User:Khanassassin/Sandbox 3

Broken Sword: The Sleeping Dragon is an adventure game released to the PC, Xbox, and PlayStation 2 in November 2003. However, the PlayStation 2 version was only released in Europe and Japan. It is the third installment in the Broken Sword series, and the only game in the series not to use a point and click interface. With The Sleeping Dragon, the series moved to 3D graphics. The player assumes the role of "George Stobbart"–a fictional young American patent lawyer, who flies to the Congo to meet a scientist who claims to have found a source of unlimited energy.

The idea was first discussed back in 2000. To make the game feel like a film, Revolution brought in cinematic consultant, Bob Keen, who made sure the game convayed emotions and atmospheres apropriate for each scene. in 1994 by Charles Cecil, Noirin Carmody and Sean Brennan, while talking about the mythology of the Templars. The game takes place in both real and fictional locations. Unlike previous Broken Sword games, which used the Virtual Theatre engine, The Sleeping was the third game built with the RenderWare engine.

The game has received very positive reviews. Critics praised the game's story, writing, humour, cinematic feel, and graphics. The game's music awas also lauded. The criticism focused primarily on the control and repetitive puzzles. According to Charles Cecil, the game sold a few hundred thousand copies.

Broken Sword: The Sleeping Dragon is the third installment in the Broken Sword series of computer games, and was released on November 17, 2003 on the Microsoft Windows, Xbox, and PlayStation 2 platforms. However, the PlayStation 2 version was only released in Europe and Japan.