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Esprot education is the new field of study, which is intersection between Esport and education. As a new filed of eductaion, esport education is fosters the professional gamers, who are expected to compete in professional gaming matches.

History
Esport education has a short history. E-sports industry has developed into an estimated $ 906 million industry, with recruiters, coaches and specialized arena. Nearly 200 American universities each year to provide about $ 15 million in scholarships for e-sports elite, university teams can get millions of dollars in tournament prize money Although large Esports tournaments were founded before the 21st century, the Main development time is the twenty years. he number of players increases, and the amount of games increases year by year. As early as 1998, there were 9 competitive e-sports competitions or events. In 2018, this has increased dramatically to 3,404; in the 20 years it has grown by an astonishing 37,722%. In 1998, the total prize money/revenue for competitive e-sports competitions was $131,700. Fast forward to 2018, this figure has increased to an astonishing $151,229,517. A substantial increase of 151,097,817 US dollars highlights the development of professional e-sports during the 20 years. Due to the Esports rapid development and demand with the professional players. Esport education this new filed of education was born. College students, 51% of people think that e-sports athlete to become a viable career choice. 2018 League World Championships attracted more viewers than the Super Bowl and NCAA Final Four League In 2014, Robert Morris University introduce an esports varsity program. It is the first university introduce the esport varsity program and recruiting professional players to set up the team. In 2018, university of California Irvine create the first Esports Arena unique investment made. 3,500 square feet and 72 top computers. In 2018, Full Sail University of Florida announced plans a $ 6 million, covers an area of 11,200 square feet of e-sports facilities.

Education concept
E-sports education is similar to competitive sports education, but different from traditional sports players, the age of e-sports players tends to be menopause, and the peak period of players may be around 18 to 20 years old. It is very important to balance the time of study and training. Required certain skills and traditional sports e-sports need the same skills, such as strategic thinking, learning cooperation and a strong individual effort. High-intensity training will lead players have eyes, shoulder and hand injuries, affecting the health of players. Therefore, coaches and other team members will need to create a good environment, and science schedule. For example, some professional clubs in the League of Legends employ physical therapists and team doctors to ensure the health of the players. Therefore, e-sports education, at the same time improve the competitive level of professional players also need to protect the health of player.

Organization
At present, the e-sports education in the West is mainly for the universities to recruit various professional players to give support to the venue equipment to set up the team to participate in the various university leagues, and the players can get scholarships and league bonuses from various universities as incentives. For example, in 2019, Queensland University of Technology has become Australia's first officially accredited e-sports program and the first dedicated campus gaming arena. In addition, Queensland University of Technology has established a $50,000 scholarship to recruit professional players and offers a bachelor's degree in e-sports. On the other hand, in Eastern countries such as China, e-sports education is mainly a youth training camp set up by various well-known clubs to select talents and storage talents. After layer selection and training, select elites to transport to the world's top teams. For example, China's well-known e-sports clubs RMG, EDG, OMG. These clubs have scored in the world competitions of various e-sports events. However, compared with e-sports education in Western universities, e-sports youth training camps often face teenage, and premature entry into youth training camps will affect the academic development of young people. Therefore, it has been controversial in society.

Employment direction
After graduation, students will become professional game; they can choose a different career path, such as LOL, DOTA2, CS according to different types of games: GO and so on. Students need to add related games and club teams to participate in multiplayer game; this club and tournament prize money will be provided from wages and bonuses to gamers. In addition, if a player fame by outstanding performance in the game, they may receive a contract spokesperson of various brands. After retirement, they can also become a member of the Board of Directors, in order to generate revenue. Tournament bonuses and prizes for the success of e-sports industry players to provide highlights its growing popularity, the competition has become one of the world's richest sports stars. However, the life of a professional gamer even more than the life of a professional football or baseball players short - usually from 19 to 25 years old. In addition，there are also many other professions that do not involve competition in e-sports, such as professional game hosts or commentators, team coaches, journalists, team operations managers, team planners, and brand image designers.