User:KendelA27/New sandbox

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 * Links that do not work in multiple sections.


 * "2000s in the music industry in notes but is not in the article - add information about iTunes, and piracy.


 * "Flew (2002) stated that "as a result of the evolution of new media technologies, globalization occurs." Globalization is generally stated as "more than expansion of activities beyond the boundaries of particular nation-states".[5] Globalization shortens the distance between people all over the world by electronic communication (Carely 1992 in Flew 2002) and Cairncross (1998) expresses this great development as the "death of distance". New media "radically break the connection between physical place and social place, making the physical location much less significant for our social relationships" (Croteau and Hoynes 2003: 311)." - Additional information should be added to this from the Terry Flew article reading in Chapter 1 Week. The quote should be paraphrased.


 * Additional Information added about "Virtual communities" from Boellstorff's Chapter 7 Pages 187-189.


 * INTERACTIVITY - Add information about GIF's from Miltner and Highfield Pages 2-7.

- "New media also serves as an important tool for both institutions and nations to promote their interest and values (The contents of such promotion may vary according to different purposes). Some communities consider it an approach of "peaceful evolution" that may erode their own nation's system of values and eventually compromise national security." NO SOURCE, NOT SURE IF CREDIBLE*** (NATIONAL SECURITY*) ————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————
 * Add information about A.I.

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·Music Industry: - INDUSTRY: The music industry was affected by the advancement of new media. Throughout years of technology growth, the music industry faced major changes such as the distribution of music from shellac to vinyl, vinyl to 8-tracks, and many more changes over the decades. Beginning in the early 1900s audio was released on a brittle material called "shellac." The quality of the sound was very distorted and the delicacy of the physical format resulted in the change to LPs (Long.Playing). The first LP was made by Colombia Records in 1948 and later on, RCA developed the EP (Extended.Play) which was only seven inches around and had a longer playing time in comparison to the original LP (Kendall, 2017: 2-4). The desire for portable music still persisted in this era which projected the launch of the compact cassette. The Cassette was released in 1963 and flourished after post-war where Cassette tapes were being converted into cars for entertainment when traveling. Not long after the development of the cassette did the music industry begin to see forms of piracy. Cassette tapes allowed people to make their own tapes without paying for rights to the music (Kendall, 2017: 4-6). This effect caused a major loss in the music industry but it also led to the evolution of mixtapes. As music technologies continued to develop from 8-tracks, floppy discs, CD's, to today's MP3, so did new media platforms as well. The discovery of MP3's in the 1990s has since changed the world we live in today. At first, MP3 tracks threated the industry with massive piracy file-to-file sharing networks such as Napster, until laws were established to prevent this (Kendall, 2017: 8-16). However, Consumption of music is higher than ever before due to streaming platforms like Apple Music, Spotify, Pandora, and many more!

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·Flew Statement- INTERACTIVITY: Flew (2002) states that as new technologies develop our world becomes more globalized. Globalization is more than the development of activities throughout the world, globalization allows the world to be connected no matter the distance from user to user(Carely 1992 in Flew 2002) and Cairncross (1998) expresses this great development as the "death of distance". According to (Croteau and Hoynes 2003: 311) new media has established the importance of making friendships through digital social places more prominent than in physical places. ——————————————————————————————————————————————————————————————

·"Virtual Communities" - GLOBALIZATION: The evolution of virtual communities highlighted many aspects of the real world. Tom Boellstorff's studies of SecondLife discuss a term known as "griefing." In SecondLife griefing means to consciously upset another user during their experience of the game (Boellstroff, 2008: 187-189). Other users also possed situations of their avatar being raped and sexually harassed. In the real world, these same types of actions are carried out. Virtual communities are a clear demonstration of new media through means of new technological developments.

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·"GIFs & Cultural Meanings" - INTERACTIVITY: Interactive games and platforms such as YouTube and Facebook have led to many viral apps that devise a new way to be interacting with media. The development of GIFs, which dates back to the early stages of webpage development has evolved into a social media phenomenon (Miltner & Highfield, 2017: 3). Miltner and Highfield refer to GIFs as being "polysemic." These small looping images represent a specific meaning in cultures and often can be used to display more than one meaning (Miltner & Highfield, 2017: 2-3). The evolution of GIFs has shown an increase in attention due to their "affect" on people. Affect creates an emotional connection of meaning to the person and their culture (Miltner & Highfield, 2017: 7). ——————————————————————————————————————————————————————————————

·A.I- NATIONAL SECURITY: According to Bushnell, the development of artificial intelligence dates back to the early development of computers (Ethical Markets 6:Beyond Economics). A.I now, however, have evolved into a compelling amount of "machine capability" which sometimes poses as a threat to humanity. Bushnell discusses the current invention of an artificial human brain surgeon that is programmed do perform surgery step by step as directed by surgeons. A fine example of artificial intelligence is the development of Google, otherwise noted as the "global brain"(Ethical Markets 6:Beyond Economics).

Artificial intelligence: What happens as machines take over? Ethical markets 6 [Video file]. (2015). Retrieved October 19, 2019, from https://fod.infobase.com/PortalPlaylists.aspx?wID=103640&xtid=95286

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