User:Justinl284/Mixed reality/Bibliography

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Additions to "Education"


 * 1) Generally discuss the growing benefits of augmented and mixed reality learning in the classroom [1]
 * 2) * [5] Virtual and augmented realities promote a sense of authenticity for learners, allowing for more efficient comprehension of complex systems and concepts (paraphrased from [1]).
 * 3) * [2] Augmented and mixed reality technologies allow students to visualize unobservable or rare occurrences in a safe way, such as the rotation of the planet or the water cycle.
 * 4) Specifically discuss the applications of augmented and mixed reality tools for language learning [1]
 * 5) * [3] A 2009 study developed a (AR)-supported English learning tool to examine language learning effects on high schoolers. The device, called HELLO (Handheld English Language Learning Organization) measured a significant increase in assessment grades from participants using the AR learning tool compared to those without the tool.
 * 6) * [4] A study conducting a literature review of language learning using augmented and mixed reality cited that increased motivation, engagement, and participation were the primary group of benefits from using these tools, even stating that additional research found higher levels of engagement compared to conventional teaching methods.
 * 1) * [4] A study conducting a literature review of language learning using augmented and mixed reality cited that increased motivation, engagement, and participation were the primary group of benefits from using these tools, even stating that additional research found higher levels of engagement compared to conventional teaching methods.