User:Loganpoppy/sandbox



= Songopoly = "Songopoly" is a variation of Monopoly (game) designed by Dr. Tim J. Anderson. The purpose of Songopoly is to teach musicians, composers and entrepreneurs some of the basic strategies involved in song publishing and licensing. Because Songopoly saw its initial iteration in May 2016, the initial version is in beta. There are plans to share the games assets, which can be altered as one sees fit.

Preparation
To begin with, the game shall include no more than three and no more the five players. One player will act as the Bank. All other players will represent a firm. Each player acting as a firm will select a token. Then they place their token on the Go space on the board, only when his/her first turn to move arrives. The Banker will distribute assets from the Bank to the players. Only the player in question can use their money, money can only be lent via the Banker or by the player mortgaging an asset, money cannot be lent by another player. Each player receives two $500, four $100, two $50, six $20, two $10, five $5, and five $1. Each player should start the game with $1500. The Bank has 100 houses and 24 hotels. Each house and hotel comes in four different colors, with 25 houses and 6 hotels in each color. The Bank never runs out of money. The Banker keeps his assets separate from those of the Bank. The Banker cannot get extra money. When you pass GO you receive $200. With the dice if you roll doubles (two of one number) you can roll again.

General
Each player, in turn, rolls both dice and then moves forward (clockwise around the board) the number of spaces indicated by the sum of the numbers rolled. Action is then taken depending on the space on which the player lands:


 * If the player lands on an unowned composition’’’, he or she may buy it for the price listed on that property's space. If he or she agrees to buy it for full price, he or she pays the Bank the amount shown on the property space and receives the certificate for that composition and a hotel that is associated with the firm in question. The hotel signifies that the firm owns all five shares of the composition.


 * If he or she decides not to buy it, the composition is auctioned, and the bidding may start at any price. The highest bidder wins the composition and pays the Bank the amount bid and receives the composition’s certificate of registration and ownership.  Streaming services and and business-to-business (aka. “biz-to-biz”) are also properties.


 * Each composition has five shares that may be “split” and acquired by other firms. Each house signifies a share. If there is a split, the hotel is removed and houses are placed on the board that correspond with the firm’s associated colors. Shares may be sold, traded or won through specific chance and community chest cards. Licensing fees will be split by shares owned, i.e. if the per share cost is $25 and a firm owns three shares, the firm will receive $75 while the other shareholders will receive $50.


 * If the composition is split, the firm that holds the most shares will be deemed “Majority Owner ”. The Majority Owner will hold the certificate and make all decisions regarding the asset. If firms hold equal shares a bid for majority ownership must occur. If there is a third party who owns a decisive share they must sell the share through a bidding process. Once the bid is won, the owner of said share will collect the money and the Banker will assign the title of majority ownership to the winning firm, who will then control of the asset.


 * Majority owners will receive all the benefits and responsibilities that ownership of the certificate obliges. As such, any decisions or obligations regarding the asset that come about through chance and community chest will be made or placed upon the majority owner. In other words, majority ownership places the firm in a “risk/reward” position.


 * Only the majority shareholder may mortgage an asset. However, all shareholders may demand their share of the mortgage.


 * If the player lands on an unmortgaged composition that is owned by another player, he or she pays a license fee to that person, as specified on the asset’s certificate. It is the majority owner's responsibility to demand the fee, and he or she has until the beginning of the second following player's turn to do so. Other shareholders may prompt the majority owner to demand the fee.


 * If the player lands on his or her own composition, or on a composition which is owned by another player but currently mortgaged, nothing happens.


 * If the player lands on Luxury Tax, he or she must pay the Bank $100.


 * If the player lands on Income Tax he or she must pay the Bank either $200 or 10% of his or her total assets (cash on hand, composition holdings and respective shares).


 * If the player lands on a Chance or Community Chest, the player takes a card from the top of the respective pack and performs the instruction given on the card.


 * If the player lands on the Litigation space, he or she is "Just Visiting" and does nothing.  No penalty applies.


 * If the player lands on the Go to Litigation square, he or she must move his token directly to litigation.


 * If the player lands on or passes Go in the course of his or her turn, he or she receives $200 from the Bank. A player has until the beginning of his or her next turn to collect this bonus.


 * If a player does not have sufficient funds to pay a fee, he or she may take a loan from the Bank by mortgaging one or more property, sell shares back to the Bank for half the purchase price or sell compositions and shares to other players in the game.


 * Players may not loan money to other players, only the Bank can loan money, and then only by mortgaging properties.


 * If a player skips another player's turn and is caught, the turn is transferred back to the player whose turn was skipped.

Doubles
When doubles are rolled, the player picks up the dice and moves again. However, while house rules may vary, the official rules state that you DO land on the square the dice led you to on your roll, and you must pay the price or, should you so choose, buy the property in question. After the third roll of doubles, rather than landing on the square the dice led you to, you immediately go to Litigation and thus do not enact the appropriate action of landing on that square.

Properties, Licenses, and Splits

 * If a player lands on property he may buy it at the listed price. If the player refuses to buy it, the Bank sells it at auction to the highest bidder. Any player, including the one who refused to buy it in the first place, may bid on the property. Compositions are arranged in "color groups" that sometimes reflect genres of two or three compositions. Once a player claims majority ownership of all properties of a color group they have a monopoly and the rent is now doubled on licenses of that color group, even if some of the properties are split with others or if the property is mortgaged to the Bank.
 * The property may hold one to five houses or one hotel (which is equivalent to five shares) for those properties (as long as none of the properties of that color group are mortgaged to the Bank), which raise the rents that must be paid when other players land on the property.
 * If a property is owned by a player and another player lands on the property and the owner does not realize it before the second following player rolls the dice then the player does not have to pay the owner.
 * At any time a player may, to raise cash, sell shares to other players at any price they negotiate. They may also sell shares the Bank for half of the listed price of the share.
 * Also, properties entire may be mortgaged for half of the property price. A property does not collect rent while mortgaged and may no longer be split. To de-mortgage a property the majority owner must pay interest of 10% in addition to the mortgage price. Whenever a mortgaged property changes hands between players, either through a trade, sale or by bankruptcy, the new owner must immediately pay 10% interest on the mortgage and at their option may pay the principal or hold the property.  If the player holds the property and later wishes to lift the mortgage they must pay the 10% interest again as well as the principal.
 * Sharing the majority ownership of any property is not allowed.

Streaming Services
The service fee a player owes for landing on a streaming service varies with the number of streaming services the owner possesses. The fees are as follows: Charge $25 if one owned, $50 if two owned, $100 if three owned, $200 if all owned by the same owner.

Business-to-Business Services (aka., Biz-to-Biz)
For business-to-business services, after a player lands on one to owe a fee, the fee is 10 times the amount rolled if the both are owned, or 4 times if not. One player does not have to possess both in order for the rent to be 10 times the amount.