User:Kirable

Kirable Official Rules

When playing Kirable, only two players will enjoy the game. The object when playing is to score more points than other player. As Mathematical Equations are placed on the game board, points are collected from the Answers of the Equations. The main strategy is to create Mathematical Equations that have the highest possible score based on the Answers.

The Kirable Board

A standard Kirable board will consist of cells that divided by two sides. Each side offers 8 cells and 10 rows. The tiles used in the game will fit in each cell on the board.

Kirable Tiles

There are 90 tiles that are used in the game and 70 of them will contain numbers. There are 20 symbol tiles that must be used in every creation of the Mathematical Equation. The Equals signs are already printed on the board. Tiles number 6 and 9 can be used reversible.

All the numbers (0,1,2,3,4,5,6,7,8,9) consist of 7 tiles each and all mathematical symbols (+, -, X, ÷) consist of 5 tiles each. There are no other values on those tiles. The number tiles must be put into the pouch bag and the mathematical symbols tiles must be put upside down in the Kirable cover box.

Starting the Game

Without looking at any of the tiles in the pouch bag, players will take one tile. The player that has the highest number tile will begin the game. The tiles are then put back into the pouch bag. Every player will start their turn by drawing seven number tiles from the bag and drawing one mathematical symbol tile from the Kirable cover box.

The Score

When the game begins, the first player will place their best Mathematical Equation on the first row of the board at his/her side. The answers from every Mathematical Equations are the score points. Play continues in turns.

Replacing Kirable Tiles

Once tiles are played on the board, players will draw new tiles to replace those. Players will always have seven number tiles and one mathematical symbol tile during the game. Drawing tiles is always done without looking into the bag so that the numbers are always unknown.

The Extra Point Bonus

Exciting rewards will be given when any players use six number tiles (STRIKE) or all seven number tiles (BINGO) to create a Mathematical Equation on the board. When this happens, players will receive a 30 bonus points for STRIKE and a 50 bonus points for BINGO, in addition to the points gained.

The End of a Kirable Game

Once all tiles are gone from the bag and any player has placed all of their tiles, the game will end and the player with the highest score wins.

Finalising Kirable Scores

When the game ends, each player will count all points that are remaining on their tiles that have not been played. This amount will be deducted from the final score. An added bonus is awarded to the player that ended the game and has no remaining tiles. The tile values of all remaining players will be added to the score of the player who is out of tiles to produce the final score for the game. The Kirable player with the highest score after all final scores is the undisputed winner.