User:LinceWorks/sandbox

Twin Souls: The Path of Shadows is an adventure stealth video game of that was originally developed by LinceWorks.

The game depicts a dark journey in which you take the role of a dead warrior who comes back to life summoned by a mysterious girl to fulfill one last mission: to rescue her from a sacred fortress.

Plot
The main character, as the anti-hero of the story, are given the power of ‘shadow control’. You can blend yourself with the shadows to stay hidden, move instantly between shadows,and use them to hide dead bodies among other things.

You wake up with no memories of your past life. The world shown before you is inhabited by magic users, spirits and religious factions. In your journey you’ll get clues about your past life and the mysterious girl from different characters and places. The scenario and architecture bear the mark of past battles and historical events, and will unveil further information to inquisitive players.

During the game, you will meet characters trying to stop you by any means necessary. Your enemies are not helpless; in the same way that you can shape darkness, they can shape light. Your foes can cast magical light sources, shoot incendiary arrows or impede your movement destroying shadows.

Twin Souls takes you through eerie graveyards, silent forests, a dead city and a decaying temple.You’ll have to sneak your way around these scenarios, assassinate your enemies from the shadows, fall on them from the heights or make them kill each other using fear tactics.

As the game advances, the player will find certain items and places. Through them, the player will learn who this mysterious girl is, unveiling the secrets lost in his forgotten memories, and find out how their fates are linked.

Gameplay
The game perspective is third-person. There are numerous items to help the ninja on his/her mission, but unlockable items can be acquired if the player gets a "Grand Master" rating at the end of the level by being as stealthy as possible. Items and controls vary from game to game, but the gameplay is essentially the same throughout with the exception of Tenchu: Shadow Assassins. Stealth is a very important element in the game, where players have to duck, crouch, and hide behind walls to avoid detection. Enemies can be killed with one manoeuvre by using Stealth Kills, and a player can avoid detection by using the Ki meter. The larger the number, the closer the player's position to an enemy. If a player is spotted, the Ki meter will turn red, the enemy will alert everyone in the area, and the player is forced to fight hand-to-hand or hide somewhere until the enemies give up their search and resume their patrol routes (similar to Metal Gear Solid ' s "Soliton Radar").

Characters
The main characters of the Tenchu series are Rikimaru, Ayame, Rin and Tesshu. Rikimaru is a tall, silver-haired ninja with a single ninjato named "Izayoi" and a scar over his right eye. He is physically stronger than Ayame and Rin but relatively slower. Ayame is a kunoichi or female ninja who wears standard ninja clothes with her midriff exposed. She carries a pair of kodachi. She is faster and could perform more combos than Rikimaru and Tesshu, but is weaker than them. Rin is a young kunoichi short-haired brunette who carries a large Natsume katana. Despide carrying such weapon she prefers to use hand to hand attacks, Rin uses fast combos like Ayame. Tesshu is a vigilante who wears blue monk clothes who fights bare-handed with acupuncture needles, he is strong like Rikimaru but slower than Rin and Ayame.

Series
Activision purchased the rights to this game from Sony Music Entertainment, who originally published the game in Japan. However, Activision sold the rights to the Japanese game publisher From Software in 2004. From Software's rights agreement does not include games previously published by Activision. From Software licensed distribution of Fatal Shadows to Sega. Tenchu Z was the only game in the series published by From Software worldwide.

There is an additional Japan-exclusive release for Tenchu on the PlayStation. One hundred of the best competing levels designed with the level editor of Tenchu: Shinobi Gaisen (an expanded version of Tenchu re-released in Japan) were put together to form a stand-alone, non-story based expansion set called Tenchu: Shinobi Hyakusen. The engine and game fundamentals remained unchanged. Shinobi Hyakusen is famous for the hardest level settings among Tenchu fans, especially because of the tight time limits and the overall lack of the items, excluding the caltrops and the throwing stars. No North American or European versions were released however.

Several games were also ported to mobile phones with graphic changes. These include Tenchu: Ayame's Tale 3D which was released for the Sony Ericsson mobile phone series and Tenchu: Wrath of Heaven by TKO-Software and Digital Bridges which was released for mobile phones in 2005, although it used two-dimensional graphics. A stage play adaptation Tenchu Butai was performed in 2014.