User:JohnGPortnoy/Wizard of Legend

= Wizard of Legend =

Gameplay
Wizard of Legend is a top-down 2D roguelike game where the player controls a wizard as they attempt to complete a 10-floor procedurally generated dungeon, the 'Chaos Trials', using a selection of various spells to defeat various enemies and bosses and become the titular "Wizard of Legend". Each button or key casts a spell, called 'arcana', in the form of a basic attack, an evade, a 'signature' (more powerful) arcana, and then a variety of alternate spells, called standard arcana, to aid the player in traversing the dungeon and fighting enemies. The dungeon contains three 'shops' per floor to help the player. Two shops are always run by the same NPC, and shops do not appear on floors that have a boss, except the shops just before the final boss. New spells can be bought from a shop that appears on every level of the dungeon with collected money, or added permanently to equip before entering the dungeon through 'Chaos Gems', a persistent currency. Passive upgrades, called Relics, are collected in the same way. The player may also buy different styles of robes, called Outfits, with Chaos Gems, which alter the player's initial stats, such as the player's starting health, defense, or damage. The robe, however, cannot be changed once in the dungeon, it can only be optionally boosted by an NPC. The third 'shop' in a floor is a random NPC, and they have a variety of functions ranging from selling the player relics or arcana, to letting the player heal, sell unwanted items, or giving the player increases to some of their stats. Usually the random shop will have a downside for the player to take note of, so it is always best to look out for a potential problem before interacting with one. The player may also interact with a few NPC s prior to entering the dungeon to obtain temporary boosts. The game is completed after completing all floors of the dungeon, defeating three major bosses (wizards representing fire, earth, water, air, and lightning), and defeating final boss, who represents all the normal elements as well as a special element known as chaos.

Chaos Trials
The Chaos Trials are a structurally randomized series of rooms that increase in difficulty with time. The Chaos Trials are separated into four sections. The first three sections are each themed with one of the five basic arcana mentioned above. Each section consists of three floors - two regular dungeon floors and a boss floor. Each boss has a different skill set based on their arcana. Additionally, each changes the amount of attacks they perform based on how many floors have been beaten. After the first three sections and the small area before the final boss are completed, the final boss is found as the last trial. He wields the chaos element, a powerful arcana which is gradually unlocked for the player as a result of repeatedly defeating the final boss.