User:Lyuri41

Custom Munchkin Cards
This is a list of custom cards that I've used. You can make these yourself or take some ideas.

Doors
Cheaters Die Play immediately. All players using any Cheat card at this moment roll a die. If the outcome is 1 or 2 – they die and their level is halved, rounded up to the nearest 1. 3, 4, or 5 – all other players except cheaters may loot 1 card (even a class or race) from that cheater starting from the player on the left and going clockwise. 6 – the cheater draws 3 Doors and 3 Treasures face-down. This roll cannot be Loaded or Reloaded.

Cheater's Die Play immediately. All players using any Cheat card at this moment roll a die. If a 6 was rolled, the player dies. Otherwise, they may do any number of the following actions less than or equal to the number they rolled. (*) Randomly take a card from any non-cheater’s hand. (*) Steal 1 level from any non-cheater. This cannot be the game-winning level. (*) Draw 1 Door or 1 Treasure face-down. (*) Take a Loaded or Reloaded Die from the discard (limit one per cheater).

Raid the Armory Starting from the player who played this card and going counterclockwise, all players may take any card (even a class or race) from the player with the most cards in his hand and on the field combined. If a card is taken from the player’s hand, it is done without looking.

Level 16 Tonberry -1 to Run Away. Does not pursue anyone level 8 or below. Stabs all munchkins in this combat with its knife, reducing everyone’s combat strength by 9/10 (rounded up to the nearest 1). Bad stuff: Voodoo. Instant death. 3 Levels 3 Treasures

Monster Hunt Munchkins at level 5 or below are not affected. Starting from the player of the highest level, each player may take any one monster card from the discard pile and put it in their hand. Regardless of whether a monster was recovered, everyone loses 1 level.

Level 17 Octopus Prime He only has 7 legs. And he’s mad about it. Does not pursue anyone whose level is prime or 1. To escape, not only must your roll be high enough, it must also be prime. Bad stuff: Lose levels until your level is prime. 3 Treasures

Level 20 Ultralisk Does not pursue anyone level 3 or below. It’s in frenzy. No debuffs can be played on it, including cards that would force the Ultralisk to leave the combat for any reason. (It can still be Transferred, though, and you may still attempt to flee.) Bad stuff: You are devoured, aka dead. Also skips your next turn. 2 Levels 5 Treasures

Evil Munchkin Play during any combat that isn’t yours. You become an evil munchkin and join the monsters. Your level and equipment all count, and both munchkin modifiers (e.g. Doppleganger) and monster modifiers (e.g. Mate) can be played on yourself. +10 to yourself if you are Dark. You cannot give or ask for help. If you are defeated, you are -10 for your next combat, but you give no levels or treasure. If you win, you may steal 2 small items from each munchkin that was in the combat, even if they ran away. If you are Dark, you may also gain the level.

Fanelia Play immediately. This card cannot be removed from play in any way. The minimum level for munchkins is now 9 (or 18). If at any time you are below level 9, you return to level 9 immediately. All Go Up a Level cards are now considered to be one-shot items that give +5 to either side of a combat.

BM the GM Raaaaaaaage! Instead of looking for trouble, you may fight the GM. Both sides can use their enhancers normally, but monsters cannot be played, and either side can ask for help from other munchkins. If one side rage quits (loses), they all lose 1 level and the other side all gains 1 level. This cannot be the game-winning level.

'''Curse! Parasite''' Whenever you draw 2 or more treasure for any reason, you must give 1 card of your choice to the person who laid this Curse on you. If this Curse was activated by kicking the Door, you give the treasure to any other player of your choice.

Snatch If you are not a Thief and a card is about to be stolen due to a thief ability, you may snatch that card. If a card was about to be stolen from you, you may use this card to cancel the steal.

'''Curse! Brain Freeze''' Too much ice cream in the last 3 seconds! You may not gain or lose levels for your next 3 turns.

'''Curse! Embargo''' You may not sell items to gain levels until this Curse is removed.

Throw Down the Gauntlet Discard 1 small item of your choice from every munchkin, including yourself. If someone doesn’t have small items, they lose a level.

'''Curse! Lysdexia''' During your next combat, all monsters’ base levels are inverted, i.e. Level 20 becomes Level 2, Level 19 becomes Level 91, etc. If “Monster House!” is in effect, this Curse takes effect after that card.

Betrayal If 2 or more munchkins are in combat (including yourself), the munchkin with the lowest level backstabs all other munchkins to decrease their levels by his level for the combat and then leaves. This counts as helping the monsters. If the monsters win, the traitor may take 1 small item from each munchkin he backstabbed. If the remaining munchkins win, they get revenge and may each take up to 2 small items from the traitor.

Monster House! All enemy monsters’ base levels are doubled as long as 1 Epic munchkin in combat. (Epic Orcs may still eat “Level 1” monsters. Gnome one-shot illusions are unaffected.) This card remains in effect until the end of the game.

Insane Micro Your amazing micro gives you an advantage in battle. All munchkins in the combat +10. However, if you lose, you were too busy microing to keep up with the macro. Everyone who was not in the fight gains as many levels as the number of munchkins who were in the combat. The game cannot be won in this way.

Level 2 Hobo +1 to Run Away Because he’s a hobo, any enhancers on him are reduced by 1/2 (individually rounded up to the nearest 1). Bad stuff: You become a hobo. Give all your items in play to the other players. Discard your class and race. Reduce your level by 1/2 (rounded up to the nearest 1). 0 Treasures

'''Curse! Inversion''' Attach this to the item that gives you the biggest bonus. The bonus for that item, including any attachments, is reversed (e.g. +5 counts as -5) but any other special effects are still usable. This item cannot be put down, sold, or used as a discard for another card’s effect besides another curse. A Wishing Ring also lifts the curse.

Treasures
+1 Bonus Mistilteinn After any combat that you win by yourself, you may choose to reduce someone’s level by 1. However, if you lose while this is equipped and someone helped the monsters win, you must give this item to one of the players that helped the monsters. 1 Hand 700 gold pieces

No Bonus End of Ages In any combat by yourself, your level is temporarily raised by 50%, rounded up to the nearest 1. However, if you lose while this item is equipped and someone helped the monsters win, you must give this item to one of the players that helped the monsters. 1 Hand 700 gold pieces

+3 Bonus Hauteclere Gain an additional +3 for every Curse currently being used on you. If you are Cursed during combat, you gain another +3 for that combat. (This does not negate the effects of any Curses.) 2 Hands 900 gold pieces

+1 Bonus Mad Karate Skills Gain an additional +4 for each free hand you have, including negative hands. 100 gold pieces

Escalator Due to symmetry, you can’t tell which direction the guy’s going. You may choose. Go up a level or Lose a level