User:LuciaCJ/Identity V

Background settings
In 20th century Europe, a young artist couple acquired a vast estate in a secluded mountainous region at a bargain price. The property had garnered a disreputable notoriety due to unsettling rumors surrounding its previous owners. Nevertheless, the couple disregarded superstitions and hearsay. The player assumes the role of the child born to this couple. Twenty-four years ago, on the protagonist's twelfth birthday, the parents met a tragic end at the hands of criminals, inflicting severe emotional distress on the protagonist, eventually leading to the development of autism. Subsequently misled by others, the estate was sold and the protagonist was confined to a psychiatric institution. Despite changing ownership multiple times, the estate remained deserted, upholding its sinister renown.

Thirteen years later, a burgeoning crime fiction author known as Orpheus attained prominence in the literary realm. During the same period, the estate was acquired by a young investor who spared no expense in its restoration, yet significant areas of the property, such as the forest, hunting grounds, and church, remained idle. Just when prospects seemed auspicious for the estate's revitalization, inexplicable occurrences unfolded. Observers noted a frequent turnover of personnel, suggestive of perpetual vacancies that could not be filled, with numerous reports of missing individuals tracing back to the estate. Despite several law enforcement inquiries, substantive findings remained elusive.

A decade ago, a significant fire consumed a substantial portion of the estate. Investigation revealed that the deceased individuals in the blaze had no discernible ties to the property, and only a small number of survivors were discovered unconscious in arrangements suggestive of a mysterious ceremonial practice, with the novelist Orpheus among them. Curiously, all survivors awoke afflicted with total amnesia concerning their presence at the estate and the events that unfolded there. Authorities categorized their ordeal as victims of a ritualistic sacrifice, while the cause of death for the other individuals remained enigmatic. As a consequence, the estate was shut down, and since that time, it has been shunned by all, earning the moniker "infamous estate" with no mention or approach by anyone.

After spending a year in a coma, Orpheus regained consciousness devoid of any recollection of his identity. As a writer, his ability to craft compelling novels deteriorated, leading to a gradual decline in his once-celebrated prominence within the public sphere.

Seven years ago, Orpheus established a private detective agency. A month ago, a wealthy businessman's young daughter disappeared under mysterious circumstances, leading suspicions to converge on the "infamous estate." Seeking assistance in unraveling the truth, the businessman sought out a capable individual. Two days ago, the protagonist, after receiving a formal request from the businessman, discovered a forgotten name etched on the letter's recipient line—[player inputs name].

One day ago, the protagonist responded to the commission letter, committing to undertake the investigation. The following day, the protagonist proceeded to the main house of the deserted estate to commence the inquiry.

Detective
The player will portray the detective Orpheus, who, upon receiving a mysterious commission letter, enters the infamous estate to investigate a missing person case. During the process of gathering evidence, Orpheus, as played by the player, will employ deductive reasoning to review the case. While revisiting the case, the player can choose to portray the overseer or the survivor, engaging in intense confrontations. As the investigation progresses and approaches the truth, increasingly unbelievable revelations are uncovered.

Survivor
In addition to the basic characters, the rest of the survivor characters need to be unlocked by exchanging clues or purchasing them (some limited skins obtained in the essence can also unlock the character directly). When entering the game, players can choose to play as they wish, and they can only change characters after a game round ends. Once the confrontation begins, 4 survivors and 1 hunter will spawn at random locations in the scene. Survivors must find cipher machines to decipher. There are a total of 7 cipher machines in the scene, and players need to decode 5 of them before they can activate the switch. At least 3 survivors must successfully escape in order to win.

Talent system
Talents can be seen as passive traits of characters, capable of enhancing their abilities. Players can set personality talents in the character's personality context in deduction diaries or during game preparation. Talents are not fixed; players can set different talents based on the characters chosen. The roles of Survivors and Supervisors have distinct talent systems. Each role has four talent trees. Survivor talents are divided into Calm, Persistent, Friendly, and Brave talent trees; Hunter talents are divided into Strong, Alert, Intimidating, and Cunning talent trees. As the player's corresponding role level increases by 1, they can earn 1 talent point. For every 5 accumulated talent points, 1 talent point can be allocated. The end of each talent tree represents the ultimate talent, with a total of 120 personality levels available in the current version. Each talent page can allocate a maximum of 2 points to ultimate talents.