User:Jonesi13/eu3


 * 1) base_price = X		base price in $.		  (default is 1.0 if not specified
 * 2) min_demand = 0.5	  	Demand is never lower than this.  (default is 0.01 if not specified)
 * 3) max_demand = 1.4		Demand is never higher than this.  (default is 2.0 if not specified)
 * 4) goldtype = yes/no		This resource works like 'gold' if yes, using prices from mine-value in province instead of supply/demand and baseprice.  Also creates gold-inflation
 * 5) Supply = { mtth def } 	Added together for every province producing it and multiplied by prod value.
 * 6) Demand = { mtth def }		added together for every province owned by someone, multiplied by 0.01 * taxvalue/10 (for size)

grain = { base_price = 10 supply = { modifier = { factor = 0.2 looted = yes }		modifier = { factor = 0.2 is_blockaded = yes }						modifier = { factor = 0.5 NOT = { controlled_by = owner } }			modifier = { factor = 0.9 NOT = { owner = { stability = -2 } } }		modifier = { factor = 0.9 NOT = { owner = { stability = -1 } } }		modifier = { factor = 0.9 NOT = { owner = { stability = -0 } } }		modifier= { factor = 0.5 owner = { serfdom_freesubjects = 1 } }		modifier = { factor = 0.2 owner = { mercantilism_freetrade = 1 } }		modifier = { factor = 0.1 units_in_province = 1 }	}	demand = { modifier = {			factor = 1.1 owner = { war = yes } }		modifier = { factor = 1.1 has_building = regimental_camp }		modifier = { factor = 1.1 NOT = { owner = { grain = 1 } } }		modifier = { factor = 0.5 trade_goods = fish }			modifier = { factor = 1.1 owner = { stability = 2 } }
 * 1) Base resources

}

}

wine = { base_price = 10 supply = { modifier = { factor = 0.2 looted = yes }		modifier = { factor = 0.2 is_blockaded = yes }						modifier = { factor = 0.5 NOT = { controlled_by = owner } }				modifier = { factor = 0.9 NOT = { owner = { stability = -2 } } }		modifier = { factor = 0.9 NOT = { owner = { stability = -1 } } }		modifier = { factor = 0.9 NOT = { owner = { stability = -0 } } }		}	demand = { modifier = { factor = 1.1 revolt_risk = 2 }		modifier = { factor = 2.0 has_building = refinery }		modifier = { factor = 1.1 has_building = university }		modifier = { factor = 0 religion_group = muslim }		modifier = { factor = 1.1 owner = { stability = 2 } }			} }

wool = { base_price = 5

supply = { modifier = { factor = 0.2 looted = yes }		modifier = { factor = 0.2 is_blockaded = yes }						modifier = { factor = 0.5 NOT = { controlled_by = owner } }				modifier= { factor = 0.5 NOT = { owner = { aristocracy_plutocracy = -1 } } }	}	demand = { modifier = { factor = 1.2 has_building = shipyard }		modifier = { factor = 1.2 has_building = textile }			modifier = { factor = 0.8 is_overseas = yes }			modifier = { factor = 2.0 trade_goods = cloth }			modifier = { factor = 0.5 owner = {	NOT = { trade_income_percentage = 0.1 } } }	}

}

cloth = { base_price = 15 supply = { modifier = { factor = 0.2 looted = yes }		modifier = { factor = 0.2 is_blockaded = yes }						modifier = { factor = 0.5 NOT = { controlled_by = owner } }			modifier= { factor = 0.5 owner = { aristocracy_plutocracy = 1 } }				}	demand = { modifier = { factor = 1.2 has_building = shipyard }		modifier = { factor = 1.2 has_building = textile }		modifier = { factor = 1.2 has_building = regimental_camp }		modifier = { factor = 0.1 looted = yes }		modifier = { factor = 0.5 owner = {	NOT = { trade_income_percentage = 0.1 } } }	} }

fish = { base_price = 10 supply = { modifier = { factor = 0.2 looted = yes }		modifier = { factor = 0.1 is_blockaded = yes }						modifier = { factor = 0.5 NOT = { controlled_by = owner } }			modifier = { factor = 0.9 NOT = { owner = { stability = -2 } } }		modifier = { factor = 0.9 NOT = { owner = { stability = -1 } } }		modifier = { factor = 0.9 NOT = { owner = { stability = -0 } } }		modifier= { factor = 0.5 NOT = { owner = { land_naval = -1 } } }				}	demand = { modifier = { factor = 0.5 trade_goods = grain }			modifier = { factor = 1.1 port = yes }		modifier = { factor = 1.2 religion = catholic }		modifier = { factor = 1.1 trade_goods = naval_supplies }		modifier = { factor = 0.1 NOT = { owner= { num_of_ports = 1 } } }	}

}

fur = { base_price = 10 supply = { modifier = { factor = 0.2 looted = yes }		modifier = { factor = 0.2 is_blockaded = yes }						modifier = { factor = 0.5 NOT = { controlled_by = owner } }			}	demand = { modifier = { factor = 1.1 has_building = workshop }		modifier = { factor = 0.2 owner = { war = yes } }		modifier = { factor = 0.1 owner = { government = revolutionary_republic } }		modifier = { factor = 3.0 NOT = { owner = { quality_quantity = -3 } } }	} }

salt = { base_price = 15 supply = { modifier = { factor = 0.2 looted = yes }		modifier = { factor = 0.2 is_blockaded = yes }						modifier = { factor = 0.5 NOT = { controlled_by = owner } }			}	demand = { modifier = { factor = 1.1 owner = { stability = 2 } }			modifier = { factor = 1.1 has_building = regimental_camp }			modifier = { factor = 1.1 trade_goods = fish }		modifier= { factor = 0.5 NOT = { owner = { serfdom_freesubjects = 0 } } }		modifier = { factor = 0.8 port = yes }			}

}

naval_supplies = { base_price = 5 supply = { modifier = { factor = 0.2 looted = yes }		modifier = { factor = 0.2 is_blockaded = yes }						modifier = { factor = 0.5 NOT = { controlled_by = owner } }			}	demand = { modifier = { factor = 1.1 has_building = wharf }			modifier = { factor = 1.1 has_building = shipyard }			modifier = { factor = 20.0 is_capital = yes owner = { big_ship = 20 war = yes }		}		modifier = { factor = 10.0 is_capital = yes owner = { land_naval = 3 big_ship = 50 war = yes }		}				modifier = { factor = 5.0 has_building = admiralty }		modifier = { factor = 1.1 port = yes }		modifier = { factor = 0.1 owner = { NOT = { land_naval = 0 } } }	} }

copper = { base_price = 15 supply = { modifier = { factor = 0.2 looted = yes }		modifier = { factor = 0.2 is_blockaded = yes }						modifier = { factor = 0.5 NOT = { controlled_by = owner } }		modifier = { factor = 2.0 has_building = weapons }					modifier = { factor = 1.1 owner = { serfdom_freesubjects = 1 } }				}	demand = { modifier = { factor = 0.1 owner = { NOT = { technology_group = western technology_group = eastern }			}		}		modifier = { factor = 1.1 owner = { artillery = 1 } }		modifier = { factor = 1.1 owner = { land_tech = 30 } }		modifier = { factor = 0.5 NOT = { owner = { war = yes } } }		modifier = { factor = 1.05 has_building = regimental_camp }		modifier = { factor = 1.2 has_building = weapons }					} }
 * 1) metals

gold = { base_price = 0 goldtype = yes supply = {

}	demand = { } }

iron = { base_price = 15 supply = { modifier = { factor = 0.2 looted = yes }		modifier = { factor = 0.2 is_blockaded = yes }						modifier = { factor = 0.5 NOT = { controlled_by = owner } }			}	demand = { modifier = { factor = 0.1 owner = { NOT = { technology_group = western technology_group = eastern }			}		}		modifier = { factor = 1.1 owner = { infantry = 20 } }		modifier = { factor = 1.1 owner = { land_tech = 30 } }		modifier = { factor = 0.5 NOT = { owner = { war = yes } } }		modifier = { factor = 1.05 has_building = regimental_camp }		modifier = { factor = 1.2 has_building = weapons }			modifier = { factor = 1.1 owner = { NOT = { land_naval = 0 } } }			}

}

slaves = { base_price = 5 supply = { modifier = { factor = 0.2 looted = yes }		modifier = { factor = 0.2 is_blockaded = yes }						modifier = { factor = 0.5 NOT = { controlled_by = owner } }			modifier = { factor = 0.0 owner = { has_country_modifier = the_abolish_slavery_act } }		}	demand = { modifier = { factor = 0.0 NOT = { trade_goods = cotton trade_goods = tobacco trade_goods = sugar trade_goods = coffee }		}		modifier = { factor = 10 OR = { trade_goods = cotton trade_goods = tobacco trade_goods = sugar trade_goods = coffee }		}		modifier = { factor = 0.0 owner = { has_country_modifier = the_abolish_slavery_act } }				modifier = { factor = 2.0 is_overseas = yes }	}
 * 1) African Resources

}

ivory = { base_price = 10 supply = { modifier = { factor = 0.2 looted = yes }		modifier = { factor = 0.2 is_blockaded = yes }						modifier = { factor = 0.5 NOT = { controlled_by = owner } }			}	demand = { modifier = { factor = 0.2 NOT = { has_building = marketplace } }		modifier = { factor = 2.5 has_building = customs_house }		modifier = { factor = 2.5 has_building = post_office }		modifier = { factor = 1.25 has_building = constable }		modifier = { factor = 1.25 has_building = trade_depot }		modifier = { factor = 1.25 has_building = canal }		modifier = { factor = 1.25 has_building = road_network }		modifier = { factor = 10 has_building = tax_assessor }				modifier = { factor = 0.5 owner = { NOT = { mercantilism_freetrade = -1 } } }		modifier = { factor = 1.1 owner = { gold_income_percentage = 0.1 } }		modifier = { factor = 0.9 owner = { war = yes } }		modifier = { factor = 0.9 owner = { num_of_trade_embargos = 2 } }				modifier = { factor = 0.5 revolt_risk = 2 }		modifier = { factor = 1.1 owner = { prestige = 0.2 } }	}

}

tea = { base_price = 10 supply = { modifier = { factor = 0.2 looted = yes }		modifier = { factor = 0.2 is_blockaded = yes }						modifier = { factor = 0.5 NOT = { controlled_by = owner } }			}	demand = { modifier = { factor = 0.2 NOT = { has_building = marketplace } }		modifier = { factor = 2.5 has_building = customs_house }		modifier = { factor = 2.5 has_building = post_office }		modifier = { factor = 1.25 has_building = constable }		modifier = { factor = 1.25 has_building = trade_depot }		modifier = { factor = 1.25 has_building = canal }		modifier = { factor = 1.25 has_building = road_network }		modifier = { factor = 10 has_building = tax_assessor }				modifier = { factor = 0.5 owner = { NOT = { mercantilism_freetrade = -1 } } }		modifier = { factor = 1.1 owner = { gold_income_percentage = 0.1 } }		modifier = { factor = 0.9 owner = { war = yes } }		modifier = { factor = 0.9 owner = { num_of_trade_embargos = 2 } }				modifier = { factor = 0.5 revolt_risk = 2 }		modifier = { factor = 1.1 owner = { prestige = 0.2 } }			}
 * 1) Eastern Resources

}

chinaware = { base_price = 15 supply = { modifier = { factor = 0.2 looted = yes }		modifier = { factor = 0.2 is_blockaded = yes }						modifier = { factor = 0.5 NOT = { controlled_by = owner } }			}	demand = { modifier = { factor = 0.2 NOT = { has_building = marketplace } }		modifier = { factor = 2.5 has_building = customs_house }		modifier = { factor = 2.5 has_building = post_office }		modifier = { factor = 1.25 has_building = constable }		modifier = { factor = 1.25 has_building = trade_depot }		modifier = { factor = 1.25 has_building = canal }		modifier = { factor = 1.25 has_building = road_network }		modifier = { factor = 10 has_building = tax_assessor }		modifier = { factor = 0.5 owner = { NOT = { mercantilism_freetrade = -1 } } }				modifier = { factor = 1.1 owner = { gold_income_percentage = 0.1 } }		modifier = { factor = 0.9 owner = { war = yes } }		modifier = { factor = 0.9 owner = { num_of_trade_embargos = 2 } }				modifier = { factor = 0.5 revolt_risk = 2 }		modifier = { factor = 1.1 owner = { prestige = 0.2 } }		modifier = { factor = 1.1 continent = europe }			} }

spices = { base_price = 15 supply = { modifier = { factor = 0.2 looted = yes }		modifier = { factor = 0.2 is_blockaded = yes }						modifier = { factor = 0.5 NOT = { controlled_by = owner } }			}	demand = { modifier = { factor = 0.2 NOT = { has_building = marketplace } }		modifier = { factor = 2.5 has_building = customs_house }		modifier = { factor = 2.5 has_building = post_office }		modifier = { factor = 1.25 has_building = constable }		modifier = { factor = 1.25 has_building = trade_depot }		modifier = { factor = 1.25 has_building = canal }		modifier = { factor = 1.25 has_building = road_network }		modifier = { factor = 10 has_building = tax_assessor }				modifier = { factor = 1.1 owner = { gold_income_percentage = 0.1 } }		modifier = { factor = 0.9 owner = { war = yes } }		modifier = { factor = 0.9 owner = { num_of_trade_embargos = 2 } }				modifier = { factor = 0.5 revolt_risk = 2 }		modifier = { factor = 1.1 owner = { prestige = 0.2 } }			} }

coffee = { base_price = 15 supply = { modifier = { factor = 0.2 looted = yes }		modifier = { factor = 0.2 is_blockaded = yes }						modifier = { factor = 0.5 NOT = { controlled_by = owner } }	}	demand = { modifier = { factor = 0.2 NOT = { has_building = marketplace } }		modifier = { factor = 2.5 has_building = customs_house }		modifier = { factor = 2.5 has_building = post_office }		modifier = { factor = 1.25 has_building = constable }		modifier = { factor = 1.25 has_building = trade_depot }		modifier = { factor = 1.25 has_building = canal }		modifier = { factor = 1.25 has_building = road_network }		modifier = { factor = 10 has_building = tax_assessor }		modifier = { factor = 0.5 owner = { NOT = { mercantilism_freetrade = -1 } } }		modifier = { factor = 1.1 owner = { gold_income_percentage = 0.1 } }		modifier = { factor = 0.9 owner = { war = yes } }		modifier = { factor = 0.9 owner = { num_of_trade_embargos = 2 } }				modifier = { factor = 0.5 revolt_risk = 2 }		modifier = { factor = 1.1 owner = { prestige = 0.2 } }			} }
 * 1) New World Resources

cotton = { base_price = 10 supply = { modifier = { factor = 0.2 looted = yes }		modifier = { factor = 0.2 is_blockaded = yes }						modifier = { factor = 0.5 NOT = { controlled_by = owner } }			}	demand = { modifier = { factor = 0.2 NOT = { has_building = marketplace } }		modifier = { factor = 2.5 has_building = customs_house }		modifier = { factor = 2.5 has_building = post_office }		modifier = { factor = 1.25 has_building = constable }		modifier = { factor = 1.25 has_building = trade_depot }		modifier = { factor = 1.25 has_building = canal }		modifier = { factor = 1.25 has_building = road_network }		modifier = { factor = 10 has_building = tax_assessor }		modifier = { factor = 0.5 owner = { NOT = { mercantilism_freetrade = -1 } } }		modifier = { factor = 1.1 owner = { gold_income_percentage = 0.1 } }		modifier = { factor = 0.9 owner = { war = yes } }		modifier = { factor = 0.9 owner = { num_of_trade_embargos = 2 } }				modifier = { factor = 0.5 revolt_risk = 2 }		modifier = { factor = 1.1 owner = { prestige = 0.2 } }			modifier = { factor = 3 has_building = textile }		} }

sugar = { base_price = 10 supply = { modifier = { factor = 0.2 looted = yes }		modifier = { factor = 0.2 is_blockaded = yes }						modifier = { factor = 0.5 NOT = { controlled_by = owner } }

}	demand = { modifier = { factor = 0.2 NOT = { has_building = marketplace } }		modifier = { factor = 2.5 has_building = customs_house }		modifier = { factor = 2.5 has_building = post_office }		modifier = { factor = 1.25 has_building = constable }		modifier = { factor = 1.25 has_building = trade_depot }		modifier = { factor = 1.25 has_building = canal }		modifier = { factor = 1.25 has_building = road_network }		modifier = { factor = 10 has_building = tax_assessor }		modifier = { factor = 0.5 owner = { NOT = { mercantilism_freetrade = -1 } } }				modifier = { factor = 1.1 owner = { gold_income_percentage = 0.1 } }		modifier = { factor = 0.9 owner = { war = yes } }		modifier = { factor = 0.9 owner = { num_of_trade_embargos = 2 } }				modifier = { factor = 0.5 revolt_risk = 2 }		modifier = { factor = 3 has_building = refinery }		modifier = { factor = 1.1 owner = { prestige = 0.2 } }			} }

tobacco = { base_price = 15 supply = { modifier = { factor = 0.2 looted = yes }		modifier = { factor = 0.2 is_blockaded = yes }						modifier = { factor = 0.5 NOT = { controlled_by = owner } }			}	demand = { modifier = { factor = 0.2 NOT = { has_building = marketplace } }		modifier = { factor = 2.5 has_building = customs_house }		modifier = { factor = 2.5 has_building = post_office }		modifier = { factor = 1.25 has_building = constable }		modifier = { factor = 1.25 has_building = trade_depot }		modifier = { factor = 1.25 has_building = canal }		modifier = { factor = 1.25 has_building = road_network }		modifier = { factor = 10 has_building = tax_assessor }				modifier = { factor = 0.5 owner = { NOT = { mercantilism_freetrade = -1 } } }		modifier = { factor = 1.1 owner = { gold_income_percentage = 0.1 } }		modifier = { factor = 0.9 owner = { war = yes } }		modifier = { factor = 0.9 owner = { num_of_trade_embargos = 2 } }				modifier = { factor = 0.5 revolt_risk = 2 }		modifier = { factor = 1.1 owner = { prestige = 0.2 } }		} }

unknown = { base_price = 0 }