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The Gamergate controversy began in August 2014 and concerns misogyny and harassment in video game culture. While supporters of the self-described Gamergate movement say that they are concerned about ethical issues in video game journalism, the opposing majority of commentators have said that the movement is rooted in a culture war against women and the diversification of gaming culture.

The controversy began after indie game developer Zoe Quinn's ex-boyfriend alleged that Quinn had a romantic relationship with Nathan Greyson, a journalist for the video game news site Kotaku. Quinn was then subjected to severe misogynistic harassment, including accusations that the relationship had led to positive coverage of Quinn's game. A number of gaming industry members supportive of Quinn were also subjected to harassment, threats of violence, and the malicious broadcasting of personally identifiable information about them (doxxing); prompting some of them to need to leave their homes. The targets were primarily women, and included Quinn, feminist media critic Anita Sarkeesian, and indie game developer Brianna Wu. The harassment originated from social media users, particularly those from 4chan, 8chan and Reddit. Often expressly anti-feminist and frequently misogynistic, these attacks helped heighten discussion of sexism and misogyny in the gaming community.

Many involved with the Gamergate hashtag (#GamerGate) stated that they are concerned with ethics in video game journalism; with members launching a campaign to convince ad providers to pull support from sites critical of Gamergate. This campaign and others like it have been widely criticized in the media as evidence that the ethics concerns are a front for a culture war against the diversification of video game demographics. Opponents of Gamergate point to its origins in the false allegations and harassment of Quinn, and its frequent criticism of game critics who discuss issues of gender, class, and politics in their reviews as evidence of the group's opposition to perceived changes or threats to the "gamer" identity as a result of the ongoing diversification and maturation of the gaming industry.

History
In February 2013, Zoe Quinn released her interactive fiction game Depression Quest as a means to represent her own bout with depression. Though the game was met positively by critics, though it generated a backlash from some gamers who believed that the game received an undue amount of attention in comparison to its quality. Quinn began to receive hate mail over the game upon its release, receiving enough harassment to cause her to change her phone number. By September 2014, Quinn had already endured eighteen months of harassment, which had created "an ambient hum of menace in her life, albeit one that she has mostly been able to ignore."

Depression Quest was released through Steam in August 2014, which coincided with the suicide of actor Robin Williams. Quinn, who had received the notification of the release from Steam shortly after the news about Williams' death, decided to release the game free as a service to those who may be suffering from depression, the only revenue the game receives is "pay what you want" proceeds, part of which are donated to the National Suicide Prevention Lifeline. Quinn stated that she did not want to be seen as capitalizing on the public tragedy, and decided that instead she would promote the game some time later out of respect for Williams. Nonetheless her timing was widely criticized.

Shortly after the release, Quinn's former boyfriend Eron Gjoni wrote a blog post, described by The New York Times as a "strange, rambling attack", containing a series of allegations, among which was that Quinn had an affair with Kotaku journalist Nathan Grayson. This led to allegations, later to be proved false, from Quinn's detractors in the gaming community that the relationship had resulted in Grayson publishing a positive review of Quinn's game, Depression Quest. Kotaku's editor-in-chief Stephen Totilo affirmed the existence of a relationship, but clarified that Grayson had not written anything about Quinn after the relationship had commenced and had never reviewed her games, but did acknowledge a piece written before the two began their relationship. A number of commentators in and outside the gaming industry denounced the attack on Quinn as misogynistic and unfounded.

As a result of these allegations, Quinn and her family were subjected to what The Washington Post called a "virulent" harassment campaign  including doxxing (the public release of private information such as home address, phone numbers, and credit card details), threats of rape, hacking attempts, and at least one death threat. She began staying with friends out of fear that she would be tracked to her home. In an interview with the BBC, Quinn stated "Before (GamerGate) had a name, it was nothing but trying to get me to kill myself, trying to get others to hurt me, going after my family. There is no mention of ethics in journalism at all outside making the same accusation everyone makes of successful women; that clearly she got to where she is because she had sex with someone...I used to go to games [sic] events and feel like I was going home... Now it's just like... are any of the people I'm currently in the room with ones that said they wanted to beat me to death?" In an interview with MSNBC's Ronan Farrow Daily, she said she regards her GamerGate detractors as becoming increasingly irrelevant in the industry due to the democratization of game-making tools.

The harassment further expanded to include renewed threats against Anita Sarkeesian, after a new episode in her series ("Women as Background, Pt. 2") was released shortly thereafter. Sarkeesian reported that she had received death threats that compelled her to temporarily leave her home. At the XOXO Festival in Portland, Oregon, she said, in regard to the accusations that high-profile women were making up the threats against them, that "One of the most radical things you can do is to actually believe women when they talk about their experiences," and that "The perpetrators do not see themselves as perpetrators at all... They see themselves as noble warriors."

Others were targeted by similar harassment, doxxing, and death threats under the GamerGate umbrella. Those who came to Quinn's defense were targeted and labeled by their opponents with the "insulting" phrase "social justice warriors" or "SJW" for short, which The Washington Post described as "a derogatory term for people in the video-game industry who use the medium to talk about political issues," though the term has much broader, often negative implications. Among those so described was fellow video game developer Phil Fish, who had been a focus of controversy on social media in 2013. Fish, reportedly known for his combative hostility on social media, was doxxed after speaking in support of Quinn, which included numerous denigrating tweets he made about her opponents.

In mid-October, indie game developer Brianna Wu shared an image macro on Twitter that mocked GamerGate supporters as, among other things, "fighting an apocalyptic future where women are 8 percent of programmers and not 3 percent." When GamerGate supporters began mocking her in return, she promised not to back down and soon watched as her home address and other identifying information were posted on 8chan. Wu then became the target of threats on Twitter and elsewhere, which The Boston Globe called "a frightening online campaign threatening rape and death" that Wu and a number of sources have attributed to GamerGate supporters. After contacting police, Wu and her husband fled their home, but said she would not allow the threats to intimidate her into silence. Wu later offered a personal reward for any information leading to a conviction for those involved in her harassment, and set up a legal fund to help any other game developers that have been harassed online.