User:KNLR/Sandbox

'''This is my User Sandbox, this is where I express all my ideas and discriptions on this page for the articles on the Wikipedia. Some of theses sections are unable to be displayed on some articles. Anyone who edits anything into this article will be DELETED ON SIGHT. If you have any ideas, info, or just like to chat go to the Discussion Page and write it there.'''

Zombie Discription
This section needs improvement in order to be accepted in the article Zombie.

For the Article: Zombie

The Zombies are alot like us in a new whole way. But one things clear that zombies are Dead people being controlled by some type of Virus

The Virus
The viruses: Rabies, Ebola, and Lyssavirus are suspected by some zombie experts that they can become potential zombie viruses. The OZORT Zombie Experts have explaned these viruses on their website but they have not proven these viruses can become Zombifiers

Zombification
The virus mutates the brain into a completely new brain more adapted than any other Animalia brain. The virus makes the brain more "Independent from vital needs like food, water, oxygen, and organs. The virus shuts down almost every organ below the neck including the heart, the lungs however continue to function but does not obtain Oxygen. This can cause the blood to turn black and the skin to turn pale. The virus acts like an Immune System against diseases like bacteria and other viruses. The virus somehow thrive on other microbes and maybe, thats how the virus dosen't need food to keep the host alive. The virus creates hypersences by improving Sight, Hearing, Smell, and Taste. A human have 5 senses, the zombie has 4. The virus during mutation of the brain slows down the nerve signals causing the pain receptors to shut down which is the greatest advantage over an uninfected individual. The loss of coordination causes Rigor Mortis, which is one reason why the zombie is slow. The other is it that because its a corpse which corpses rot, the virus prevents Decomposition but not tissue stiffness.

Zombie Hyperscences
The zombies have unlimited strength because they don't feel pain and have loss of coordination, which they can break through almost everything. The zombies improved senses helps them find their prey. If the wind is right, they can smell a living being more than a mile away. The hearing range of the zombie is little changed, somehow the zombie can pick out where the sound came from. The eyes of the zombie is more improved than a wolf, they have HD vision and specialized Night Vision. Even their is not a little bit of light they can still see clearly being little or not affected to the non-presence of light. The zombies has a taste of fresh meat which they prefer it alive, they don't need food but they have an unusually high appetite which cannot be satisfied.

Zombie Virus Transmition
The zombies reproduce by infecting other people with the virus that created them by bodily fluids. It is mostly transferred by bites, which means anyone get bitten is going to come back as one of them. The virus can travel by water and can infect the water supply. The virus however is not airborne, and their is no risk by burning or burying an infected individual.

Zombie Evolution
Overtime zombies can evolve since mutating is what viruses are all about. The evolving zombie would loses tissue stiffness and could walk or run like a living person, the zombie would learn how to use weapons and rarely guns, the zombie would regain memories of their former lives which they regain the ability of speech and also the ability to think. No matter how they will be harder to combat after years to come.

Nuclear Blast Range and Survivability
''For the Article: Nuclear Weapons

The effects of the Nuclear missle or bomb depends on its Mass, Height, and Load the weapon is carrying. The Nuclear Weapons' Energy distribution is:


 * 50% Blast
 * 35% Thermal Radiation
 * 10% Residual effects
 * 4% Nuclear Radiation
 * 1% EMP

In order to survive a Nuclear Weapons attack, the indivdual must be well protected from the Radiation and the Blast. If inside the individual must move in his or her Basement or Bomb Shelter, If he/she does not have any of these the individual must move large objects like Furniture, towards the center of the home and take cover their. If the individual is caught outside, he/she must find shelter in well protected places. hills offers fair protection although they will protect the individual from the Alpha particles but barley protect against Beta and Gamma Rays. Ditches and Low thick walls have good protection, the ditches and low thick wall are well aborbing the Alpha and Beta particles. Culverts have Excellent Protection, they are surrounded by compacted dirt and the metal or plastic pipeline. They can protect the person from the Alpha, Beta, and Gamma Particles but not at the entrance.

Thickness of material to absorb Gamma Rays
For the Article: Fallout Shelter

These are the Thickness required to withstand and absorb Gamma Radiation:


 * Iron or Steel: 1.8 cm
 * Brick: 5.1 cm
 * Concrete: 5.6 cm
 * Dirt: 8.4 cm
 * Ice: 17.3 cm
 * Wood (soft) 22.4 cm
 * Snow: 51.8 cm

These are the ammount of thickness require to absorb Gamma Rays. It is perfect ingredients for a Nuclear Fallout Shelter.