User:Lockdowne

Xcr Game

Algorithms
Experience = (Level)^3
 * Level = current level your architect

Experience Gained = ((Base Experience * Level) * Owned * FinalBlow) / 7
 * Base Experience = Fixed number for all architect
 * Level = Current level of enemy architect
 * Owned= If you are battling a trainer
 * Value of 1 for non trainer battle
 * Value of 1.25 for trainer battle
 * Final Blow = If your architect killed the enemy
 * Value of 1.05 if true
 * Value of 1 if false

Health = (RawHP * ClassHPMultiplier) / 1638400
 * RawHP = Base number for health
 * ClassHPMultiplier = Constant number from specific class

Speed = (RawSP * ClassSPMultiplier) / 1638400
 * RawSP = Base number for speed
 * ClassHSMultiplier = Constant number from specific class

Physical Attack = (RawPA * ClassHPAMultiplier) / 1638400
 * RawPA = Base number for physical attack
 * ClassPAMultiplier = Constant number from specific class

Special Attack = (RawSA * ClassSAMultiplier) / 1638400
 * RawSA = Base number for special attack
 * ClassSAMultiplier = Constant number from specific class

Growth = (CurrentRawValue/(C + Level));
 * CurrentRawValue = RawValue of your architect
 * C = Constant value from current job
 * Level = current architect level

Fire

 * Strong against Forest
 * Weak against Water

Forest

 * Strong against Earth
 * Weak against Fire

Earth

 * Strong against Wind
 * Weak against Forest

Wind

 * Strong against Lightning
 * Weak against Earth

Lightning

 * Strong against Water
 * Weak against Wind

Water

 * Strong against Fire
 * Weak against Lightning

Description
The job system is created to give the user a lot of customization and variety in the game play.

Jobs
There are total of seven jobs. Each job has unique abilities and customization for the player to encounter.

Move List
Claw
 * Level 1
 * Attack Dmg: x

Pounce
 * Level 2
 * Attack Dmg: x

Swift
 * Level 4
 * Raise speed by: x

Skittish
 * Level 6
 * Gain Counter attack

Rage Cry
 * Level 9
 * Deal double damage with 50% chance of hitting

Move List
Stalk
 * Level 1
 * Lose a turn and do 2.25x

Spear
 * Level 3
 * Physical attack
 * Attack dmg: x

Howl
 * Level 4
 * Defense bonus by: x

Cut Throat
 * Level 6
 * Attack damage: x
 * 25% chance of bleed

//TODO: Add leech

Fierce Rampage
 * Level 10
 * Attack all enemies
 * Attack Damage: x

Veil
 * Level 11
 * Evade bonus: x

Demoralizing strike
 * Level 15
 * Attack all enemies
 * Lowers enemies defense by: x

Move List
Breath
 * Level 2
 * Special Attack Damage: x

Quill Strike
 * Level 4
 * Special Attack Damage: x
 * 25% Chance of Blind

Endemic Plague
 * Level 7
 * Lowers target enemies special attack
 * Lowers target enemies special defense

Enshrouding Breath
 * Level 8
 * Physical Attack on all enemies: x

Dismay
 * Level 10
 * Special Attack Damage: x
 * Lowers target enemies special defense

Flare
 * Level 13
 * Special Attack Damage [HI]: x
 * Attacks everyone including your party

Wrath of Bane
 * Level 15
 * Special Attack Damage [HI]: x
 * 50% chance of Paralysis

Move List
Rapid Strike
 * Level 1
 * Physical Attack Damage: x

Rush
 * Level 3
 * Physical Attack Damage: x
 * 10% chance of paralysis on target enemy

Feral Rage
 * Level 6
 * 60% of Rabid on target enemy

Flash
 * Level 7
 * Raise physical attack: x
 * Raise speed: x

Clash
 * Level 9
 * 2x Damage with 75% chance of hitting
 * If miss then do damage to self

Quake
 * Level 11
 * Physical Attack on all enemies [normal dmg]: x
 * Gives yourself Rabid

Focus
 * Level 14
 * Lose a turn then do 3x dmg

Move List
Onslaught
 * Level 2
 * Physical Attack Damage:x

Generic 1
 * Level 5
 * Physical Attack Damage to all enemies [HI]: x
 * Lose 25% of health

SelfDestruct
 * Level 7
 * Sacrifice architect
 * Physical Attack Damage [HI]
 * Inflict Bleed

Generic 2
 * Level 8
 * Defense bonus of : x

Protect
 * Level 10
 * Give target ally protect

David is a cock ass
 * Level 13
 * Physical Attack Damage: x

LAST ONE BITCH TITS
 * Level 15
 * Boost current element

List

 * Blind - Lowers architects accuracy by 25%.
 * Poison - Does x damage per turn. Lasts until cured.
 * Bleed - Does x damage per turn. Last y amount of turns.
 * Rabid - Random attack from available slots.
 * Paralysis - 25% chance of losing a turn.