User:Joeyma252/sandbox

 Work Plan 

I am a COM 232 student from College of Staten Island and I will be writing a Wikipedia page on Corrinne Yu. I will be doing research on Corrinne Yu through multiple trusted sources. I will be editing some parts of the Wikipedia page of her. I will be revising any information and updating any misinformation. I will be checking to see if there are any bias statements on Corrinne Yu. I am trying to keep it not opinion base and more on just trusted factual information. I will be using sources from the cuny library online and the college of staten island library to find information on Corrinne Yu. If needed I will contact her directly for more information on her works in Nvidia, Naughty Dog, Amazon, Halo and her other lines of work. I wanna find out more on her rewards and achievements throughout her career. I will probably look at her interviews in Microsoft to see what other stuff she did for the company that is not enlisted in articles.
 * This workplan isn't specific enough or have enough detail -- see for example this Work Plan. You really need more detail. Please do the same with the annotated link list! Please see this fellow student's work for a good example. --Theredproject (talk) 03:37, 17 November 2019 (UTC)

 Annotated Bibliography 

Annotated Bibliography Kushner, David. "Game developers see promise in cloud computing, but some are skeptical." The IEEE Spectrum March (2009). The article about Corrine Yu as the principal engine programmer and the technical lead from Halo. IGN Staff (November 20, 1998). "Ion Storm Exodus Continues". IGN. Retrieved March 26, 2013.

The article talk about the continuation of the Ion Strom Exodus while Corrine YU was the technology director of 3D Realms

GG-AngelThanatos (January 1, 2012). "Women in Gaming: Halo's Corrinne Yu". Girl Gamer. Archived from the original on January 9, 2012. Retrieved March 26, 2013 The Article talk about women in Gaming: Halo’s Corrine Yu

Ashcraft, Brian (August 27, 2008). "Why All This Gearbox Halo 4 Talk? Here's Why… (Maybe)". Kotaku. Gawker Media. Retrieved March 10, 2013 The article talk about Corrine Yu as the Director of Technology of  Gearbox Software

Randhawa, Karen (August 14, 2009). "The 8th Annual Women in Gaming Awards". Game Developers Conference. Archived from the original on November 14, 2012. Retrieved March 10, 2013 The article talk about the annual women in Gaming awards where Corrine Yu was the among the top 10 listed by Kutoku ^ Randhawa, Karen (August 14, 2009). "The 8th Annual Women in Gaming Awards". Game Developers Conference. Archived from the original on November 14, 2012. Retrieved March 10, 2013 The article talk more about the most the ten most influential women in the Games of the past decade in which Corrinne Yu was among them

Crecente, Brian (April 28, 2015). "Halo 4's former principal engineer is now helping with Amazon's drone fleet". Polygon. Vox Media. Retrieved May 2, 2016. The article talk about Halo 4’s Former principle engineer who was Corrinne Yu now helping Amazon’s drone fleet Kushner, David. "Game developers see promise in cloud computing, but some are skeptical." The IEEE Spectrum March (2009).

En.wikipedia.org. (2019). Corrinne Yu. [online] Available at: https://en.wikipedia.org/wiki/Corrinne_Yu [Accessed 15 Dec. 2019].

Wikiwand. (2019). Corrinne Yu | Wikiwand. [online] Available at: https://www.wikiwand.com/en/Corrinne_Yu [Accessed 15 Dec. 2019].

IGN Staff (November 20, 1998). "Ion Storm Exodus Continues". IGN. Retrieved March 26, 2013.

Ashcraft, Brian (August 27, 2008). "Why All This Gearbox Halo 4 Talk? Here's Why… (Maybe)". Kotaku. Gawker Media. Retrieved March 10, 2013

Randhawa, Karen (August 14, 2009). "The 8th Annual Women in Gaming Awards". Game Developers Conference. Archived from the original on November 14, 2012. Retrieved March 10, 2013

Randhawa, Karen (August 14, 2009). "The 8th Annual Women in Gaming Awards". Game Developers Conference. Archived from the original on November 14, 2012. Retrieved March 10, 2013

GG-AngelThanatos (January 1, 2012). "Women in Gaming: Halo's Corrinne Yu". Girl Gamer. Archived from the original on January 9, 2012. Retrieved March 26, 2013

Crecente, Brian (April 28, 2015). "Halo 4's former principal engineer is now helping with Amazon's drone fleet". Polygon. Vox Media. Retrieved May 2, 2016.

Corrine YU
Introductions When we talk about a female game programmers, the name that comes to our mind is Corrine Yu. Yu is known to have been born as well as brought up in Hong Kong. In the case of education, Corrine Yu has mainly achieved bounds as well as leaps. At the basic level, Corrine Yu holds a bachelor degree in Electrical engineering at California State Polytechnic University. Corrine Yu is recognized as a bright lady who’s right after completing her education joined the league of programming. Today, Corrine Yu thus stand out as one of the most successful women in the game programming area.

The early life of Corrinne Yu Corrine Yu mainly attended “California State Polytechnic University” that is in Pomona, particularly to study Electrical engineering before starting her career as a certified Programmer.

Game development The early career of Yu was a programmer of the “King’s Quest series” for Apple II despite having her own “3D engine project” that she sold to different companies. Moreover, Yu programmed for the “QuickDraw 3D”, that was an early rasterization API. Besides, Yu also worked in the game Zombie, and while she was there, she created a video game engine that was notably used in the Spec Ops: “Rangers Lead game Way.” Back in November 1997, Yu worked specifically on the 2001 Video game “Anachronox.” Additionally, Yu served as the “Director of Technology “at the studio. While Yu was still at Ion, she was mainly responsible for “Quake 2 codebase” that was used in the technology game as well as any game that was based on that engine. Back in 1998, November, Yu left Ion Storm, and she later becomes the programmer of Lead Technology at 3D Realms. Additionally, Yu also worked as an engineering programmer at “Gearbox Software.” She also worked as the creator of the “Brother in Arm” as well as Borderland. Corrinne Yu also worked heavily in modifying the “Epic Unreal Engine 3” with a lot of emphasis on shadow, lighting, as well as physics. She was the founding member of the “Microsoft’s Direct 3D Advisory Board.” Moreover, she also participated in the GPU as well as CUDA simulation at NVidia. Back in 2008, “Microsoft Studios ” hired her as the Architect of the Principal Engine for the internal studio which was in charge of the 343 Industries. The “343 Industries “established back in 2007 to mainly oversee the Halo franchise following the separation of Bungies from Microsoft. While still at Halo franchise, Corrine Yu programmed facial animation, lighting, and she still developed a new technology which was mainly for 2012 video game Halo 4. However, while she was still coding at Halo team, she researched the new lighting technique, and as a result, she developed “new dynamic radiosity algorithms ” Moreover, Microsoft applied for a software patent specifically for Yu’s Halo lighting work. Back in November 2003, Corrine Yu joined the “video game developer Naughty Dog”, which was a subsidiary of the “Sony Computer Entertainment” to particularly work as a graphics programmer on the unannounced PlayStation 4 projects. Moreover, back in 2014 November, Yu left “Naughty Dog “, and she joined Amazon.com mainly to work on the prime Air program of Amazon. At Amazon, Corrine Yu was primarily in charge of the “Computer Vision “for Prime Air program, and she was reporting directly to ‘Paul Viola, who was the vice president of Amazon. The “ Amazon’s Prime Air Program” can mainly which Corrine Yu was in charge can mostly be described by the Amazon company as the “ future delivery system from Amazon designed to safely get packages into customers hands in less than 30 minutes through the use of a small unnamed aerial vehicle.” Putting prime air into the service was taking some time, but Amazon planned to deploy it when they have regulatory support required for realizing their vision. Nevertheless, Yu left Amazon last year, and she joined “the General motors “as the VP of Engineering.

Other work of Corrine Yu and awards Besides, Yu working as a game programmer also programmed on space “Space Shuttle program “at the “Rockwell International” which is in California. Yu also designed as well as conducted an accelerator experiment at “LINAC” which is still in California and still the accelerator that is at “Brookhaven National Laboratory.” Yu nuclear physic research made her won the national award from the United State “Department of Energy.” Additionally, back in 2009 Yu won the best at Engineering International at “Game Developers Conference”. She was nominated by as well as judged by the panel of her industry peers for about two years in a row mainly for her work in programming. Still, back in 2010, Corrine Yu was identified as one of the most ten influential women in games by Kotaku in the last decade. Thus, Yu is regarded as the only director of technology as well as the only director of the programmer on the list of the ten most influential women in games as identified by Kotaku.

Personal Life As a normal human being, Corrine Yu is married to Kenneth Scott who is an Art Director at the 343 Industries. Both Corrine Yu and husband has a daughter.

Development style and her influence Corrine Yu is mainly driven by her passion for how complex pieces can particularly be made so that they can fit together as well as compared daily to play the game of Minecraft. Yu is flexible, and she has greater real-world applicability. Work 2012- Halo 4 as a Graphic Engineering 2008 –Brother in Arm: Hells Highway Programming 2001-Anachronox programming 1998- Spec Ops: Ranger lead way programming