User:La goutte de pluie/backup

backing up source code

Basic Information
Founded by: SDSUPinoy Classified under: Wikigames

The current format for invoking a board is

And change pieces as needed. Piece names are in the following format, the first letter, on what type of unit it is, and the second letter its colour. For the first letter, "r" specifies a rook, "b" a bishop, "n" a knight, "k" a king, "q" for queen and "p" for pawn. "l" specifies white for the second letter, and "d" black.

Other Wikigames

 * Chess
 * Go (also called Weiqi)
 * Hangman
 * Checkers
 * Word Association

Lists of Records:
List of Completed Games List of Reversion Requests

Championship
Chess championship. All positions have been filled. The tournament is underway.

Standard Chess
Game (SC1), completed May 3, 2005: black resigns, white wins.

Game (SC2), completed May 4, 2005: white resigns, black wins.

Fischer Random Chess
Game (SFRC1), completed May 9, 2005: white resigns, black wins.,

=Current Games=

Standard Chess
For preferred notation: Algebraic chess notation For example: Kasparov versus The World

Game 1 (SC3)
French Defence

1. e4   ... e6 2. a3   ... d5 3. Nc3  ... d4 4. Na4  ... Bd7 5. c3   ... b5 6. Qe2  ... bxa4 7. cxd4 ... Nc6 8. e5   ... exd5 9. d4

Comments. Pending Move (3). Wish to have white carry out c2-c4. Would the other player playing white agree? -- Natalinasmpf 20:45, 23 Apr 2005 (UTC)
 * Would you consider Na4 for white a good move? -- Natalinasmpf 23:28, 30 Apr 2005 (UTC)

Move 6:Dispute - I dispute move 6, I would prefer Nc5 instead. Branch?: Possibly branch the two moves if this can't be resolved. Either way the knight is lost. Current move leads to bxa4. Prefered move leads to Bxc5.
 * Branch from move 4? -- Natalinasmpf 17:29, 7 May 2005 (UTC)

created branch SC3-A White pawn move to e5 please?

Game 1-A (SC3-A)
French Defence

1. e4   ... e6 2. a3   ... d5 3. Nc3  ... d4 4. Ne2  ... Nf6 5. e5

Comments.
 * Branch from move 4? -- Natalinasmpf 17:29, 7 May 2005 (UTC)

Created branch from move 4 of SC3.

Game 2 (SC4)
1. e4   ... c5 2. Bc4  ... Nf6 3. d3   ... e6 4. Be3  ... a6 5. a4   ... d5 6. Nd2  ... dxc4 7. Nxc4 ... Bd7 8. Qd2  ... Be7 9. Nf3  ... Nc6 10. O-O-O ... O-O 11. Bg5  ... Nd4 12. Rhe1 ... b5 13. Nce5 ... h6

Comments I'll start off with e4. Linuxbeak 03:13, May 7, 2005 (UTC)
 * For move six, was that some sort of crazy gambit? -- Natalinasmpf 02:39, 9 May 2005 (UTC)
 * If it was some "official" gambit, I don't know what it's called. Linuxbeak 03:18, May 9, 2005 (UTC)

There hasn't been a move in a while. Would someone please join black and make a move? Linuxbeak 21:44, May 12, 2005 (UTC)


 * Oh whoops, sorry, had been busy involved with Go. -- Natalinasmpf 09:55, 13 May 2005 (UTC)

Game 3 (SC5)
1. e4   ... e5 2. Nf3  ... d5 3. exd5 ... Qxd5 4. Nc3  ... Qe6 5. d3   ... b6 6. g3   ... Bb7 7. Bg2  ... Nc6 8. O-O  ...

Comments

How exactly does this work? I would start with e4. Goyanks193

Take a look at the other games. Basically put the notation below. There are many principles for working on this flexible template (which I just spent 4 hours porting it for the Game of Go, but you can infer, right? ;-) -- Natalinasmpf 02:11, 8 May 2005 (UTC)

Game 4 (SC6)
Polish opening

1. b4   ... e6  2. Bb2   ... a5 3. b5   ... c6 4. a4   ... Nf6 5. c4   ... d5 6. e3   ... Nbd7 7. Nf3  ... Bb4 8. Bc3  ... Nc5 9. d4   ... Ne4 10. Bxb4 ... axb4 11. Qb3  ... Qa5 12. Nfd2 ... dxc4 13. Bxc4 ... Bd7 14. bxc6 ... Bxc6 15. Bxe6 ... fxe6 16. Qxe6+ ... Kf8 17. Nc4  ... Qc7 18. a5   ... Rxa5 19. Nxa5

Comments Starting game Falphin 16:05, 10 Jun 2005 (UTC) And so, the battle is joined... --The Anachronism 02:50, 11 Jun 2005 (UTC)

Interesting flank, there. -- Natalinasmpf 17:15, 11 Jun 2005 (UTC)
 * I love the Sokolsky, and it provides me with good results normally. Falphin 18:57, 11 Jun 2005 (UTC)
 * Generally, I've found that the best way to counter a Polish is with simple, solid central play. --The Anachronism 21:20, 11 Jun 2005 (UTC)
 * I prefer the English opening because I can flank and use central play of the opponent as a weakness. ;-) -- Natalinasmpf
 * The idea is suprise, the Orangutan is one of the least known about chess openings thats sound. The English is good too but I prefer 1.b4 or 1.Nf3 Falphin 22:29, 11 Jun 2005 (UTC)
 * Never did like using the knight as an opening, only reluctantly for defensive tactics - it constricts the ability of my pawns to move forward. -- Natalinasmpf 18:54, 12 Jun 2005 (UTC)
 * Well I play the KIA, and eventually play f4(My knight doesn't stay their that long). I've only lost two tournament games with it. Falphin 19:00, 12 Jun 2005 (UTC)

I really wanted to take with the knight but their seems to be too many problems down that pathFalphin 01:08, 13 Jun 2005 (UTC)

Request for Branch, I played a daring move I want to try so I was wondering if we could have a branch game from this move Falphin 15:34, 13 Jun 2005 (UTC)


 * Branch created. -- Natalinasmpf 16:59, 13 Jun 2005 (UTC)

Bah, I saw that coming, but apparently Anachronism didn't :D. -- Natalinasmpf 18:43, 13 Jun 2005 (UTC)

Oops. Didn't know what I was thinking, requesting revert. -- Natalinasmpf 21:27, 13 Jun 2005 (UTC)
 * Ok I suppose, otherwise the game would be over. Falphin 23:06, 13 Jun 2005 (UTC)

Game 4-A (SC6-A)
Polish opening

1. b4   ... e6  2. Bb2   ... a5 3. b5   ... c6 4. a4   ... Nf6 5. c4   ... d5 6. e3   ... Nbd7 7. Nf3  ... Bb4 8. Bc3  ... Nc5 9. d4   ... Ne4 10. Bxb4 ... axb4 11. Qb3  ... Qa5 12. Nfd2 ... dxc4 13. Bxc4 ... Bd7 14. b6   ... Qxb6 15. O-O  ... c5 16. a5   ... Rxa5 17. Rxa5 ... Qxa5 18. f3   ... Nxd2 19. Nxd2 ... Ba4 20. Qa2  ... O-O 21. Ra1  ... Ra8 22. Bb3  ... b5 23. exc5 ... Qd8 24. Kf2  ... g5 25. Ke2  ... h5

Comments

Branch created from move 13.
 * This is the only move I can find which saves my queenside. Falphin 17:07, 13 Jun 2005 (UTC)

Fischer Random Chess
Might as well try some variants. I'm thinking of Bughouse chess, but that would need two boards, perhaps we can try that as well. But for now, its Fischer Random Chess. It rocks. (Fischer bughouse, anyone?) -- Natalinasmpf 20:24, 21 Apr 2005 (UTC)


 * Bughouse would be cool. Maybe after I'm done with my current game of chess. :) Flcelloguy | A note? | Desk 19:05, 19 Jun 2005 (UTC)

I'll choose a position based on this generator. It isn't standardised, so I will try to look for one that conforms with PGN format.


 * Bughouse doesn't really work without clocks. --jacobolus (t) 22:10, 19 May 2005 (UTC)


 * This where time limits come in, isn't it? (Albeit a bit longer than the tournament's.) -- Natalinasmpf 22:20, 19 May 2005 (UTC)

FRC Game 1 (SFRC2)
Position 367:

1. e4   ... g5 2. c3   ... Bg7 3. d4   ... e5 4. Ne2  ... e6 5. f3   ... c5 6. Nc2  ... b5 7. b4   ... f6 8. g4   ... Nb6 9. Rb3  ... Bxb3 10. axb3 ... O-O-O 11. bxc5 ... dxc5 12. Ng3  ... exd4 13. cxd4 ... cxd4

Comments.

New game. I'll start off as black for this one. Remove this when white makes a move. Again, I can't use a PGN-compatible generator as I haven't found one yet, but I'll use the same site, position 367. -- Natalinasmpf 23:33, 8 May 2005 (UTC)

Uh, any takers for white? -- Natalinasmpf 09:50, 13 May 2005 (UTC)

I'll play you. -- Hmwordock53 18:32:49, 19 May 2005 (UTC)

Aren't the pieces a little goofed up? -- Hmwordock53 19:43, 19 May 2005 (UTC)


 * Well it is Fischer Random Chess, so the back position row is randomised, with key principles retained (king between two rooks, bishops on different coloured squares, etc.) -- Natalinasmpf 22:15, 19 May 2005 (UTC)


 * That looked like a minor oversight - do you want to revert your move? -- Natalinasmpf 14:54, 21 May 2005 (UTC)


 * Sorry if I've been gone for a while, I've been bussy at work. -- Hmwordock53 04:14, Jun 24, 2005 (UTC)

New Board

 * There's a new board out! Just type chess board2 instead of chess
 * position and pow!

Ok, mabe its not the best, but at least then begginers will be able to remember which pieces are which.

Comments

Do you mean pawn instead of pon??? Or am I missing some insider joke??? -Hmib 04:07, 22 May 2005 (UTC)
 * It's probably used as a shorter, more phonetical spelling of the word 'pawn' -- MacAddct1984 05:05, May 23, 2005 (UTC)

Yes, it is just to sort of abreviate because pawn would be too long to fit in that space and still be able to read --Hmwordock53 14:14, May 23, 2005 (UTC)

I like the traditional board much better. I like visualizing the pieces better. I like the previous colors better. Pictures of the pieces can be understood worldwide better than the letter code based on the English language. Also, there is not enough contrast between the dark squares and the symbols to easily and rapidly make them out. sorry. H Padleckas 07:39, 24 May 2005 (UTC)

I think that instead of 'pon' for 'pawn', a better three letter word might be 'pwn' or simply 'pn'. Perhaps you could give all peces better acronims, such as 'bsh' 'rk' 'kng' ect.1 black hand °T°

Haha. You said pwn. 216.158.31.195 14:33, 3 Jun 2005 (UTC)-->

A simple 'p' would do. -Hmib 02:52, 20 Jun 2005 (UTC)

I suggest you use whatever standard is used by FIDE as Wikipedia is a World resource. 207.179.122.218 15:41, 23 Jun 2005 (UTC)

I guess you guys are right, it's sort of a waist of space. I guess the template and all of the images should be put on the vfd list. -- Hmwordock53 04:24, Jun 24, 2005 (UTC)


 * Absolutely no need -- the templates are used to illustrate chess articles. (Or do you mean the second template? It could be useful, but if not, we could delete it yeah.) &mdash; Sverdrup 23:16, 24 Jun 2005 (UTC)

Chess Completed games

This is a list of records of games that have been completed at Sandbox/Chess and are kept for later possible use.

Game (SC1)
Game 1 Sicilian Defence

1. e4   ... c5 2. Nf3  ... e6 3. d4   ...   Na6? 4. Bxa6! ...  bxa6 5. c4   ... Qb5 6. d5   ... g6 7. O-O  ... Bg7 8. Nc3  ... Qb4 9. Qb3  ... Qxb3 10. axb3 ... Bb7 11. e5!? ...  O-O-O 12. Re1  ... d6 13. Bg5  ... f6 14. exf6 ... Nxf6 15. Rxe6 ... Rf8 16. Ne4  ... Nxe4 17. Bxd8 ... Rf4 18. Bg5  ... Nxg5 19. Nxg5 ... Bxg2 20. Rae1 ... Kc7 21. Re7+ ... Kb6 22. Rxh7 ... Bd4 23. Nf3  ... Bc8 24. h3   ... Bf5 25. Rf7  ... Bc3 26. Re6  ... Bxe6 27. Rxf4 ... Bf5 28. g4   ... Be5 29. Nxe5 ... dxe5 30. gxf5 ... exf4 31. fxg6 ... Ka5 32. g7   ... Kb4 33. g8Q  ... Kxb3 34. d6   ... a5 35. d7   ... a4 36. d8Q  ... a3 37. Qb8+ ... Kc3 38. Qb1  ... a6 39. Qd5  ... 1-0

Comments.
 * Move 9. Was originally "Qc2?? ... Qxc4!!", but was reverted under agreement by both sides.
 * Move 39. Black resigns.

(SC1) Branches.

(SC1) Commentary and Analysis.

Game (SC2)
- Two Knights Defense

1. e4   ... e5 2. Nf3  ... Nc6 3. Bc4  ... Nf6 4. d3   ... Bc5 5. O-O  ... O-O 6. Bg5  ... d6 7. h3   ... Be6 8. Nbd2 ... a6 9. Nb3  ... Bxc4 10. Nxc5 ... dxc5 11. Bxf6 ... Qxf6 12. dxc4 ... Rad8 13. Qe2  ... Nd4 14. Nxd4 ... cxd4 15. Qd3  ... c5 16. c3   ... Rfe8 17. b4   ... b6 18. bxc5 ... bxc5 19. f3   ... Qf4 20. cxd4 ... exd4 21. Qa3  ... Qe3+ 22. Qxe3 ... dxe3 23. Rac1 ... Rd3 24. Rfd1 ... Red8 25. Rxd3 ... Rxd3 26. Kf1  ... Rd2 27. a3   ... Rf2+ 28. Kg1  ... Rd2 29. g3   ... a5 30. f4   ... h5 31. Kf1  ... h4 32. Re1  ... hxg3 33. Rxe3 ... g2+ 34. Kg1  ... Rc2 35. f5   ... Rxc4 36. Kxg2 ... Rc2+ 37. Kf1  ... c4 38. Ke1  ... Kf8 39. e5   ... Ke7 40. e6   ... Ra2 41. h4   ... Rh2 42. Re4  ... c3 43. Kd1  ... Ra2 44. exf7 ... Kxf7 45. Ra4  ... Rd2+ 46. Kc1  ... Rd5 47. Rf4  ... Kf6 48. Kc2  ... Rxf5 49. Rxf  ... Kxf5 50. Kxc3 ... Kg4 51. 0-1

Comments.
 * Move 31. Was originally "Rc3? ...   Rd1+", but was reverted under agreement by both sides.
 * Move 51. White Resigns.

Game (SC2) Branches.

Game (SC2) Commentary and Analysis.

Game (SFRC1)
Setup No. 310:

1. e4   ... c5 2. f4   ... b6 3. e5   ... d5 4. exd6 ... Bxd6 5. f5   ... Nc7 6. c3   ... b5 7. d4   ... c4 8. a4   ... b4 9. b3   ... f6 10. Na2  ... a5 11. Be4  ... e5 12. d5! ...   cxb3 13. Qxb3 ... Ne7 14. Bb6  ... Qa8 15. c4   ... Qa6 16. Bxc7 ... Bxc7 17. O-O  ... O-O-O 18. Re1  ... Bb6+ 19. Kh1  ... Bd4 20. Nc2  ... g6 21. g4   ... h5 22. Nxd4 ... exd4 23. fxg6 ... hxg4 24. Bf5+ ... Nxf5 25. Rxf5 ... Rh3 26. Rd3  ... Re3 27. Rxe3 ... dxe3 28. Nc1  ... Qb6 29. Qd3  ... Be6 30. Rxf6 ... Bxd5+ 31. exd5 ... Qxf6 32. Qc4+ ... Kb7 33. Kb5+ ... Qb6 34. Qd3  ... Qc5 35. g7   ... Qxc1+ 36. Kg2  ... Qd2+ 37. Qxd2 ... exd2 38. 0-1

Comments.
 * Move 4. En passant by white - black d5 pawn removed.
 * Move 15. Was originally "Rd1? ...    Qa6+", but was reverted under agreement by both sides.
 * Move 27. Was originally "Nc1?? ...   Re1+", but was reverted under agreement by both sides.
 * Move 38. White resigns, black wins.

Game (FRC1) Branches.

Game (FRC1) Commentary and Analysis.

RR1
Reversion Request RR1. SDSUPinoy requests reversion on 21 April, 2005 of 9.Qc2 at Game SC1.

Justifcation. It is such a newbie/overlooked move that can clearly swing the game because of such failure. The immediately preceding move created an unbalanced situation that could prove difficult. Alternative would be to create a mimiced game from that point. SDSUPinoy

Conclusion. Granted. I normally would object in real life (because I have revealed my intentions at this point), whereas in my previous revert I did not, but since this is Wikipedia and there's a certain spirit to it, I will allow an undo. :-) -- Natalinasmpf 23:35, 21 Apr 2005 (UTC)

Comments.

thanks SDSUPinoy

The game referenced is now stored at Sandbox/Chess/List of Completed Games. -- Natalinasmpf 18:27, 4 May 2005 (UTC)

RR2
Reversion Request RR2. Concerning Game FRC1, Natalinasmpf requests on 23 April, 2005 permission to revert white's fifteenth move, Re1-Rd1 in the game of Wikipedia Chess at the Sandbox.

Justification. Well, first justification is because this would be quid pro quo to this request. Good will, and all, and the fact well, this is a pioneer initiative at the sandbox anyhow, and one of the secondary initiatives would be to provide well, a good demonstration for the next batch of games, as well as to create a possible library of easy to access games to demonstrate in articles. I would think the chess game would possibly be much more enjoyable should the revert be carried out, because of the tactics at disposal that would not be seen otherwise, especially since this is a Fischer Random Chess game. My alternative move would have been 15. Bxc7, and I think this would have proven to be more beneficial for the game as a whole. -- Natalinasmpf 20:31, 23 Apr 2005 (UTC)

Conclusion. Granted, I totally expected you to have dealt with Qa6+ with a move at 15. -- SDSUPinoy Granted on the fact we want enhanced competition and it was a minor oversight.

RR3
Reversion Request RR3. Natalinasmpf requests permission on 13:32, 26 Apr 2005 (UTC) to revert of white's twenty-seventh move, Na2-c2 in the game of Wikipedia Chess at the Sandbox.

Justification. I'm a bit embarrassed to ask for another revert, but the problem is I did that move late at night, and wasn't thinking properly. My actual intention was to attack rook with rook then move the knight, but somehow this worked backwards. I hope this will be granted, terribly sorry to ask again. I intended to move the knight later, sorry. Natalinasmpf

Reversion granted: I totally understand and know that that move wasn't so great. It is granted on the stance that we would like our games to be of skill and lacking of immediate errors and oversights. Had the move been a complex combination that led to the state of affairs it would have not been granted. Since this is a minor oversight Reversion is granted. -- SDSUPinoy

RR4
Reversion Request RR4. 157.127.124.134 requests a reversion on 27 April, 2005 of Move 31. Rf1 in Game SC2 in Wikipedia Chess in the Sandbox.

Justification. the move clearly leads to an uneven position with no hope of even a draw.

Conclusion.  Reversion request Granted on the case of interesting games based not on minor oversight but skillful positioning.

Procedures of Play
Welcome!

This is a subdivision of the Wikigames Project for the Game of Go. The procedure for playing this should be fairly straightforward, in terms of technical use. We do acknowledge strategy and rules might require a bit more explanation, and are available at Rules of Go, and for technical questions, the manual. Anyone can participate at any time, except in tournament games which have fixed players. However, within a particular individual game, please stick to the same side for fairness.

To add a piece simply fill in a "w" or "b" for a white or black piece respectively and remove them when the corresponding piece is removed. When playing, you should note your move in the notation box below, ie. if you put a piece on position a7 (marked by coordinates), put down as your post, left side in the notation being white, right, being black. Note we have removed the letter "i" and frame shifted the letters to g, and added "s" on the end. This is due to the fact that the letter "i" may be confused with number "1" in some fonts. Game comments for individual games go under "comments".

When this becomes active enough, we might have separate pages running concurrently, as well as record pages, so this may not be the only page.

When creating a game, you should use one from the manual below or from existing games. You may do with or without borders as you like. Notation should be enclosed in ... tags for the sake of formatting.

Have fun!

Manual
For full instructions on how to use the template, including a full list of other markers, see the Wikigames Go Manual.

Other Wikigames

 * Chess
 * Go
 * Hangman

=Current Games=

Open Game 1 (SGO1)
1. q4   .... k10 2. r15  .... q10 3. r8   .... q8 4. s10  .... r9 5. s9    .... d4 6. p8   .... r10 7. q7   .... q9 8. p9   .... p10 9. r7   .... o8 10. o7   .... o9 11. p7   .... n7 12. d16  .... f15 13. d14  .... c14 14. c15  .... c13 15. f17  .... d13 16. e14  .... f14 17. e13  .... e12 18. f13  .... g13 19. f12  .... f11 20. g12  .... h12 21. g11  .... e11 22. h13  .... g14 23. j13  .... g9 24. h11  .... j12 25. k13  .... j11 26. o10  .... m12 27. l11  .... m11 28. f3   .... e15 29 n6    .... l7

Comments.

Looks like we have a bit of "chase", here. ;-) -- Natalinasmpf 14:05, 31 May 2005 (UTC)
 * Someone made a mistake. I just hope it wasn't me.--Panairjdde 14:45, 31 May 2005 (UTC)
 * Well I see why you were so gung-ho about it. :D -- Natalinasmpf 01:10, 1 Jun 2005 (UTC)
 * Oh no, divide and conquer :), I would rather stop the 'chase' if I could. --Lemontea 09:28, 1 Jun 2005 (UTC)

I'll try to secure a bit the lower part, for I cannot afford having the lower left part cut into two. (If black g10 next, then try white f9) --Lemontea 12:41, 10 Jun 2005 (UTC)

Uh...I contest that move, (which is also wrongly notated it seems, the seed is on l7?) although I was about to move myself, l7....badly leads into a fork if black plays at l8. -- Natalinasmpf 6 July 2005 04:10 (UTC)

Private Game 1-A (SGO1-A)
Game branched at move 9 to a private game at User:Gkhan/Go between User:Gkhan and User:Natalinasmpf

Private Game 2 (SGO2)
9x9:

1. e5  .... f6 2. f5  .... g5 3. e6  .... g6 4. g4  .... e7 5. d7  .... e8 6. f3  .... c8 7. c7   .... b7 8. d8  .... b8 9. e9  .... b6    10. g8  .... f7   11. f8  .... h4 12. h3  .... j5 13. c5  .... c3 14. b5  .... a6 15. a8  .... a5 16. b4  .... d4 17. c6  .... b3 18. a4  .... c9 19. a9  .... e3 20. f2  .... 1-0

Comments.

Anyone for 9x9? William M. Connolley 10:38, 21 Jun 2005 (UTC).

It will be kinda short, but hey, why not? -- Natalinasmpf 11:43, 21 Jun 2005 (UTC)


 * ... and sweet? William M. Connolley 19:54, 21 Jun 2005 (UTC).

Most likely. The last time I played 9x9 was in primary school. So, sweet as in nostalgia, yes. -- Natalinasmpf 21:51, 21 Jun 2005 (UTC)

Excuse me, it seems the coordinate is messed up? (Confused) --Lemontea 05:39, 22 Jun 2005 (UTC)

Whoops, you are right. Fixing. -- Natalinasmpf 13:24, 22 Jun 2005 (UTC)

...this is all a bit peaceful :-) William M. Connolley 18:42, 23 Jun 2005 (UTC)

Depends. No direct conflict yet, but there's a lot of tension. ;-) -- Natalinasmpf 20:42, 23 Jun 2005 (UTC)

You're in trouble now...

I still can't see where there's trouble? Maybe its my lack of foresight, or something. -- Natalinasmpf 09:16, 24 Jun 2005 (UTC)


 * Now? William M. Connolley 11:22, 24 Jun 2005 (UTC)

I see it. That did change my plan somewhat. -- Natalinasmpf 16:09, 24 Jun 2005 (UTC)

Yes indeed, the good old eye-stealing tesuji William M. Connolley.

D.I.G.? ;-) William M. Connolley 19:29, 24 Jun 2005 (UTC)

Yes, you're indeed good at stealing eyes :-/. -- Natalinasmpf 22:08, 24 Jun 2005 (UTC)

I think you're doomed here (d9-f9, then I think my two stones have more liberties than the white group TL, if anyone is wondering). If you fancy another game, we can try 9 or 13; you probably deserve a handicap though if we're being fair. William M. Connolley 20:49, 26 Jun 2005 (UTC).

White resigns, black wins.

Private Game 3 (SGO3) (WMC vs Natalinasmpf)
13x13:

1. (4)  ....   h3  2. f3    .... h5 3. h8   .... k6 4. l6   .... l7 5. l5   .... k8 6. h10  .... k2 7. h6   .... k5 8. g5   .... h4 9. c7   .... c8 10. d8   .... c9 11. d9   .... b7 12. c6   .... b6 13. c5   .... c11

Comments.

Here's a blank board to start with, 13x13. What handicap would you agree to? -- Natalinasmpf 22:21, 26 Jun 2005 (UTC)
 * I don't know. Whatever you feel comfortable with. I'm nominally 3d. William M. Connolley 28 June 2005 11:31 (UTC).
 * I haven't used handicaps with my friends for a while, so I may be way off, but I'll go with a four stone handicap first. -- Natalinasmpf 28 June 2005 18:54 (UTC)

OK, but with 4 stones those are your first move... *I* get the first real one... I'll take yours, it looks good :-) William M. Connolley 2005-06-28 20:10:39 (UTC).

I removed the mention of "stones" in the notation, since it should be obvious what it means...primarily because of alignment for the next move, so... -- Natalinasmpf 28 June 2005 20:17 (UTC)


 * OK

I guess one of the things I have yet to learn is whether or not to pull out of a hopelss situation, since I can't tell whether its a hopeless situation yet. Oh, the edit conflict bug is really pesky. -- Natalinasmpf 28 June 2005 23:31 (UTC)


 * I don't see anything hopeless yet... err... William M. Connolley 2005-06-30 15:43:00 (UTC).

You've written h6 but its not on the board. William M. Connolley 2005-06-30 21:06:22 (UTC).

Should be there now. Quite quirky really, I just added the seed (which I had omitted) the same minute you signed the comment. -- Natalinasmpf 30 June 2005 23:40 (UTC)


 * OK - I wasn't quite sure whether to put your move on and play accordingly. Anyway, on we go... William M. Connolley 2005-07-01 08:47:36 (UTC).

Go Manual
''If you are new to using templates in this manner, don't be intimidated! The templates should be rather straight forward by looking at just one example. However, this manual simply attempts to document all the details.''

Overview
The default 19x19 board format is as follows, and invokes the Game of Go Template.

To create a visual default board, there are 362 parameters, each separated by a "|". Ie. two parameters are " | " and three " | | ". On boards of other sizes, this is equal to the number of positions on the board plus one. All the parameters except for the last one caters for each position (ie. a19, j7, etc.). The last parameter adjusts the size, which is discussed in the formatting section.

In this article, therefore, we will show you examples of blank boards and how to use them to invoke templates of the board in text format, then also show you how they result.

Entering a value tells the template to load the image corresponding to that letter for the section Although it does not matter what rows each parameter is typed in, as the template only recognises the order and values, not the formatting, the example below which one can use for easy modification (and in fact should use for ease of use between players) creates a commented "buffer zone" at the marked by the end of every row, but with most of the comments starting at the beginning til they reach the next "|" separation character. This is due to the fact that anything after the "equals sign" ("=") will be ignored between two separation characters. It is important to preserve the comment. For ease of reference on larger boards, numbers are added in within comments. It is important to realise that although the numbers seem to be similar, they are not - the actual one displayed in the visualisation is from the template and not the actual code invoking it. It is preferable to keep the commented coordinates in games. Note that on both templates and commented coordinates, the letter "i" is removed and replaced at "s" which is appended at the end and the rest of the letters after it frameshifted to the left.

For initial one-letter image invocation, entering "b" renders a black seed. Whitespace by itself, or nothing entered in a parameter renders an empty square, while "x" renders an empty star point. "w" renders a white seed. Although multiple whitespaces are ignored, individual whitespaces (with other characters) are not, so be careful. As of recently, there are more advanced ways of calling up further pieces, but these are mainly for analysis of moves in articles, with limited scope in games. This one letter invocation is fairly straightforward and should be the ones used in games. For instructions on using two letter image invocations see below. For details, see Letter Invocation.

The number at the lower right corner, the last value controls the image size. It should stay at 30 however, otherwise it begins to fragment because of the coordinates. You can lower it down to 20. Smaller image sizes will have to use no coordinates for now, which is available at Template:Game of Go Position NC, or for smaller board sizes an appended "NC" at the end of the template name. For the full list of templates, see List of Templates. For explanations and examples on how to use them, see sizes

Model Example
Invoking the following code, (which games should use)...

Renders

Letter Invocation
There are two naming conventions meant to run concurrently, the simpler first single-letter invocation one, being advised for more use in WikiGames or simpler analysis, and with the second convention, two letter invocation, for more detail. In a single use of a template, there might be use of both, but this is discouraged because of the lack of aesthetics during editing.

One Letter Invocation
This type of invocation is called single letter because only a single character as a paramater is required to invoke the image when used in conjunction with a template. The filenames of the images invoked with single character parameters will be in the format weiqi-mn.PNG where:


 * m is whether is black, white, empty starpoint or plain empty (in the case of empty there will be no character or space, to allow for easy template use) - w for white, b for black, nothing for plain empty, x for empty starpoint.
 * n whether its a corner, middle, side position, etc, and is
 * md when its in the middle of the board, or at least not at the border
 * ca if it is the upper left corner
 * cb if its the upper right corner
 * cc if its the lower right corner
 * cd if its the lower left corner
 * sl if its the left side border
 * sr if its the right side border
 * st if its the top side border
 * sd if its the down side border

Within the standard templates, typing "x", "w", "b" or whitespace within the parameters yields the approprate piece on the approriate square, ie. typing "w" the upper right hand corner square yields "Weiqi-wcb.PNG", while typing it on the left hand side yields "Weiqi-wsl.PNG" Bear in mind there are no images for star points on the egde of the board (there shouldn't be anyway), so typing "x" on the edges of the board will yield an error.

Two Letter Invocation
This is called two letter because it uses two characters in a parameter to invoke a certain image. Like above, the template using these images is adaptive, typing the two characters in different parts of a board yield different images. However, the range of use is extended to use of special denotations such as triangles and numbers to specify individual pieces.

The naming convention is as follows - the filenames are called weiqi-mnq.PNG where:


 * m is whether is black, white, empty starpoint or plain empty (in the case of empty there will be no character or space, to allow for easy template use) - w for white, b for black, nothing for plain empty, x for empty starpoint. It also may be used for special symbols such as triangles, move highlighting or similar.
 * n is a specialisation of m. It has the same result as using m and q as variables for the filename in the single letter naming convention, except with writing superimposed for analysis in boards. The letter l in the case of n is reserved for two letter incidences of otherwise single letter invocation images. For example, xl will have the same effect as "x", except for keeping the editing alignment, which is the purpose of thus extending a two letter version.
 * q whether its a corner, middle, side position, etc, and is
 * md when its in the middle of the board, or at least not at the border
 * ca if it is the upper left corner
 * cb if its the upper right corner
 * cc if its the lower right corner
 * cd if its the lower left corner
 * sl if its the left side border
 * sr if its the right side border
 * st if its the top side border
 * sd if its the down side border

Again, although typing just "x" or "b" or "w" as such may work, this will force the board to be out of alignment with usage of two letter invocation. It is preferable in this case to type "xl", "wl", "bl" or whitespace within the parameters to yield the same piece on the approriate square, and again typing "wl" the upper right hand corner square yields "Weiqi-wlcb.PNG", and it follows while typing it on the left hand side yields "Weiqi-wlsl.PNG". Again, there are no images for star points on the egde of the board, so typing "xl" on the edges of the board will yield an error.

However, the list of extended functions include, to specify individual pieces on the board for analysis in articles: typing either "w1" and "b1" within the parameter, would yield either a white peace bearing the number "1" superimposed on it, or a black piece, respectively. "w2" and "b2", likewise would yield the same effect for "2", and this continues up to the number 9. This only works for white and black pieces - "x1", will yield an error, for xample. To denote a piece with a triangle, either "wT" or "bT" is used to show a triangle icon on top of a white or black piece respectively. Again, both triangle and numerical icons on top of the pieces are adapted to the various positions of the board.

Board Sizes
Different templates for different sizes exist to cater to the different needs of games and articles. We've written templates for the default 3, 9x9, 13x13 and 19x19, although we will add additional templates if you wish. Generally, the templates can be invoked by invoking the respective template using 82 (bear in mind the extra parameter is for the icon size), 170 and 362 parameters respectively, and each parameter save for the last will correspond to a piece (or lack thereof) on a position whose order runs from left to right at the start of every row. There also exists quarter and middle boards, designed mainly for analysis use. Formatting is encouraged.

For convenience, ease of use, or just plain aesthetics, the different board sizes are demonstrated below, bearing in mind again, "i" has been replaced and letters in front of its former position frameshifted back:

9x9
A single letter invocation version: the parameters have simply been truncated from 19x19 and reformatted to suit the template:

And a double letter invocation version:

Both yield:

13x13
A single letter invocation version: the parameters have again simply been truncated from 19x19 and reformatted to suit the template, except this time for 13:

A two letter invocation version for aesthetic edits is:

Both which yield:

19x19
19x19 is default. See the model example. For an example of a two letter invocation 19x19 board, see the example of two letter invocation.

List of Templates
This is the list of templates which generally follow the principles outlined in this manual.


 * Template: Game of Go Position (19x19)
 * Template:Game of Go Position NC (19x19)
 * Template:Game of Go Position 13x13
 * Template:Game of Go Position 13x13 NC
 * Template:Game of Go Position 9x9
 * Template:Game of Go Position 9x9 Middle
 * Template :Game of Go Position 9x9 Quarter

Note: this article only involves the method to use the templates. To make suggestions concerning the templates, see the Template Talk Page. Specific questions not answered here concerning use can be posted at this article's talk page.