User:Khanassassin/Sandbox:BS4

Broken Sword: The Angel of Death, (known in North America as Secrets of the Ark: A Broken Sword Game), is the fourth installment in the Broken Sword series of computer games, released for PCs running Windows in Europe on September 15, 2006, and in North America on February 13, 2007. It is the first game to be amBX enabled, and also the first one in the series not to be released on any console.

Broken Sword: The Angel of Death (known as Secrets of the Ark: A Broken Sword Game is an adventure game released to the PC in September 2006 in Europe and Australia, and in February 2007 in North America. It is the fourth installment in the Broken Sword series, released six years after the previous installment. It is the first game in the series to be amBX enabled, and the only game to not be released on any console. Unlike The Sleeping Dragon, the game returns to the point and click interface, while the player may control the character's movements with the arrow keys. However, the game remains in 3D. The player assumes the role of "George Stobbart"–a fictional young American patent lawyer, who is approached by Anna-Maria, the beautiful femme fatale who is aided by only a manuscript of great importance, the two are assaulted by a group of thugs hired to track down and kill Anna-Maria. George and Anna-Maria escape, and the two begin searching for the great treasure that the manuscript leads them to.

The idea was first discussed back in 2000. To make the game feel like a film, Revolution brought in cinematic consultant, Bob Keen, who made sure the game convayed emotions and atmospheres apropriate for each scene. The Sleeping Dragon was planned to have a similar cartoon-quality visuals like its prequels, but decided to aim at style similar to Japanese animated films. The game takes place in both real and fictional locations. The Angel of Death was built with the Sumo Digital's engine. The game's music was composed by Ben McCullough, and Rolf Saxon returns to voice George Stobbart.

The game has received mixed reviews. Critics praised the game's story, writing, humour, cinematic feel, and graphics. The game's music was also lauded. The criticism focused primarily on the control and repetitive puzzles.