User:Legio Comrades/sandbox/Juan Chaos Knight

Chaos Knight thumb

"The light shall be blackened, and chaos shall reign."

Chaos Knight is a melee strength Hero with one of the highest physical damage outputs of all heroes. He is mostly played as a carry and ganker. As his name implies, he has a theme based on randomness and uncertainty. His regular attack has an incredibly wide thirty damage spread, making his last hitting ability somewhat unreliable. Chaos Bolt is his most notorious luck-based ability which, at max level, can stun a target anywhere between a mediocre 2 seconds to an effective 4 seconds that will almost certainly assure the target's death; it will also deal a variable amount of damage ranging from minuscule to moderate. Reality Rift pulls Chaos Knight and his target to a randomly chosen point along the line between the two and gives him bonus damage for one attack. Chaos Strike is a crit-based ability with one of the lowest proc chances, yet also one of the highest multipliers. The illusions produced by his ultimate, which retain his full damage and only take double damage, benefit from his Chaos Strike and can teleport alongside him to attack the target whenever he uses Reality Rift. With up to four illusions being produced at Phantasm's highest level, Chaos Knight's damage output can be multiplied to be five times as great during teamfights later in the game, and it is not uncommon to see enemy heroes being killed instantly after being Reality Rifted by the apocalyptic horsemen. Thus, Chaos Knight is played as a carry who excels in both the mid and late game, if the game drags on long enough and he is able to acquire enough strength-based and survivability items to ensure that his illusions can stay alive, he will be able to overpower most hard carries.

Lore: 	The veteran of countless battles on a thousand worlds, Chaos Knight hails from a far upstream plane where the fundamental laws of the universe have found sentient expression. Of all the ancient Fundamentals, he is the oldest and most tireless, endlessly searching out a being he knows only as "The Light." Long ago the Light ventured out from the progenitor realm, in defiance of the first covenant. Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish the Light wherever he finds it. A thousand times he has snuffed out the source, and always he slides into another plane to continue his search anew.

Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, drawing strength from the disorder of the universe. A physical manifestation of chaos itself, in times of need he calls upon other versions of himself from other planes, and together these dark horsemen ride into battle, as unstoppable as any force of nature. Only when the last Light of the world is scoured from existence will the search be ended. Where rides the Chaos Knight, death soon follows.

Abilities

Chaos Bolt Blocked by Linken's Sphere. Does not pierce Spell Immunity. PlayQ C Chaos Bolt icon.png Ability Target Unit Affects Enemies Damage Magical Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage. Cast Animation: 0.4+0.73 Cast Range: 500 Min Damage: 75/100/125/150 Max Damage: 200/225/250/275 Min Stun Duration: 1/1/1/2 Max Stun Duration: 2/3/4/4 Cooldown 10 Mana 140 Blocked by Linken's Sphere. Blocked upon impact. Modifiers Debuff Stunned: Dispellable with strong dispels. Even Chaos Knight cannot predict this manifest of unholy energy.

Notes:

The Chaos Bolt travels at a speed of 1000 and can be disjointed.

The stun duration is not strictly exact 1/2/3/4 seconds, it ranges between the given values (e.g. at level 1, it could stun for 1.74 seconds).

Damage and stun values are inversely related, meaning the longer the stun is, the less damage it deals and vice versa.

Stun duration and damage values are shown above the target's head upon hit (visible to allies and enemies). The stun duration is shown as a rounded integer.

Reality Rift Partially usable by illusions. Blocked by Linken's Sphere. Does not pierce Spell Immunity. PlayW E Reality Rift icon.png Ability Target Unit Affects Enemies / Self Teleports you, any images you have and the target unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack. Cast Animation: 0.4+0.5 Cast Range: 550/600/650/700 Illusion Search Radius: 1375 Attack Damage Bonus: 60/100/140/180 Number of Attacks: 1 Damage Bonus Duration: 1.2 Cooldown 24/18/12/6 Mana 50 Partially usable by illusions. Illusions belonging to Chaos Knight (not only from Phantasm icon.png Phantasm​) within a range of 1375 are teleported to the same position as the original. Illusions do not benefit from the raw damage bonus. Modifiers Buff Reality Rift Bonus Damage: Dispellable with any dispel. Armageddon rides between the planes, bringing Chaos Knight to his victim wherever he may hide.

Notes:

Teleports Chaos Knight, his illusions within the search radius and the target to a random point on the line between him and the target. This random point is always situated between 30% and 80% of the distance from Chaos Knight to his target upon cast. Chaos Knight lands at the opposite side of the hero from where he cast. His illusions land at random angles around the target. The location is determined at the beginning of the cast. The visual effects also play at the beginning, revealing the point at which Chaos Knight and his target are about to land. Chaos Knight and his illusions are made to face his target and are issued an attack order against the target.

When cast on Roshan, teleports only Chaos Knight (and his illusions) in front of Roshan from where he cast, not both to a random point.

The attack bonus damage is a raw damage bonus provided by a short buff, meaning it can make use of crits, cleave and lifesteal.

The buff is also placed on his illusions, but since it is a raw damage bonus, they cannot make use of it.

Does not interrupt the target's channeling spells.

Reality Rift cannot disjoint projectiles.

Chaos Strike Not a Unique Attack Modifier. Can be used by illusions. Disabled by Break. Pierces Spell Immunity. PlayE R Chaos Strike icon.png Ability Passive Affects Enemies Each of Chaos Knight's attacks has a chance to deal bonus damage and reduce the target's armor by 5 for 8 seconds. Proc Chance: 10% Critical Damage: 125%/175%/225%/275% Proc Armor Reduction: 5 Duration: 8 Can be used by illusions. Red critical numbers are before illusion and armor reduction. Illusions also reduce armor upon procs. Modifiers Debuff Chaos Strike Debuff: Dispellable with any dispel. Chaos Knight's unwieldy power bludgeons those who stand before him, crushing the thickest of armors.

Notes:

Increases attack damage by an average of 2.5%/7.5%/12.5%/17.5%.

The proc chances of multiple crit sources stack. If two sources of critical strike proc at the same time, the higher multiplier has priority.

Upon proccing, the target's armor gets reduced. The reduction is applied before the attack damage, effectively amplifying the damage.

Multiple procs do not stack the armor reduction, but refresh the duration instead.

Chaos Strike uses pseudo-random distribution.

Cannot proc against wards and buildings.

The sound and particles play upon start of the attack, not when the attack lands.

Phantasm PlayPlayR T Phantasm icon.png Ability No Target Affects Self Summons several phantasmal copies of the Chaos Knight from alternate dimensions. There is a 50% chance an extra phantasm will be summoned. The phantasms deal full damage, but take double damage. Cast Animation: 0.4+0 Split Time: 0.5 Number of Illusions: 1/2/3 Extra Illusion Chance: 50% Illusion Damage Dealt: 100% Illusion Damage Taken: 200% Duration: 42 Cooldown 130 Mana 125/200/275 Modifiers Buff Phantasm: Undispellable. Drawing on his battles fought across many worlds and many times, phantasms of the Chaos Knight rise up to quell all who oppose him.

Notes:

Disjoints projectiles upon cast.

Chaos Knight is invulnerable, hidden and spell immune during the split time.

Applies a basic dispel on Chaos Knight upon cast.

Resets current attack and spell targeting priorities on Chaos Knight.

After the split time, Chaos Knight reappears with his illusions.

The formation of Chaos Knight and the illusions is always the same. One spawns at Chaos Knight's cast location and the others randomly on the north, east, south or west side each.

Though the formation is always the same, Chaos Knight and his illusions take a random position in the formation and have all the same facing angle.

When the 50% extra phantasm spawns, an additional sound effect is played.

Recasting this replaces the illusions from the previous cast, no matter under whose control they are.

Chaos Knight/Guide

Gameplay Playstyle Chaos Knight icon.png Chaos Knight​ is a powerful strength hero dealing High Physical DPS that smashes his foes with straight, but powerful hits. Chaos Bolt icon.png Chaos Bolt​ is a luck-base spell that makes it hard to use, Phantasm icon.png Phantasm​ has long recharge time, it would be recommended to time your ultimate for teamfights only. Chaos Knight requires adequate farming and an aggressive Mindset to trample enemy Heroes. Once enough farming, he can overpower the late game with lots of Physical DPS with his Illusions. Pros 	Cons

Good movement speed. Has high chances of comebacks.

Random Physical DPS Small mana pool. Very tempting for enemy heroes. Highly reliant on his ultimate.

Carry/Pushing Chaos Knight

Carry Chaos Knight is the usual way to play Chaos Knight. It's most appropriate against line ups that have too little AOE to deal with your Phantasm icon.png Phantasm​ army in the late game.

You'll usually want to max out Chaos Bolt icon.png Chaos Bolt​ first as the increased stun duration (and guaranteed 2 sec stun at level 4) can allow you to burst almost anyone down. Odds are you won't want to skip Phantasm icon.png Phantasm​ at level 6 as you can use it to quickly push a tower, perhaps after bursting the offlaner. Get a point in Reality Rift icon.png Reality Rift​ at level 2 and don't skip the value point of Chaos Strike icon.png Chaos Strike​ at level 4 as the armor reduction it provides can make a huge difference for kills.

It's unlikely none of the enemy heroes will have no AOE, but if it's only magical burst, don't forget your considerable strength gain per level and your desire to build strength items can help your army survive even through full-blown wombo-combos. It's not uncommon for a Chaos Knight army to survive an Echo Slam icon.png Echo Slam​ even while clumped up, and move forth unscathed.

There are few scenarios where you'll want to skip Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian as it synergizes perfectly with Chaos Knight. Don't forget to turn it on before using Phantasm icon.png Phantasm​. Otherwise, you'll mainly want to build stats. Sange and Yasha icon.png Sange and Yasha is a good midgame item that will disassemble for an optimal Manta Style icon.png Manta Style and slightly-less-optimal Heaven's Halberd icon.png Heaven's Halberd. Eye of Skadi icon.png Eye of Skadi and Heart of Tarrasque icon.png Heart of Tarrasque provide the most stats, the latter enabling you to keep your armlet always toggled. Butterfly icon.png Butterfly and Daedalus icon.png Daedalus also work well with your illusions, the latter hugely improving your chances to get a critical strike (though the illusions won't benefit from the damage, only the crit).

Black King Bar icon.png Black King Bar and Assault Cuirass icon.png Assault Cuirass make you less reliant on your ultimate. Support/Roaming Chaos Knight

Chaos Knight makes for a formidable roamer thanks to his excellent base damage and speed, and it might make your opponents try too hard to counter you with AOE abilities that might have too little impact for your team's 'real' carry.

As a roaming CK, you'll want to start with a point in Chaos Bolt icon.png Chaos Bolt​ for the stun, and have one point in each of your abilities by level 3. The armor reduction from Chaos Strike icon.png Chaos Strike​ immensely increases a gank's potential should you be lucky enough to get it off.

Since your stun is unreliable at best, you may want to max out Reality Rift icon.png Reality Rift​ first, as it considerably lowers the cooldown and increases the pull distance, and gives some guaranteed damage on hit. If you're protecting your carry in lane, don't hesitate to repeatedly cast it and cancel the animation as it can make the enemy very fearful and make him waste a spell or item.

Since Chaos Knight's mana pool is so low and its cooldown is so long, you may opt to skip your ultimate at level 6, especially since your illusion(s) won't hit that hard without any strength-boosting items.

If you're roaming, a Blight Stone icon.png Blight Stone or an Orb of Venom icon.png Orb of Venom can do wonders to net you kills, and you should probably skip a Wind Lace icon.png Wind Lace since your starting speed is already good enough. You'll want some items to keep your mana up during and after ganks, a Clarity icon.png Clarity or a Enchanted Mango icon.png Enchanted Mango will help you.

Echo Sabre icon.png Echo Sabre is undoubtedly your best bet. It gives good strength to boost up you and your Phantasm icon.png Phantasm​, good int and mana regen to keep your supply up, and the active, although it doesn't work with your illusions, give you a good chance to get off a Chaos Strike icon.png Chaos Strike​, making your ganks much more likely to succeed. Drum of Endurance icon.png Drum of Endurance provide decent stats at a fair price with a good build-up, they're more suited for a support/roaming CK than a carry CK.

As a support/roamer, buy wards and detection as needed.

Tips & Tactics General

In most situations, max Chaos Bolt icon.png Chaos Bolt​ and Reality Rift icon.png Reality Rift​ first, since the critical damage from your Chaos Strike is negligible in the early game (except the armor reduction), and you will not have enough mana to summon the Phantasm(s) with your ultimate. Always activate your Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian before using your ultimate, since the illusions also gain bonuses from it. By buying a Sange and Yasha icon.png Sange and Yasha, you will be able to disassemble it later and build a Heaven's Halberd icon.png Heaven's Halberd and a Manta Style icon.png Manta Style. You may buy the first item if you need more survivability, since it gives you more health, some evasion and a reliable disarm; buy Manta Style first if you farmed really well, and you wish to confuse your enemies even more. It also grants additional increases to attributes. If you manage to farm a Manta Style icon.png Manta Style you gain two additional albeit somewhat weaker illusions that serve to wreck havoc among enemy ranks, Manta Style illusions much like Phantasm and rune illusions are pulled to your target with Reality Rift. You can often use this to block your target in a swarm of illusions they will not be able to escape from. The ultimate orb from Manta Style also boosts your mana pool just enough to allow you to cast illusions together with your ultimate ability. It is not entirely advisable to pick Chaos Knight against an enemy Medusa icon.png Medusa​ owing to the fact that Medusa's Stone Gaze destroys illusions regardless of their stats and given that your illusions are produced by your ultimate ability with a rather long cool down you cannot afford to have them destroyed easily like Naga Siren icon.png Naga Siren​, Terrorblade icon.png Terrorblade​ and Phantom Lancer who can produce illusions much more frequently. You may also want to be careful against an enemy Quas icon.png Quas​ Wex icon.png Wex​ focused Invoker icon.png Invoker​. Given Chaos Knight's dismal mana pool and intelligence gain Invoker's EMP icon.png EMP​ can completely drain him of mana even in later stages of the game and without his active abilities Chaos Knight is not nearly as potent.

Abilities Chaos Bolt icon.png Chaos Bolt​

Though Chaos Bolt's damage is average, it's not to be underestimated. A 275 nuke can make a difference. Chaos Bolt, like Storm Hammer icon.png Storm Hammer​ and Wraithfire Blast icon.png Wraithfire Blast​ is easy to predict and disjoint, even easier due to CK's poor cast animation. Try to use it as close to an enemy as possible if he has a way to dodge it...   ... Unlike Sven icon.png Sven​ and Wraith King icon.png Wraith King​ however, CK can use Reality Rift icon.png Reality Rift​ to get in melee range of an enemy and make it a lot harder to disjoint your stun...    ... But Rift's cast time is possibly even worse than your stun and it will not complete if you lose vision of your enemy as he jukes through the trees for example. All in all, it makes CK a poor initiator if he's in vision of the enemy, and it's better to let your support do the jump. If you're roaming, try to come from behind, hide in the trees, or use a Smoke of Deceit icon.png Smoke of Deceit to increase your odds of landing a spell. Chaos Bolt has two value points: one at level 1 where it's a 'guaranteed' one second stun, and another at level 4 where it becomes a 'guaranteed' two second stun. If you already have three points in it, you'll want to get the fourth point ASAP.

Reality Rift icon.png Reality Rift​

While ganking in the early-mid game, use Reality Rift to get close to the enemy, then hit him once with your bonus damage and use Chaos Bolt to stun. If you are lucky, you could even get more than 2 hits while he's stunned.

Chaos Strike icon.png Chaos Strike​

Chaos Strike works with every CK illusion you can find, both the damage and the armor reduction. Though it only has 10% chance to proc, if you surround an enemy with 4 illusions from a lucky Phantasm icon.png Phantasm​, 2 from a Manta Style icon.png Manta Style and 2 more from an Illusion Rune Illusion Rune, odds are it will proc very quickly. Granted, any hero surrounded by an army of CK should die pretty quickly regardless of armor reduction. The armor reduction doesn't stack with itself, another proc will only refresh the duration. Since Chaos Strike has only 10% chance to proc, it actually mingles nicely with a Daedalus icon.png Daedalus. You will only have a 3% chance to proc both at once, wasting the proc of the Daedalus (since it's proc damage is lower than a maxed out Chaos Strike). Comparatively, two daedali (daedalae? daedaluses? Seriously, what's the plural?) have 9% chance to proc together. 5 armor reduction is huge in the early game. Get a value point at level 3 or 4. If you're really behind on farm, you can argue it's better to level up stats than more points in Chaos Strike. But don't skip it entirely.

Phantasm icon.png Phantasm​

If you know for sure a fight is about to start, it's sometimes better to use your ultimate before it even starts off. The illusions have a very long duration and if you can find a good target to Reality Rift icon.png Reality Rift​ it can immediately turn a fight in your favor. Be mindful not to use it under enemy vision as they may immediately back away. Also, if your enemies have huge teamfight AOEs, they may be specifically waiting for you to cast Phantasm in the middle of the fight to jump on you. However, if all their abilities are meant to counter your army, it could be wise to keep it until they've blown some of them on different targets. If that would be the case, it could be safer to use your illusions only to push towers, keeping your hero and the rest of your team safely behind. The illusions long duration should even enable you to split push a bit to make counter the enemy's teamfight strategy. Your illusions pack a huge punch. They will automatically attack whoever you're pulling with Reality Rift. This target may instantly blow up. Don't forget to micro-manage your illusions while that target is dead and Rift is on cd. The same is true if you're dead. If you're confident with your micro-management skills, the best strategy is probably to send one after every enemy hero, similarly to Spectre icon.png Spectre​'s Haunt icon.png Haunt​, and against their buildings if you still have some left to spare. Phantasm has a very long cooldown. It is generally unwise to use it as a last-ditch effort when you're about to die since it would still be on cd well after you've respawned. However, like Manta Style icon.png Manta Style and Mirror Image icon.png Mirror Image​ it does provide a short instant of invulnerability that can help you disjoint spells, even Disruptor icon.png Disruptor​'s Glimpse icon.png Glimpse​. Phantasm boasts the most powerful illusions in the game, creating an army that can boost Chaos Knight's damage output for up to 400%. When used in conjunction with Reality Rift and Chaos Bolt it is often possible to destroy the target before they get a chance for retaliation. Given that your illusions do full damage and are far more durable than illusions produced by any other hero always remember that even if your main hero dies your illusions still pose a very serious threat.

Chaos Knight/Counters

Bad against... Legion Commander.png Legion Commander

Legion Commander is a good counter to hero like Chaos Knight, who use the power of illusions to destroy their enemy owing to the fact that Overwhelming Odds does extra damage to illusions. It can also potentially do a lot of damage to your entire team, especially if you are clumped up, as the more units there are, the more damage it does.

Sand King.png Sand King

Caustic Finale makes Phantasm and Manta illusion deal large damage to CK's team. If Sand King has Scepter, Burrowstrike is good for initiating with CK while he doesn't have Black King Bar. Epicenter instant destroy illusions.

Outworld Devourer.png Outworld Devourer

Outworld Devourer, thought is a squishy target, is also quite good against Chaos Knight. Arcane Orb does a ton of extra damage to illusions, potentially wiping out your entire Phantasm army in a matter seconds. Outworld Devourer players also like to build Shiva's Guard, which is good against Chaos Knight, as it reduces the attack speed of both you and your illusions, while also providing decent armor to the bearer.

Dragon Knight.png Dragon Knight

Dragon Knight has huge amounts of armour thanks to Dragon Blood icon.png Dragon Blood​, which will greatly reduce the damage he takes from you and your Phantasm icon.png Phantasm​ army right clicks. If he's farmed enough, he will also make quick work of your clumped up army thanks to the splash attack of his Elder Dragon Form icon.png Elder Dragon Form​.

Jakiro.png Jakiro

If you choose to Rift any other enemy than Jakiro, you just set yourself up for a perfect Ice Path icon.png Ice Path​ and Macropyre icon.png Macropyre​.

Tidehunter.png Tidehunter

Ravage icon.png Ravage​ will deal colossal amount of damage to your army, as will Anchor Smash icon.png Anchor Smash​ before you considerably tank up. The AOE damage reduction debuff of Anchor Smash, combined with Kraken Shell icon.png Kraken Shell​ allows Tidehunter to shrug off your army in the early to mid game. Consider removing Kraken shell through purchase of a Silver Edge icon.png Silver Edge

Earthshaker.png Earthshaker

Echo Slam icon.png Echo Slam​ will deal colossal amount of damage to your army, as will Fissure icon.png Fissure​ before you considerably tank up. The AOE stuns enabled by Aftershock icon.png Aftershock​ will always slow down your illusions, since they can't have magic immunity. Consider removing Aftershock through purchase of a Silver Edge icon.png Silver Edge

Magnus.png Magnus

Using Reality Rift icon.png Reality Rift​ with your army up sets you up for a Reverse Polarity icon.png Reverse Polarity​. Though its damage is very moderate, he will follow with a Shockwave icon.png Shockwave​ and a Skewer icon.png Skewer​. Combined with any melee carry, the cleave provided by Empower icon.png Empower​ will crush your illusions for the entire game, provided he can get a good RP off.

Ember Spirit.png Ember Spirit

Although Ember Spirit will die in an instant, especially versus a CK, if you manage to catch him out, his Sleight of Fist icon.png Sleight of Fist​ can potentially kill all your army at once, while dealing extra damage to your team if he has a Battle Fury icon.png Battle Fury or two.

Sven.png Sven

Sven's cast time is way better than CK, so if you both run at each other, odds are he will get his Storm Hammer icon.png Storm Hammer​ off first, also stunning your phantasm army if you clumped up. Sven also provides huge amount of armour to your team with Warcry icon.png Warcry​. And Sven can obviously cleave through your army with Great Cleave icon.png Great Cleave​, which is especially effective since Ck has only average armour himself

Pugna.png Pugna

Equipped with an Aghanim's Scepter icon.png Aghanim's Scepter, Pugna can Life Drain icon.png Life Drain​ all your illusions pretty quickly. If he's really good, he can also protect whoever you choose to Reality Rift icon.png Reality Rift​ with Decrepify icon.png Decrepify​.

Lion.png Lion

Like Pugna, Lion can get rid of your army pretty quickly (though not as fast) with Mana Drain icon.png Mana Drain​ and Hex (Lion) icon.png Hex​, perhaps even an upgraded Finger of Death icon.png Finger of Death​. If he's not stunned when you Rift him, there's a chance he will accidentally stun you and your army with Earth Spike icon.png Earth Spike​.

Winter Wyvern.png Winter Wyvern

Like Pugna, Auroth can protect whomever you choose to Rift with the undispellable Cold Embrace icon.png Cold Embrace​. A good Winter's Curse icon.png Winter's Curse​ can spell doom for you or an ally as you hit it with your own army.

Others

Any hero with built-in evasion is at least half decent since CK does not like to build Monkey King Bar icon.png Monkey King Bar. Be careful not to focus too much on evasion as you may force him to get it eventually, countering your own strategy. Although you need AOE to deal with CK, CK has no AOE of his own, making any kind of summons and illusions rather good versus him. A Manta Style icon.png Manta Style may cause him to waste a Reality Rift icon.png Reality Rift​ on an illusion. If CK has become too strong to fight through, consider split-pushing as he has little mobility besides his high movement speed. In these scenarios however, be careful not to lose your base solely against his Phantasm icon.png Phantasm​ army as he can leave it behind while teleporting back to protect his own.

Items

Shiva's Guard icon.png Shiva's Guard will considerably reduce the DPS of your illusions, both through attack speed loss and extra armour, while causing 400 damage to them. Don't rely too much on armour however as a farmed CK will always have enough physical DPS to go through any layer. Any item that requires a Talisman of Evasion icon.png Talisman of Evasion is at least half decent since CK does not like to build Monkey King Bar icon.png Monkey King Bar. Ghost Scepter icon.png Ghost Scepter will provide a good tool versus his army. Bad CK players will often choose to wait it our since you could be surrounded by the army, instead of switching targets.

Good against...

With a potential 4 second stun (on a low 10 second cooldown) and the highest physical DPS in the game, CK can be good against everything. Your problem will be to actually get the stun off and not be immediately focused by all the enemy team. Undying.png Undying

Undying needs time to build up strength with Decay icon.png Decay​, but he cannot steal strength from your illusions, and no amount of HP will keep him safe for long versus a well-farmed CK.

Silencer.png Silencer

CK naturally builds a Manta Style icon.png Manta Style to purge off Global Silence icon.png Global Silence​, and he can always use Phantasm before the fight begins.

Lone Druid.png Lone Druid

You can always use Reality Rift icon.png Reality Rift​ to get behind the Summon Spirit Bear icon.png Summon Spirit Bear​ and attack the hero. Also the spirit bear will die quickly to your right clicks in the late game, possibly making the opponent afraid to split push with his bear.

Techies.png Techies

Phantasm Illusions can be used to push towers if you are afraid that Techies has lots of mines around. The Techies player might use up their Remote Mines, either accidentally by assuming the real hero is among the illusions, or are forced to do so to stop the push. Your team can then safely push knowing that most, if not all the Remote Mines are used up. The illusions can also remove all Land Mines from an area since the mines are triggered by any unit that walks near it.

Bounty Hunter.png Bounty Hunter

Phantasm or Manta Style purges Track. Bounty Hunter can't fight with many heroes so his illusions can make BH has wrong Track. Reality Rift may kill BH in a hit until he is clever enough to buy Black King Bar or Linken's Sphere.

Others

Any hero that wishes to man-fight the enemy carry 1v1, for example Lifestealer icon.png Lifestealer​, Ursa icon.png Ursa​ or Night Stalker icon.png Night Stalker​. At equal farm levels, you cannot man fight through Phantasm icon.png Phantasm​. A slight exception goes to Troll Warlord icon.png Troll Warlord​ as the AOE miss chance from Whirling Axes (Melee) icon.png Whirling Axes (Melee)​ may allow him to man fight your entire army before you get a Monkey King Bar icon.png Monkey King Bar. Any hero that has little AOE to deal with your Phantasm icon.png Phantasm​, and that don't want to waste a precious spell on an illusion. Doom icon.png Doom​, Beastmaster icon.png Beastmaster​, Pudge icon.png Pudge​ to name a few. Squishy heros are also easy pickings for CK, as a Reality Rift into his army of illsuions will almost insta-kill such heros. Examples of such heros includeDrow Ranger icon.png Drow Ranger​, Bane icon.png Bane​, Necrophos icon.png Necrophos​ to name a couple more that fill different roles.

Works well with... Keeper of the Light.png Keeper of the Light

Although they are opposites lore-wise, KotL is arguably CK's best lane partner. Initiate with Mana Leak icon.png Mana Leak​. Either the opponent will run away and be out of mana, in which case you can just harass them with right clicks with little fear of retaliation, or CK can follow up with Reality Rift icon.png Reality Rift​, removing at least a bit of his mana anyway. Chakra Magic icon.png Chakra Magic​ solves all of CK's mana problems, enabling him to spam Chaos Bolt icon.png Chaos Bolt​, which can serve as a good set-up for a charged up Illuminate icon.png Illuminate​. Equipped with an Aghanim's Scepter icon.png Aghanim's Scepter, the heal from Illuminate icon.png Illuminate​ during day time will help keep the Phantasm icon.png Phantasm​ army alive while it sieges a tower.

Crystal Maiden.png Crystal Maiden

Similar to KotL, CM's Arcane Aura icon.png Arcane Aura​ helps CK survive sustain in the early game, and the cost and low cds of his spells ensures the aura stays relevant late game. Frostbite icon.png Frostbite​ and Crystal Nova icon.png Crystal Nova​ provide a decent set-up for CK's spells in lane. A 4 second Chaos Bolt icon.png Chaos Bolt​ stun goes a long way to get a half decent Freezing Field icon.png Freezing Field​ going.

Huskar.png Huskar

The enemy team will have to be very well coordinated to deal with CK's army and an angry Huskar, as they have opposite weaknesses. CK is dealt with mostly with AOE magical damage, while you need strong single-target physical or pure damage to go through Huskar's Berserker's Blood icon.png Berserker's Blood​

Shadow Demon.png Shadow Demon

His Disruption icon.png Disruption​ will create two extra illusions, almost as strong as your own Phantasm, to help you take down enemies and towers alike. It's also a good set-up to get up close and personal with slippery targets like Weaver icon.png Weaver​ who could otherwise easily dodge your stun.

Unknown Hero.png Unknown Hero

Reason

Others

Any armor reduction considerably boosts CK's DPS, especially AOE abilities since a single target can die almost instantly anyway versus CK. Wave of Terror icon.png Wave of Terror​ or Acid Spray icon.png Acid Spray​ to name a couple. Any hero that can make good use of Chaos Bolt icon.png Chaos Bolt​'s stun. Mystic Flare icon.png Mystic Flare​ and Sun Strike icon.png Sun Strike​ to name a couple more. Entry

Chaos Knight/Responses

Killing a specific enemy 25% chance

Play Chen Omniknight I send you to your final redemption. Play Omniknight What true knight has no horse? Play Omniknight Had you a horse, this might have been a fair fight. Play Omniknight A knight on foot is no knight at all. Play Omniknight He who stood for the Light now lies in his grave. Play Omniknight Omni Knight, my second most hunted prey. Play Dragon Knight A knight like none I've seen before. Play Dragon Knight A knight worthy of his armor. Play Keeper of the Light Long have I hunted you, Ezalor. Play Keeper of the Light The universe has no place for a rogue Fundamental. Play Brewmaster Hem, the besotted one dies. Play Brewmaster I spill your keg, and split your head. Play Brewmaster Defeat is a bitter brew, is it not? Play Doom We were not so different, you and I.   Play Doom So dies another agent of chaos.

20% chance

Play Io Morphling I would trample your bones to dust, if you had any. Play Omniknight Where is your Omniscient One now? Play Keeper of the Light The Light is lost from this plane. Play Keeper of the Light I'll see you purged from every plane.

15% chance

Play Sand King Wraith King Knight takes king. Play Broodmother Sand King Weaver I would trample your bones to dust, if you had any. Play Mirana Luna You call that a horse? Play Mirana Luna That is an ugly horse you ride. Play Gyrocopter What pitiful contraption was that? Play Batrider You taught your horse to fly?

5% chance

Play Dragon Knight I consign you to dust. Play Dragon Knight You did need a steed, didn't you? Play Dragon Knight You died well. Play Keeper of the Light My antithesis rides no more. Play Keeper of the Light Aha, come back, and I shall kill you again. Play Keeper of the Light Your light is snuffed out. Play Keeper of the Light The light goes out from your eyes.

First Blood

Play First blood, hehehahahah. Play How quickly chaos spreads.

Meeting an ally

During earlygame, within 1000 radius

Play Batrider r Your flying horse is…quite impressive. Play Keeper of the Light r Ride with me, brother. Play Centaur Warrunner r Join me in battle. Play Tidehunter r Ah, Tidehunter, can I offer you a seabiscuit? Play Troll Warlord r Your reputation precedes you.

Role: 	Carry Carry / Disabler Disabler / Durable Durable / Pusher Pusher / Initiator Initiator

Chaos Knight is a Fundamental, a force of the universe created when Elder Titan icon.png Elder Titan​ caused divided the world during the Schism.[1] Like other Fundamentals, Chaos Knight returns to the Fundamental Plane when he dies.[2] According to Omniknight icon.png Omniknight​, the Omniscience can see all of Chaos Knight, including versions of him from other planes.

Friendships and rivalries

Allies meeting Chaos Knight

Play Arc Warden r The aid of a Fundamental is most welcome. Play Centaur Warrunner r Come my four-legged friend. Play Centaur Warrunner r Come, Chaos Knight. Play Elder Titan r Ride with me, o Knight Fundamental. Play Elder Titan r Chaos Knight, a strong force you are. Play Enigma r Chaos Knight: the strongest of us all. Play Enigma r The Fundamentals shall win this day. Play Io r Boop Play Keeper of the Light r I'll expect you to be on your best behavior, Chaos Knight. Play Play Legion Commander r I like your mount. Play Omniknight r It's good to see all of you, Chaos Knight. Play Phantom Lancer r Chaos Knight: let's show them the meaning of stampede. Play Play Terrorblade r Chaos Knight, let's ride them down. Play Terrorblade u Chaos Knight, let's ride them down. Play Wraith King r I dub thee Chaos Knight! How's that for a name? Not bad, eh?

Enemies killing Chaos Knight

Play Arc Warden May your disunity end with you. Play Brewmaster That knocked you off your high horse. Play Brewmaster I'll use your helmet for a chalice. Play Brewmaster I used to like horses. Play Bristleback Knocked you off your high horse, didn't I?   Play Bristleback So, you can beat a dead horse. Play Centaur Warrunner You haven't earned those hooves. Play Centaur Warrunner Your free ride is over. Play Disruptor Flogging a dead horseman. Play Earth Spirit You were a force to be reckoned with. Play Earth Spirit Go toward the light, Chaos Knight. Play Elder Titan Return to Unity, old friend. Play Elder Titan A strong force you were, but no match for your Elder. Play Ember Spirit Discipline always conquers chaos. Play Enigma Your strength could not save you. Play Enigma Chaos Knight: so limited by uncertainty. Play Enigma Even the strong may die. Play Enigma So ends another Fundamental. Play Enigma A Fundamental dies. Play Enigma So dies a Fundamental of the universe. Play Enigma Your armor crumples. Play Keeper of the Light Out of Chaos, order is imposed. Play Keeper of the Light And chaos fled! Play Keeper of the Light Chaos put to rights. Play Keeper of the Light Order once more restored. Play Keeper of the Light You'll not threaten the light, Chaos Knight. Play Keeper of the Light Not while I am keeper of the light! Play Luna I'll have your trophies. Play Mirana Sagan has been eyeing your mount all day. Play Omniknight The Omniscience sees all of you, Chaos Knight. Play Phantom Lancer From one stampede to another: give it up. Play Sven Curse you and the horse you rode in on. Play Sven There's enough chaos in this world already. Play Sven You call yourself a knight? Tchuh. Play Sven I guess they let just anyone be a knight these days. Play Timbersaw Not so tough without your friends, are you?

Others

Play Oracle r Beware the knight who commandingly demands: do you even rift? Play Play Legion Commander I will tear you from your saddle!

Chaos Knight Associated with Heroes 	Io icon.png Io​ Keeper of the Light icon.png Keeper of the Light​ Enigma icon.png Enigma​ Elder Titan icon.png Elder Titan​ Places 	Fundamental Plane Gods 	Fundamentals Characters 	Armageddon

This is a list of cosmetic items that reflects Chaos Knight icon.png Chaos Knight​'s design aesthetics. For items that are meant to be worn by the hero, see Equipment.

HUD Skins Stone Ruin Stone Ruin Cursor Packs DAC 2015 Chaos Knight Cursor Pack DAC 2015 Chaos Knight Cursor Pack

Loading Screens Beneath the War Moon Beneath the War Moon Champion of Discord Loading Screen Champion of Discord Loading Screen Charge of the Baleful Reign Loading Screen Charge of the Baleful Reign Loading Screen Mini Heroes Loading Screen Mini Heroes Loading Screen Monument Monument Oni Knight the Dark Conqueror Loading Screen Oni Knight the Dark Conqueror Loading Screen

if u can play CK coz ur mana, try these item build : 1. power threads 2. armlet of mordiggian 3. crystalis 4. helm of dominator 5. complete the daedalus 6. soul boost 7. complete the satanic for lifesteal if u turn on the armlet it can reduce ur hp 8. complete the octarine orb coz it can restore mana as well 9. last item is MANTA Style coz CK need more clone

so u can GGWP EZ enemy if u follow my step