User:Jmarcus0117

Wolf and Crow

Hair Pipeline

Grooming

1. open scene with model. Cut out section of scalp to grow hair from. 2. use Shave and a Hair cut. Style hair and once you get the desired look, convert the hairs (not the guide curves) to curves. Setting is in the shave drop down. 3. select curves that were created and rebuild them to clean up any messes. Check for random cvs at the ends that look like they are not apart of the curve. 4. you may also want to group them in sections to control later on. make sure that you have enough curves.

Simming

1. Use FXHair plugin. 2. select the curves and the duplicate scalp geo and go to create hair in the FXHair Drop down. 4. Set up cache location and adjust the settings to where you want them to get the right anim. Test with some maya fields 5. This will be a process of tweaks until the anim is approved 6. DO not for get about collision objects

Look of Hair

1. We are using maya paintFX so far until we get the VRay hair shader. 2. In FXHair drop down go to convert---> Create maya hair from FXHair. This will create a maya hair system and a PFXHair system. 3. The hairs should follow the animated curves coming from the FXHair.