User:Juckto/Sandbox/Horgenhold Artillery

''The clan lords of Rhul viewed the advent of artillery among the human nations of the Iron Kingdoms with amusement. The Rhulic Moot has traditionally taken a dim view of mercenary operations, but in recent years the profits certain clan lords have gained is difficult to dismiss. Certain provisions were made to allow Rhulic mercenaries abroad to equip themselves with siege cannons and other weapons of war. Their powerful mortars are extremely destructive and can be fired indirectly, giving the Rhulic army an intimidating ability to control the battlefield.''

Gunner
 * Siege Cannon – A long-ranged weapon with good POW and a medium AOE.
 * arcing fire
 * brutal damage
 * Axe – Short reach, low P+S.

Grunts
 * Axe


 * Mercenary - Cygnar, Protectorate

Gunner only
 * Man-Sized
 * Mobile Artillery
 * Take Up

Notable changes from Mk2
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Horgenhold Artillery in a nutshell
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Combos & Synergies
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Drawbacks & Downsides
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Tricks & Tips
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Trivia

 * Originally released in Forces of Warmachine: Mercenaries (July 2010)

How can I include Horgenhold Artillery Corps in my army?
Mercenary models are a bit more complicated than normal models. They can be taken in 3 ways: As a mercenary model in a normal faction, as normal model in a mercenary faction, or as a normal model in a theme force.


 * 1) Within a normal faction, this unit will work for:
 * 2) * Cygnar (Full list of Cygnar mercenaries)
 * 3) * The Protectorate of Menoth (Full list of Protectorate mercenaries)
 * 4) As part of the following mercenary contracts:
 * 5) * WIP
 * 6) As part of one of the theme forces below
 * WIP

Rules Clarifications
WIP