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Wizard in Training is an out of print trading card game from Upper Deck. It was released in the year 2000 during the hype of the Harry Potter books.

Overview
In Wizard in Training, two players take on the roles of students at Dragontooth Academy. For their final exam, students must face each other in battle for the right to become a wizard. Through playing items, casting spells, and summoning monsters for battle, players collect Dragonteeth to level up. The first player who advances through five levels wins the game.

Gameplay
There are four types of cards: character, item, spell, and duel character.

Players construct a deck of 30 cards and choose a character card to place in front of them. Six characters were released: Nevin Crisp, Kelli Crisp, Seetha Devi, Kyle Giffen, Phil Yen, Kenzie Taylor. To get started, players shuffle their decks, draw five cards, and decide who goes first.

There are four phases in a turn: Item phase, Spell phase, Duel phase, Discard/Redraw phase.

Item Phase
Play all item cards in your hand face up into your "power pool" area. Each item has a dragontooth value. Special items are labeled weapon, defense, and charm. Up to one weapon and one defense can be equipped to a duel character during battle (if the duel character has "weapon" or "defense" in its text box). Weapon/defense adds +2 to the respective stat.

When a player has collected enough dragonteeth to reach the next level, that player goes up a level and proceeds to the discard/redraw phase.

Spell Phase
Play a spell from your hand equal to or lower than your current level. Spells have a variety of effects but mostly involve increasing or reducing attack/defense stats or stealing dragonteeth.

Each spell card indicates a "counterspell." The opponent can play the indicated card (ignoring the level requirements) to negate the effects of the spell card.

Stat changes are applied to the following battle. If your opponent steals dragonteeth, you must discard item cards to pay the cost. If you don't have enough items, you must discard items or obtain dragonteeth to pay the cost before you may level up.

Duel Phase
The player can declare a battle by placing a duel character from their hand face-down that's equal to or lower than your current level. The opponent also plays a duel character equal to or lower than their level. Players are permitted to attach weapon/defense items if the duel character can equip items.

Players reveal their duel characters and compare attack/defense values. The player with the highest defense at the end of the battle wins. The winner sums the opponent's attack and defense values and adds that amount to their dragonteeth total. The loser discards any equipped items. In a tie, both players lose 1 dragontooth and return their items.

In the event that the opponent only has duel characters higher than their current level, the opponent can play the duel character but is penalized by (i) subtract 1 from attack and defense, and (ii) weapon/defense items cannot be attached. If the opponent has no duel characters in their hand, the character card participates in the duel (if the character loses, the player's level goes down by 1).

Discard/Redraw Phase
The player discards or draws up to a hand of five cards. Any spells or duel characters are discarded. When there are no more cards to draw or when the player levels up, shuffle the discard pile into the deck and discard/draw up to five cards. Dragonteeth do not carry over to the next level. At level five, a player can only win by casting a spell or by winning a battle.

Card sets
A 2-player start deck containing a 60 card deck, four character cards, a create-your-own wizard card, and instruction book was released. One "Apprentice" booster pack was released at the same time. Future expansions, including additional character cards and field cards meant to enhance characters, were never released.