User:Koondy

Polytron Corporation is a video game developer based in Montreal, Canada, founded in February 2008. They are an independent studio developing experimental and unique games and exploring new forms of gameplay.

'''

Released Games:
 Super Hyper Cube'''

Game information from official website: "Enter a world of pure cubes. Enter Super Hypercube. Clusters of cubes, walls of cubes, cubes in the sky, Oh my!

Can you make the shape fit in the hole? That is the question the hypercube asks of you. Will you rise to his challenge and be victorious, or will you fail, and be doomed to obscurity?

Super Hypercube is a game about holes, and the cubes that love them. It explores the vast, mostly unexplored TRON-like tundra of stereoscopy and head tracking in games."

"Designed and developed collaboratively by Polytron and Kokoromi for Gamma3D, the game supports red/cyan 3D glasses, and wiimote headtracking.

* Renaud Bédard – Polytron (Concept, Programming, Hardware)

* Phil Fish – Kokoromi/Polytron (Concept, Design, Art)

* Jason DeGroot – Polytron (Concept, Hardware)

* Cindy Poremba – Kokoromi (Design)

* Heather Kelley – Kokoromi (Design)"

Gameplay: A block is provided and you can rotate the block however you choose. the block is approaching a wall at steady rate. The wall has an opening. The object is to rotate the block so that it will fit through the opening.

'''

unReleased Games (in development):
 Fez'''

Game information from official website: "Gomez is a 2D man on a voyage of discovery into the mysterious 3rd dimension.

Change your perspective and look at the world in a different way.