User:Jefff/AdEd2

Woo! :D:D::D:D:D:D:D:D:D:D:D:D at what point do those smileys start looking like frownies the other way to you.

Teambuilding Game 2

1)	The overall purpose of this game is for the class to gain as many points as possible by retrieving objects. The group must be willing to think outside the box, get out of their comfort zone, and participate appropriately because if players are in the actual playing field where the objects are, not only will they have to avoid lasers, but also have their eyes closed.

2)	A life lesson in this game is realizing how to be successful with teamwork. Without a team, this task would be impossible however, a helpful group makes the task more manageable.

3)	Lasers are used in this game for people to avoid. Also, there are toy dinosaurs, bugs, snakes, lizards, and swords as point-valued objects that the class must retrieve and blindfolds are used when people are retrieving these objects.  Also, there are balloons for our five-finger contract.

4)	To keep people safe, we will remind the class to keep their bumpers up while they are blindfolded. Also, we will make sure our game area is not cluttered with objects that are not necessary for our game.  As far as the overall well-being of the class, we will go over our five-finger contract in the beginning of class.  The class must agree to think outside the box, get out of their comfort zone, participate accordingly, have good integrity, and keep a respectful pitch and tone.

5) Scenario: You are all apart of either a biology department or an archaeology department in a museum. An enormous discovery was made but no one can agree on what department the stuff belongs in.  The archaeology department thinks it is theirs because the discovered items are old; the biology department thinks it is theirs because the discovered items were alive at some point.  So, in response, the discoveries were split evenly between both departments.  However, neither department can accept this so when the museum closes, each department is going to try to steal discoveries from the other.  But it is extremely dark so you cannot see while trying to retrieve the items.  Also there is a security system set in the museum; if anyone touches a laser, the police are automatically called.  Once a laser is hit, an alarm will sound and the lights will turn on.  You must drop whatever object you are holding and spring back to your own department to avoid getting caught by the police.

Rules: Once you leave your own department, you will not be able to see. Certain objects are very heavy so more than one person may need to carry them (this is where we will show the amount of people each object needs). The more people it takes to carry an object the more points it is worth. A 1 person object is 1 point, a 2 person object is 3 points, and a 3 person object is 5 points. To win these points, the object must be brought back to your department. If an alarm goes off, everyone must drop whatever objects they may have, open their eyes, and spring back to their department. After a certain amount of time, a new alarm will go off and if you are not back in your own department by then, you lose the least valuable object you have stolen from the other department (i.e. if you have a 3 point and 1 point object, you will lose the 1 point object). If you do not have any stolen objects, an object from your department will be given to the other department, starting with the lesser value objects. You may steal back any objects stolen from you. Each person may not carry more than one object at once. Once you pick up an object, you must try to get all the way back to your own department with it (you cannot steal back an item already stolen from you and put it back in the middle, then go do the same thing again).

6) We will start the game off easy for the class to get the hang of it by having two items on each side. Then, we will add all of our items and start a new game.  Another variation of this game is to change the speed of the lasers because they will be blinking.  Obviously, the faster the laser blinks, the harder it is to get past.  Also, we will change the amount of time a team has to run back to their side after setting off an alarm.

7) If we had time for debriefing, our first question would be "what did you like or dislike about this game", allowing the class to remember and think about the entire game. Then we would continue with a generic question such as, "what did you find difficult about this game".  Then we would ask, "how could you prevent these difficulties" finally leading to "what did we learn from this game" and "how could these lessons help you in life".