User:JoshuaAuble/SM64/ABC

The Super Mario 64 A button challenge is a challenge where you beat the game usually with 120 stars with as few A presses as possible.

History
In 2011, a group of TASers completed a max% 0xA run obtaining 20 stars. As of October 2023, a 120-star run can be completed in 13 A presses, and a 70-star run in 0 A presses.

70ABC
In late May 2018, a glitch in "Bowser in the Fire Sea" called "platform drift" was documented by Andru! allowing the game to be beaten in 0 A presses. This strategy was console verified by Emilia Blue. BITFS 0xA is thought to be possible 0xA via bully battery.

Max% 0xA
The current maxABC run is 98 stars.

Glitches

 * Cloning
 * Handsfree holding
 * Handsfree teleport
 * Squish-cancel (SC)
 * Squish-cancel groundpound chain
 * Bully battery (BB) on non-Shindou
 * Platform drift on Wii
 * Platform adventure (MPA)
 * Behind camera anywhere (BCA)
 * Chuckya wrong throw (CWT)

The remaining A presses

 * "Inside the Ancient Pyramid" and "Pyramid Puzzle" require 1 A press each to jump out of the elevator or from the pole.
 * "Wiggler's Red Coins" requires 2 A presses to jump to the higher platforms.
 * "The Princess's Secret Slide" box star requires 1 A press to jump into the star.
 * "Elevator Tour in the Volcano" requires 1 A press to longjump from the higher platform or off the pole on Shindou versions.
 * "Bowser in the Fire Sea" requires 1 A press to jump off the pole on Shindou non-Wii versions.
 * "Wing Mario Over the Rainbow" requires 1 A press to enter and 2 A presses to shoot from the cannons.
 * "Rainbow Ride" requires 1 A press to enter initially.
 * "Tick Tock Clock" requires 3 A presses to enter on 1.0 or 6 A presses on other versions.
 * "Get a Hand" requires A held for spawning displacement on 1.0.
 * "Pole-Jumping for Red Coins" requires A to be held to clone a pole.
 * "Dire, Dire Docks 100 coins" requires A held to clone a pole or coins.
 * "Treasure of the Ocean Cave" requires A held for hyperspeed kicking.