User:Leo.Math/Books/Soft Computation

to be continued

 * Soft computing
 * Soft science


 * Notions
 * Euclidean space
 * Computational complexity theory
 * Optimization (mathematics)
 * Optimization (computer science)
 * Global optimization
 * Local search (optimization)
 * Local optimum
 * Parameter space
 * Search space
 * Distance matrix
 * Adjacency matrix
 * Incidence matrix
 * Maxima and minima
 * Markov chain
 * Turing completeness
 * Fuzzy control system
 * Collective intelligence
 * Emergence
 * Flocking (behavior)
 * Artificial neural network
 * Type-2 fuzzy sets and systems
 * Rough set
 * Facility location
 * Thermodynamic equilibrium


 * Paradigms
 * Simulated annealing
 * Metaheuristic
 * Swarm intelligence
 * Crowd simulation
 * Swarm robotics
 * Cellular automaton
 * Evolutionary computation
 * Neural network
 * Chaos theory
 * Bayesian network
 * Fuzzy logic
 * Support vector machine
 * Multi-agent system
 * Control theory
 * Computational fluid dynamics
 * IOSO
 * Differential evolution
 * Expert system
 * Quantum annealing


 * Graph Theory
 * Graph theory
 * Graph drawing
 * Graph (data structure)
 * Spectral graph theory
 * Graph cuts in computer vision
 * Graph partition
 * Graph coloring


 * Methods
 * Tabu search
 * Brute-force search
 * Reactive search
 * Adaptive simulated annealing
 * Evolutionary algorithm
 * Conjugate gradient method
 * Sequential quadratic programming
 * Gradient descent
 * Newton's method
 * Bees algorithm
 * Genetic algorithm
 * Memetic algorithm
 * Cross-entropy method
 * Guided Local Search
 * Greedy randomized adaptive search procedure
 * Estimation of distribution algorithm
 * AgentSheets


 * Problems
 * Travelling salesman problem
 * Particle swarm optimization
 * Combinatorial optimization
 * Ant colony optimization
 * Automatic label placement
 * Labeling (map design)
 * Multidisciplinary design optimization
 * Repulsive particle swarm optimization
 * Set cover problem
 * Quadratic assignment problem
 * Independent set problem
 * Bin packing problem
 * Generalized assignment problem
 * Place and route
 * Motion planning
 * Pattern recognition
 * Single machine scheduling