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Online Game Anti-Indulged System
The online game anti-indulged system is a system developed according to the "Online game anti-indulged system standard" issued by the General Administration of Press and Publication of the People's Republic of China. The main incentive for teenagers to indulge in online games is that most online games have set up experience value growth and virtual item rewards. These rewards need to be obtained, mainly by long-term online accumulation, which leads some teenagers to indulge in it. The online game anti-indulged system is aimed at the above-mentioned incentives for minors to indulge in online games, and uses technical means to limit the online game time of minors.

This system also can be called "Anti-addiction system" or " Anti-fatigue system".

Purpose
The "Online game anti-indulged system" is designed to punish the game's revenue in an unhealthy game time by punitively, forcing the player to self-manage and reasonably arrange learning, work, rest, and entertainment time. The purpose is to prevent young people from using too much time in online games and ruin their studies, avert increasing a large number of social problems.

Implementation process
In August 2005, the Chinese mainland government informed China's seven largest online game companies (Shanda, Netease, The9, Guangtong, Kingsoft, Sina, Sohu, etc.) to release the "Development Standards for Online Game Anti-Indulged System", and To the government to develop anti-indulged system plan, in September 2005, online game operators installed the online game anti-indulged system in their own products, and carried out trial operation. In March 2006, the basic development work was completed and released. "Notice on the Protection of Minors' Physical and Mental Health in Implementing the Online Game Anti-Indulged System", decided to launch the online game anti-indulged system in China from April 15, 2007, and ordered to fully implement it on July 16.

Since July 2007, all major online game operators have put into use the anti-indulged system, requiring registered players to provide ID card, name and other information. The online game operators use this information to check with the public security department. If the information is correct and the player is greater than or equal to If you are 18 years old, you will not be included in this system. Otherwise, it will be included in the anti-indulged system.

Principle
The anti-indulged system is controlled by the cumulative online time of all game characters of the online game player.

According to the regulations promulgated by the General Administration of Press and Publication of the People's Republic of China: The system will give a reminder if the game time of the player is monitored for nearly three hours. If it is more than three hours, the system will continue to warn the game players not to continue playing. At the same time, in three to five hours, the game's game revenue (including experience, loss rate, honor value, reputation value, etc.) will drop to 50%, and will not be available after five hours. The system also stipulates that the player must play the full game time, and the account must pass the five-hour offline time accumulation interval in order to be enabled normally.

The detailed implementation provisions are as follows:


 * After the user is online, their continuous online time will be calculated cumulatively, called cumulative online time.
 * After the user goes offline, the offline time will also be calculated cumulatively, which is called the cumulative offline time.
 * If the accumulated online time of the user is within 3 hours, the game revenue is normal. Every accumulated online time is 1 hour, you should be reminded once: “You have accumulated online time of 1 hour. When the accumulated online time is 3 hours, you should be reminded: “You have accumulated 3 hours of online time, please take a break. Do proper physical activity. ”
 * If the accumulated online time exceeds 3 hours and enters the 4th-5th hour, you should make a warning at the beginning of the entry: "You have entered the fatigue game time, your game income will be reduced to 50% of the normal value, please go offline as soon as possible. Take a break and do proper physical activity." After that, you should be alerted every 30 minutes.
 * If the accumulated online time exceeds 5 hours and enters the 6th hour, you should make a warning at the beginning of the entry: "You have entered the unhealthy game time, please go offline immediately. If you do not go offline, your health will be damaged, you The proceeds have been reduced to zero." After that, it should be alerted every 15 minutes.
 * If the user's accumulated offline rest time has expired for 5 hours, the accumulated online time is cleared. If the online time is reached again, the online time is re-accumulated.

Vulnerabilities and disputes
Although online game companies can verify the identity of the registrant when registering, so as to achieve the purpose of identifying minors, minors can avoid being restricted by the anti-indulged system by stealing the identity certificate of the adult.

The General Administration of Press and Publication of the People's Republic of China has announced that this system standard is a normative document. Game operators have cooperated with government decrees to implement anti-indulged systems, but there are still many controversies in monitoring people's freedom. At the same time, due to changes in the agreement between the player and the online game agent, various disputes between the player and the online game agent may result.

Requiring users to submit real-name information may increase the risk and harm of information disclosure.

Minors may avoid punitive measures of game time limits by registering and operating multiple game accounts, and this may even result in extended game play.