User:Leonek689/sandbox

= Article evaluation: English Studies =


 * Is everything in the article relevant to the article topic? Is there anything that distracted you?                                                                                                                             "A major in English opens a variety of career opportunities for college graduates entering the job market. Since students who graduate with an English degree are trained to ask probing questions about large bodies of texts and then to formulate, analyze, and answer those questions in coherent, persuasive prose—skills vital to any number of careers—English majors have much to choose from after graduation. "  Personally, when reading this, I don't fully understand the need for the section "English majors have much to choose from after graduation". First, it is an opinion. Second, it pointless to the subject.
 * Is the article neutral? Are there any claims, or frames, that appear heavily biased toward a particular position?                                                                                        It is a pretty neutral web page. I don't see any phrase that illuminate an insane amount of biased opinion or framework.
 * Are there viewpoints that are over-represented, or underrepresented?                                                                                                                                               Yes, when I was reading the web page, I noticed how the English major section is very underrepresented with information. There is about 4-7 sentences compare to the history section which is over 20 sentences.
 * Check a few citations. Do the links work? Does the source support the claims in the article?                                                                                                                               Since 2000, there have been more and more questions about the specific function of English departments at the contemporary U.S. college and university.[by whom?]                                                                             Citation doesn't travel anywhere, I am assuming its either any opinion or an just a missing site. Also, it would have been helpful to understand more statics behind the questions people have behind the function. It seems a little bias and almost devaluing the education field.
 * Is each fact referenced with an appropriate, reliable reference? Where does the information come from? Are these neutral sources? If biased, is that bias noted?  The absence of a clearly defined disciplinary identity and the increasingly utilitarian goals in U.S. society present a challenge to those academic units still mostly focusing on the printed book and the traditional division in historical periods and national literatures, and neglecting allegedly non-theoretical areas such as professional writing, composition, and multimodal communication.  This is a site from a blog which is not a appropriate, reliable source of informational research.  Also, this site is missing the date of when it was published.
 * Is any information out of date? Is anything missing that could be added?                                                                                                                                           The English major rose into prominence in American colleges shortly after the introduction of the electives system[when?]. This phrase is out of date.
 * Check out the Talk page of the article. What kinds of conversations, if any, are going on behind the scenes about how to represent this topic? Unfortunately. there is a ton of negative conversation towards this article. Many of people state how it needs revising and that overall it is a very week article. When reading it there was very poor transitions among sentences and even sections.
 * How is the article rated? Is it a part of any WikiProjects?                                                                                                                                                                        I am unable to find the article's rating but from the conversations I witnessed not the best article. It does lack a ton of information. On the other hand, this article is invested in the WikiProject of Literature.
 * How does the way Wikipedia discusses this topic differ from the way we've talked about it in class?                                                                                                   The way this topic was discussed in the article was more focusing on the history of English and the style of English. When approaching it, I had the idea that the article would point out more of the learning qualification one needs to study English.

= Practice citation and edit = ''“Land, water and vegetation are just that dependent on one another. Without these three primary elements in natural balance, we can have neither fish nor game, wild flowers nor trees, labor nor capital, nor sustaining habitat for humans.”'' - Jay Norwood Darling - Added onto his page. Website: https://www.dingdarlingsociety.org/articles/our-namesake

= Potential Articles For Project =


 * Pearl Harbor - I want to add more information in the section of post world war II. (I find pearl harbor extremely interesting. I visit pearl harbor about 2 years ago and it was just humbling.)


 * Holocaust and Genocide Studies - This page lacks a bunch of information. I would love to add to all sections of this page.
 * Hawaii Academy of Arts and Sciences - Growing this page: I have friends in Hawaii who encouraged me about looking into the colleges around their area. It has always been something that has been on my mind. Maybe researching this page will help me make my decision.
 * University of St. Francis - Since I am looking into Recreational Therapy as my major. This college has such an amazing program for it. I would love to add some research to this page. It looks like it doesn't have a ton of research. (Also, it states at the top of the article that this article contains many issues within the article.)
 * Chia seed - A food that I utilize everyday and has experience the wonders of health benefits within. I would like to add more to the history and research aspect of the article.
 * Aromatherapy - Even though this article has over 30 sources, I would love to add to the history or theory section to it.
 * Essential oil - Again, a ton of information but super interesting. With essential oils, the addition to the article are endless. I got into a car crash a couple years ago and struggle with neck pain and ever since I started to use essential oils I have been healed and recovered from the pain I suffered with.
 * Eucalyptus oil - The one oil that helped me recovery. Again, over 30 sources but health benefits are endless.
 * Highlighter (cosmetics) - A trendy technique of modern makeup, lack of information on the article.
 * Video game addiction - Might be a very good source because there are a bunch of studies on this topic. ( Researchers and professional doctors)
 * Serious game - more than just pure entertainment


 * Video game rehabilitation - THIS IS THE ONE!!!!!!!!!!

= Beginning of source hunting & future plans for this project = '''Write a few sentences about what you plan to contribute to the selected article. (Goal/Focus of your project)'''


 * I decided to invest in the article Video Game Rehabilitation which contained various content gaps and incited sources. One of the areas that sparked my attention was the Rehabilitation through gaming vs. regular methods. This section lack information about the details. Another area I want to invest in would be the result section where I could add about the positive and negative results that one patient might face when recovering with video game rehabilitation. I want to add different studies of results that appear when utilizing video games in the recovery - cancer patients, cerebral palsy children, and even mentally ill people. People are impacted by the same thing in various ways so it would be very interesting to dissect it and gather some research that will help another person who would view this article.

'''Start compiling a list of relevant, reliable books, journal articles, or other sources. Post that bibliography to the talk page of the article you'll be working on, and in your sandbox. Make sure to check in on the Talk page to see if anyone has advice on your bibliography.'''

Potential source options

·      Role of Video Games in Cerebral Palsy

·      Game therapy: serious video games can help children with cerebral palsy

·      Video games that help children in rehabilitation

·      The Use and Effect of Video Games Design Theory in The Creation of Game Based for Upper Limb and Stroke Rehabilitation

·      Proceeding of the 3rd European Conference on Design4Health.

·      Electronic Gaming as Pain Distraction

·      A systematic review of active video games on rehabilitative outcomes among older patients

·      Advancing gaming technology in neurological Rehabilitation

·      Use of interactive video game for stroke rehabilitation

·      Video-games and Health Improvement: A Literature Review of Randomized Controlled Trials

·      Video Games and Rehabilitation: Using Design Principles to Enhance Engagement in Physical Therapy.

= Copyright violation and plagiarism =


 * Blog posts and press releases are considered poor sources of reliable information. Why?                                                                                                                           Most of the time blog posts are more opinion based which can be a biased source. Also, it isn't factual information stated by a professional. On the other hand, press releases are usually written by a direct member of the news media that announces something newsworthy which can led to twisted information that isn't actually the truth.
 * What are some reasons you might not want to use a company's website as the main source of information about that company?                                                  With a company's website about that company isn't a reliable source because of course that website is going to state very positive things about that company and not give the actual history or statistics about that company.
 * What is the difference between a copyright violation and plagiarism?                                                                                                                                                 Plagiarism is claiming attribution for a work you did not author or using someone else's work without official attribution which can cause major problems. On the other hand, Copyright infringement is using someone else's work without obtaining their permission. Both of these things are negative actions.
 * What are some good techniques to avoid close paraphrasing and plagiarism?                                                                                                                                                         To avoid close paraphrasing, find various sources and to take notes in your own writing. The Wikipedia quiz encourage us to write in our own words like we are explaining it to a friend (rather than just transcribing the source). Another way to avoid close paraphrasing is to start taking notes about key concepts and not phrases from the source it came from. Searching for the main bullet points to elaborate on it.

= Outline for Video Game Rehabilitation =

·      In the Neurological rehabilitation, I can state about the invention of the Orbit. Neurological is directed towards Cerebral Palsy patients in the medical field. It talks about physical recovery for muscles. (Design4Health)

·      “There is a history of using video games with patients from the early day of gaming in 1980s.” – Video Games in Health Care: Closing the Gap I could insert this in the historical section of the video rehabilitation article.

·      For the negative result section maybe review this article - Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders - The objective of this work was to develop specific game scenarios and evaluate them with a panel of musculoskeletal patients to propose game development and evaluation guidelines. The case study for musculoskeletal disorders on the healthy control and patient groups showed the usefulness of these guidelines and associated games.

·      Again, for the negative section review Perceptions of using videogames in rehabilitation: a dual perspective of people with multiple sclerosis and physiotherapists -, Purpose: Our aim was to describe experiences of using Nintendo Wii Fit™ for balance exercise, from the perspectives of patients with multiple sclerosis (MS) and their physiotherapists (PT).

·       Moblie Phone Application insert Dragon Dictation: – This popular app converts speech to text and can be useful if a patient can speak but not write. Available forfree on the iPhone, iPad, and iPod Touch.

·      Review Stroke patients' experiences with Wii Sports® during inpatient rehabilitation. I would insert this Neurological Rehabilitation. Commercial virtual reality games have been used as adjunct therapy for stroke rehabilitation, mainly after patients have been discharged. The aim of this study was to explore stroke patients' experiences with Wii Sports® as a supplement to conventional occupational therapy in a controlled hospital setting. Result: encompassed patients' experiences with Wii: (i) variety, (ii) engagement, and (iii) obstacles and challenges.

·      In the section Rehabilitation through gaming vs. regular methods, insert a study that will allow the read to grasp evidence in the belief of video game rehabilitation. You could utilize the cancer study you inserted in your research paper. I would paraphrase it so you condense the information. – Electronic gaming as pain distraction. A cancer study that proves that utilizing video games helps the pain level of a patient going through procedures.

= Rough Draft of Your Contribution                                                       = Introduction -

High-tech electronic aids are becoming an intregal part of occupational therapy practice in acute, rehabilitation, and community settings.

The design for video games in rehabilitation is focused on a number of fundamental principles, such as reward, goals, challenge, meaningful play. ‘Meaningful play’ emerges from the relationship between player action and system outcome, apparent to the player through feedback.

History -

Since the early 1980s, there has been evidence in the literature of commercially available video games used for therapeutic purpose for different patients.

In November 2006, the role of the Nintendo Wii gaming system was utilized with patients in rehabilitation.

Rehabilitation through gaming vs. regular methods -

Medical doctors have witnessed cancer patients who utilize video games during procedures have a lower pain tolerance when using an active distraction vs, a passive distraction.

Normal physical rehabilitation routine requires commitment to lengthy periods of difficult exercise which causes the patient to drop out of the therapy routines. On the other hand, rehabilitation through gaming provides the opportunity to address two important areas: accessibility of rehabilitation and patient motivation.

Wii Fit training appears to improve balance. However, physical therapy training on its own or in addition to Wii Fit training appears to improve balance to a greater extent than Wii Fit training alone.

Physical Rehabilitation -

In the physical rehabilitation community, there has been a positive invention of wearable technology which has increase patient’s mobility and independence towards their health journey.

Neurological Rehabilitation -

Aimed towards Cerebral Palsy patients, the invention of the Orbit Gaming System improves patients with hand impairments. The orbit Gaming System contains the results of utilizing both hands to physically trains the patients strength in their hands.

Utilizing Wii Sports in Video Game Rehabilitation benefit the patient’s recovery and provide motivation for alternative leisure actives.

'Wiihabilitation' definition for Wii in rehabiltion.

The invention "The ORBIT"which is a orb-shaped game that incorporates two hands (dominate and the non-dominate), has elevated the recovery of Cerebral Palsy patients.

Mobile Phone Application -

To improve one who has suffered from a stroke, the app called Dragon Dictation converts speech into text which can help patients to work on their speaking abilities instead of writing.

A smartphone-based rehabilitation approach called ARMStrokes was developed that provides real-time support for stroke survivors to complete rehabilitation exercises for upper extremity recovery.

iTherapy, a moblie app, is designed for cognition and language rehabilitation. It allows therapeutic interaction between medical professionals and their patient that increases their recovery journey. Not only does the app keep track of stroke survivor's progress, but it also allows the paitent to send personalized messages when they have meet their current recovery goal. This app is a therapist on the go.

Studies have shown that these types of game systems (apps and haptic devices are effective in the rehabilitation process.

Results -

Stroke patients who insert video games into their routine have seen the results of not only the benefit of engagement but also an increase in their overall health.

Studies have proven that the therapist and patient create a positive relationship during physical rehabilitation.

Wii Fit improves patients that have a knee replacement. It provides the patient balance and postural control, and use the lower extremities.

Patients with Parkinson's disease showed improved performance in activities of daily living after 14 sessions of balance training, with no additional advantages associated with the Wii-based motor and cognitive training.

Video games are beneficial for cognitive and motor skill learning in both rehabilitation science and experimental studies with healthy subjects.

Young children who struggle with Development Disabilities successfully thrive from video game rehabiltion. Not only does it improve visual performance but also motor as well.

Video game-based therapies show promise in helping people recover lost range of motion and motor control.

Gaming rehabilitation has successful in increasing patients' motivation and encouraging full body movement.

Wii gaming in rehab represents a safe, feasible, and potentially effective alternative to facilitate rehabilitation therapy and promote motor recovery after stroke

The advantages of virtual rehabiltion include patient motivation, adaptability and variability based on patient baseline, transparent data storage, online remote data access, economy of scale, reduced medical costs.

Wii gaming improves simple life actives and motor ability.

Aiming towards older women, evidence have shown that when using virtual reality, it increase in balance confidence and decrease rick of falls

For the elderly community, interactive video-game based system exercise on the balance can improve balance after 6 weeks of implementation

Negative Results -

Recent study proves that when incorporating video games into a patient’s therapy routine can increase their chance of developing musculoskeletal.

Some patients reported initial muscle soreness and spasticity in the leg muscles, but also less muscle tension. These bodily symptoms resolved over the intervention period and did not hinder the training.

Video game rehabilitation can be too difficult for patients, they mainly target upper-body gross motor functions, and they lack support for task customization, grading, and quantitative measurements.

The challenges in virtual rehabilitation can result to lack of computer skills on the part of therapists, lack of support infrastructure, expensive equipment (initially), inadequate communication infrastructure, and patient safety concerns.

ADDITIONAL NEW SECTION TO THE ARTICLE (Theories)

In the next 100 years, researchers believe technology will be at the heart of occupational therapy as a fundamental part of human occupation and the human experience. Moving in the future, technology will grow stronger and stronger and will emerge deeply into the occupational career. Video game rehabilitation will take over the occupation career and what it use to be.