User:Lizsez/sandbox/DigitalPedagogy

Digital Pedagogy

Current “Critical Digital Pedagogy” section (Digital pedagogy)

"Based on theories stemming from Critical Race Theory, Feminist Theory, Liberation Theory and other philosophical approaches that address how understanding power structures is essential to the dismantling of oppression, Critical Digital Pedagogy follows the ethics of acknowledging no information, knowledge, learning or teaching is ever neutral of political meaning. Reflective dialogue is a key component of a critical consciousness-raising, a liberatory praxis attributed to Paulo Freire, in learning so that the learning process itself is a praxis of liberation. Critical Digital Pedagogy integrates a second-order, meta-level analysis as part of teaching and learning about or through the use of web-based tools, digital platforms and other forms of technology. As a method or resistance against oppression, Critical Digital Pedagogy seeks to engage individuals in collaborative practices, is inclusive of voices across social-political identities, and situates itself outside boundaries of traditional education, which is considered to be based on a banking model of teaching.[14]"

To be added to the Talk Page for Digital Pedagogy:

We propose making the following changes to the section on Critical Digital Pedagogy:


 * Copyediting changes
 * Clarifying sentence structure
 * Additional citations for Freire’s Pedagogy of the Oppressed (1970) or a link to the article on this book (https://en.wikipedia.org/wiki/Pedagogy_of_the_Oppressed)
 * Additional citations or links to Donna Haraway

We propose adding a section on Digital Pedagogy in Higher Education drawing on work:


 * Steven Brier
 * Henry Jenkins
 * Roy Pea
 * danah boyd
 * Jesse Stommel? (Already mentions the journal he co-founded)

Changes to make in “See also” section:


 * Links to Informatics (Bowker, Star on Classification; Bruno Latour, Serras on Actor-Network Theory)

Possible addition: Links or section on video games


 * Links to James Gee “What Video Games Have to Teach Us About Learning and Literacy?” (2007)
 * Plass, Homer, and Kinzer (2015) DOI: 10.1080/00461520.2015.1122533