chairwoman and CEO of Her Interactive. At every turn, Her Interactive encountered roadblocks and fought back. Gaiser and her team's first obstacle was unwelcome feedback from publishers on an audience's tastes about which they are clueless. Gaiser never give up unto something she knew it's worth taking the risk. At the end of the day, she felt they would have the basis for a successful series if they could offer a fun and engaging experience. The Her Interactive team has encouraged innovation, teamwork, loyalty, challenges, uniqueness and enthusiasm for what can be done and the best ideas received. Megan Gaiser sets the agenda for company, brand and marketplace. Her Interactive (HI) has evolved from a small corporation to a new competitor. The company's financial success experienced over 9 million games during its tenure at Her Interactive and Ms. Gaiser was named one of the 100 most prominent next-generation women in the game industry, and one of Kotaku's top ten most influential females in the Decade.

Megan Gaiser alongside with her team wanted the, Her Interactive should include girls and young women in the creation of game development. Gaiser targeted girls that are in the age of eight to twelve who has any clue or new at gaming industry, with their fresh experiences it helped Gaiser and her team to enhance and develop existing gameplays. They have sought to consciously cultivate future game designers ' participation via visits to company and women programmers, advertisers and managers. It was nice to widen the audience to include girls for games. Gaiser was an enthusiast of making both sense and money by using imagination.

Her Interactive has had a progressive and inclusive community over more than a decade and has contributed to motivated staff, successively award-winning products, loyal fans and increased revenue. Her Interactive is the top mystery developer and pioneer in entertainment. For 24 honors, this organization would be the world-leader in the field of mystery, designs, creates and produces great quality, mystery entertainment games and applications. The rising number of women and girls who become active players partly encourages this success.

Nancy Drew is one of the most famous figures in history, and now included moms who introduced her daughters to the girl detectivebut some girls didn't feel comfortable for taking the part of Nancy since her personality was seemed to good to be true, but the company's approach was to give her role of a good sense of humor and meaning where girls could relate more about the character itself. Nancy Drew made her debut in 1930 and remains strong. She is a clever confident, intestinal, and creative teenager who can even crack through the toughest. Nancy Drew has been a global leader for decades, produced atleast a 100 million copies in print worldwide with 22 different languages. Megan is the sort of professional woman in the gaming industry that we both try to support and learn from, in her role as life-long business and game designer. People also appreciate her positive path as an excellent example of what other women in games should aspire to in their careers. Megan has managed, without the participation of a major game developer, to turn the Nancy Drew franchise into one of the best-selling ever game series even though she was judge and and criticize at first. Gaiser herself received Microsoft's 2010 Women in Games Prize and the Lifetime Achievement Indie Cade Honorary Trailblazer Prize for 2011 and won the 28 consecutive Parent's Choice Award.

A new joint development framework has been developed by Her Interactive as it extends its company towards major product services. Megan Gaiser will remain Chief Strategic Creative Officer (CSCO), with a view to concentrate on artistic direction as well as product and portfolio growth, sales and marketing and strategic alliances. Stuart Moulder has also joined her Interacting Team to concentrate on corporate strategy and daily work. Working in Her Interactive company Moulder presents over 20 years of experience in gaming industry. Some of his works includes Sierra Online, Microsoft Duties. Moulder was also responsible for a number of games, including Halo, Flight Simulator as well as Empire Era where he brings greatness on the company along with Megan Gaiser.

Her Interactive introduced its first Game-book app in a new interactive entertainment category on February. Nancy Drew Mobile Mysteries: Shadow Ranch for iPad, iPhone and iPod touch, which incorporates game play with plot, allows players to determine how stories evolve as games play and mysteries both huge and small are resolved. She is currently preparing for the release of her next game in her PC and Mac adventure series. On 28 of June The Captive Curse will be release.

CAREER
In the course of her career, Megan Gaiser has worked to give voice to marginalized groups by questioning common expertise and typical management behavior. Gaiser has no intention to work in the gaming industry. Her career as a director and editor was in academic, documentary and corporate films and recording. This caught her attention when multimedia started to emerge in Seattle in the early 1990's. Gaiser moved to Seattle without the guarantee of having a decent job, luckily with plentiful of tech opportunities and with the help of her sister who lived at Seattle, she was safe and sound.

EARLY LIFE
When they started to create content for MSN, she landed an opportunity as a producer role job at Microsoft, but because of a lack of market research, her initial film project featuring celebrities from college campuses across the country was scrapped shortly after being recruited.

BIOGRAPHY
Megan Gaiser is a video game director, and one of the first female CEO's in the gaming industry in the gaming industry. Her work has focused on games for girls.

HER INTERACTIVE
Her Interactive gives fun and challenging entertainment to mystery fans of all ages. The organization delivered mystery, excitement and role-play that will produce design and publish award-winning games. Her Nancy Drew series Interactive provides thrilling game-play without sex or violence. Gaiser and her team's first obstacle was unwelcome feedback from publishers on an audience's taste about which they are not familiar with. Megan Gaiser alongside with her team wanted the Her Interactive should include girls and young women in the creation of game development. Gaiser targeted girls that are in the age of eight to twelve who has any clue or new at gaming industry, with their fresh experiences, it helped Gaiser and her team to enhance and develop existing game-plays. At the end of the day she felt they would have the basis for a successful series if they could offer a fun and engaging experience.

The Her Interactive team encouraged innovation, teamwork, loyalty, challenges, uniqueness and enthusiasm for what can be done and the best ideas received. It was nice to widen the audience to include girls for games. Gaiser was an enthusiast of making both sense and money by using imagination. She expanded from $0 to $9 million, sold equally large numbers of players, and won numerous awards in the next decade.

Her Interactive has had a progressive and inclusive community over more than a decade and has contributed to motivate staff, successively award-winning products, loyal fans and increased revenue. Her Interactive is the top mystery developer and pioneer in entertainment that prefers female players. For 24 honors, this organization would be the world-leader in the field of mystery, designs, creates and produces great quality, mystery entertainment games and applications. The rising number of women and girls who became active players partly encouraged this success.

NANCY DREW
In 1996, Gaiser was introduced by a friend to a local game managing and she had her spot as the design director. At every turn, Her Interactive encountered roadblocks, hindrance and obstacles along the way but the company pushed forward and fought back. Nancy Drew made her debut in 1930 and remains strong. She is a clever, confident and creative teenager who can even crack through the toughest. Nancy Drew has been a global leader for decades, with more than 100 million copies in print worldwide and published in 22 different languages. According to the NDP Group, in 2003, Nancy Drew was the top adventure game franchise.

Her Interactive introduced it's first Game-book app in a new interactive entertainment category on February.Nancy Drew Mobile Mysteries: Shadow Ranch for iPad, iPhone and iPod touch, which incorporates game play with plot, allows players to determine how stories evolve as games play and mysteries both huge and small are resolved. She is currently preparing for the release of her next game in her PC and Mac adventure series. On 28 of June The Captive Curse will be release.

PARTNER
A new joint development framework has been developed by Her Interactive as it extends it's company towards major product services. Megan Gaiser will remain Chief Strategic Creative Officer (CSCO), with a view to concentrate on artistic direction as well as product and portfolio growth, sales and marketing and strategic alliances.

Stuart Moulder also joined her Interacting Team to concentrate on corporate strategy and daily work. Working in Her Interactive company, Moulder presents over 20 years of experience in gaming industry. Some of his works includes Sierra Online, Microsoft Duties. Moulder was also responsible for a number of games, including Halo, Flight Simulator as well as Empire Era where he brings greatness on the company along with Megan Gaiser.

AWARD
In the United States, The Nancy Drew has become the #1 PC franchise units in a range of six years. It also garnered the Parental's Choice Gold Medal Award for 24 consecutive row. In 2010, Gaiser received the Microsoft Women in Games award.

Gaiser also participated as an accomplished speaker in the 2009 SXSW panel. It was presented at the 12th Annual Interactive Achievement Awards entitled "Gaming as a Gateway Drug: Getting Girls Interested in Technology."