User:JosebaAbaitua/sandbox/References/DHum1920/GONZÁLEZ GÓMEZ, Marcos


 * Journal: Hemphill, though, notes that the problem for recognising cybersport as a sport resides in other conceptual boundaries, these being the sports’ characteristics that are linked to its institutionalisation as a sports practice (Hemphill 2005).".{{
 * Books: Due to the spread of home internet connections and the use of smartphones, society’s digitalisation—that is, the network society or the digital society (Castells 2001; Miller 2011)—has had a huge impact in many economic sectors and one of them has been video games.