User:Lmatt1025/Video game music

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Early digital synthesis and sampling

Another important FM synth composer was the late Ryu Umemoto, who composed music for many visual novels and shoot 'em ups during the 1990s...'''The use of sampling in video game music was made possible by the decline in cost of memory. This trend started on the Amiga which was made possible by cheap diskettes.'''

'''The SNES's popularity was restricted to areas with NTSC television. This was due to the frame rate differences in regions that used PAL broadcast equipment. Many SNES titles that were released in NTSC regions were never ported to run in PAL regions.''' This showed a divergence in popular video game music between PAL and NTSC countries that still shows to this day. This divergence would be lessened as the fifth generation of home consoles launched globally, and as Commodore began to take a back seat to general-purpose PCs and Macs for developing and gaming.

Video Game Music Education

The main goal of music in video games is immersion. Here, immersion means that you are transported into a mediated reality, which would be the video game.

As the cost of magnetic memory declined in the form of  diskettes , the evolution of video game music on the  Amiga , and some years later game music development in general, shifted to  sampling  in some form. It took some years before Amiga game designers learned to wholly use digitized sound effects in music (an early exception case was the title music of text adventure game The Pawn, 1986). By this time, computer and game music had already begun to form its own identity, and thus many music makers intentionally tried to produce music that sounded like that heard on the Commodore 64 and NES, which resulted in the chiptune genre.

Pre-recorded and streaming music

Both using new music streams made specifically for the game, and using previously released/recorded music streams are common approaches for developing sound tracks to this day. It is common for X-games sports-based video games to come with some popular artists recent releases (SSX, Tony Hawk, Initial D), as well as any game with heavy cultural demographic theme that has tie-in to music (Need For Speed: Underground, Gran Turismo, and Grand Theft Auto). Sometimes a hybrid of the two are used, such as in Dance Dance Revolution.

Many sports game titles like Madden, NBA 2k, and FIFA use popular and underground songs in their soundtrack to give their menus atmosphere. The phrase "FIFA song" has become popular in recent years, it describes a song (often not American) that is upbeat and has lots of rhythm. The inclusion on the FIFA soundtrack has given many artists exposure that helped launch their music careers.