User:JosebaAbaitua/sandbox/References/DHum2021/SANTÍN AHUMADA, Olatz

Concerning the use of VR in education, this technology has been implemented for several purposes. VR allows creating highly interactive 3D environments. These environments could represent either real or fictitious situations. Following this, this technology can be exploited as a tool for education due to its unique technical features, which are the possibility of creating 3D spatial representations, the use of multisensory channels for user interaction or the immersion of the user in the virtual environment

The purpose of using VR technology is creating a feeling of immersion. In this sense, VR allows its users to immerse in a virtual environment and to directly interact with its content ; The potential of VR technology for education is based on its two main characteristics: immersion and the possibility of controlling the virtual environment (Hedberg & Alexander, 1994:240; Lee, Wong & Fung, 2010:87; Whitelock, Brna & Holland, 1996:138; Winn & Windschitl, 2000:6).

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