User:Jefff/AdEd

Ashley Farnan Jefff Nelson Teambuilding Game

1)	The overall purpose of the game is to get everyone off the peninsula by determining their hat color. In doing so, everyone must use non-verbal communication skills and think outside the box.  During the second part of the game, there will not be any talking so the class must think of a way to communicate non-verbally.  The class must come up with a solution without communication, which will require more thinking outside the box and teamwork.

2)	A life lesson in this game is learning how to be successful in a situation when you are given very little information and trying to use that, along with teamwork to attempt to solve a problem. Another life lesson taught in this game is patience.  It may become stressful trying to come up with a solution given very little information but staying patient helps keep stress levels low.

3) Red and blue hats are the only props needed for this game.

4) To keep people physically safe, we will make sure there are not any harmful objects on the floor of the gym and that there is not any equipment cluttered around the game area. To keep people emotionally safe, we will try to simplify things when needed in order to prevent excessive frustration and if things get out of hand (i.e: yelling, verbal abuse), we will stop the game and remind the class to be respectful.

5) Scenario: You were all apart of a plane accident and are trapped on an unknown...peninsula. There is a man guarding the gateway between the unfamiliar peninsula and the outside world.  The gatekeeper will only let you leave the peninsula if you know what color hat you, individually have.  The peninsula is going to break from the outside world in 20 days; therefore, you have 20 days to figure out what color hat you have so you can leave.  Also, you lost your voice due to Post-Traumatic Stress Disorder.  The gatekeeper will put hats on your head, either red or blue, and it will be your job to figure out what color you have.  Once everyday you will have the opportunity to guess your hat color. If anyone is wrong, you will all be trapped and inevitably lost at sea. Any questions? Rules: For the first round, you must rely on non-verbal communication to help everyone get off the peninsula safely. After that, a new round will start in which all communication will be banned. You may not come up with ways to tell each other their hat color for the second round, since there is no communication allowed at all; you must think of a different strategy. You will have two minutes between rounds to discuss strategies.

6) A variation of the game is to change the ratio of red hats to blue hats. Once the group is not allowed to talk, the easiest way to succeed in this game is to have one of one color hat and the rest of the other color.  After the group succeeds this way, we will keep making the number of hats get closer and closer to each other, which drastically alters the difficulty in this game.

7) During the debriefing, our first question will be "what did you like/dislike about the activity" which will lead into our next question, "what was difficult about the activity". These questions will allow the group to think about the activity in its entirety in order to answer the tougher questions.  Our next question will be "what could we further improve on".  Then we will ask if anyone can think of any similar situations in which you're given very little information to find a solution, which leads to our final question, "what are some lessons we can learn from this activity".

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