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The Alchemist Code
The Alchemist Code (Japanese: 劇場版誰ガ為のアルケミスト, Hepburn: Dare ga tame no arukemisuto) is a free-to-play tactical role-playing game developed by Fuji&gumi Games and gumi gear 2nd (gg2) and published by gumi Inc for the iOS and Android platform. The Japanese version was first released on January 2016, while the Global version was released on November 14, 2017.

Setting
The Alchemist Code takes place on the fictional continent of Babel. The land is separated into several different kingdoms and countries, with most of the countries named after the Seven Deadly Sins.


 * In the northern section of Babel lies the Northern Pride and Slothstein.
 * Lustburg and Greed Dike are located on the eastern section of Babel.
 * Wratharis and the Desert Zone can be found in the western part of Babel.
 * Several other locations, such as Gluttony Foss and the Saga Region can be found north of the Desert Zone.
 * In the center of the continent lies the Tower of Babel.

Gameplay
The Alchemist Code is based on a 3D tile-based movement system where players and the enemy each take turns to move their respective units to defeat the other. Each unit is assigned a certain amount of movement spaces and jump limits to help move around the map. The movement and jump limit is assigned based on the job that the unit is currently using.

Stamina
Each account has a stamina bar that is depleted whenever the player completes a stage. The stamina is tracked via the server and refills by 1 every 5 minutes. The stamina bar limit can be incremented through levelling up the account's level by completing quests.

Units
The Alchemist Code's gameplay revolves around the gacha-system to summon for units. Each unit is characterised by their stat distributions and jobs to help direct their roles in battle. All units are capable of receiving experience and levelling up, though each character does have a level cap.

The level cap can be increased by limit breaking a unit. To limit break a unit, the player must acquire that particular unit's character shards. The character shards can be collected either by summoning more copies of that unit or by clearing the unit's hard quest, which is unlocked after you complete the easy quest in the story.

A unit can be limit broken a maximum of 25 times. The first 5 limit breaks, a unit must acquire a total of 5 unit shards for a total of 25 shards. For every 5 limit breaks, the threshold increases by 5. This means that:


 * 1 - 5: the player must collect 25 total character shards, with each limit break costing 5 shards.
 * 6 - 10: the player must collect a total of 50 character shards, with each limit break costing 10 shards.
 * 11 - 15: the player must collect a total of 75 character shards, with each limit break costing 15 shards.
 * 16 - 20: the player must collect a total of 100 character shards, with each limit break costing 20 shards.
 * 21 - 25: the player must collect a total of 125 character shards, with each limit break costing 25 shards.

Jobs
A job consists of specific stat distributions and skill effects. These two factors help relegate jobs into certain niches, whether it be attack, defense, or support. Each job can be levelled up with items acquired in battle, up to a job level of 11. Once a job reaches level 11, the unit has mastered the job and receives bonuses to their overall stats. This mechanic allows for character progression by increasing the stat total of the character, thereby makes survival and completing a battle less difficult.

Each unit is given a maximum of three different jobs that can be changed outside of combat. Initially, a unit is only able to access one job. A unit's other jobs are unlocked once a unit has reached a certain amount of limit breaks. The second job is unlocked once a unit has been limit broken five times, while the third job is unlocked once a unit has been limit broken 15 times.

Skills
Each job carries several skills that can be used in battle. The skills can be found in either the main job line or the sub job line. Each skill is provided a description of their effects, as well as a limit on the number of times the skills can be used in battle. However, a unit must already be holding an appropriate amount of jewels as a cost to use the skill. A unit can either start with enough jewels at the beginning of a stage to use a skill or must perform a basic attack on an enemy unit to acquire more jewels.

Stages
Each stage has certain goals that a player can complete while in battle. On completing the goal, players will receive bonus items after completing the stage, but the players can only acquire them once.

Once the player has completed a stage in the story mode, the stage can be repeated an unlimited number of times to collect materials to level up a unit's job, as well as money in the form of zeni. At certain stages, a hard mode can be unlocked. The hard quest can only be completed 3 times a day, but allows the players to acquire character shards to increase their units' level cap.

Gear
Each gear is separated into one of three categories: armour, weapon, or accessory. A unit is capable of any combination of accessories, but can only equip one armour or weapon at a time. A unit gains a certain amount of stats upon equipping a gear. However, only the highest value for certain stats will be applied to the character. It is not possible to gain more stats by equipping more gear, unless the gears enhance different stats.

Each unit is capable of equipping up to three different types of gear. Once a gear is equipped, it can be located in one of the gear slots of a character's profile. A character originally starts with one gear slot opened, with the second and third gear slots being unlocked when a character is limit broken 10 times and 25 times respectively.