User:Lyxdashuaige/draft

article title:  esports regarded as legitimate sports in some countries

a brief explanation of how my page meets the requirements of notability, neutrality, and no original research


 * notability:I searched for articles on esports regarded as legitimate sports and I found sufficient articles on some really notable websites such as BBC news https://www.bbc.com/news and google scholar  https://scholar.google.com.au/.


 * neutrality:I am not a fan of video games and I do not hold any personal opinion on esports regarded as legitimate sports,this article is written largely based on other articles I found which is beneficial to clarify the process of esports turning into legitimate sports in some countries.
 * no original research:the test for verifiability is my bibliography below

Associated wikiprojects:

This article could be associated with both two various wikiprojects as it is both connected with esports and sports

WikiProject Sports

WikiProject Video games/Esports

title of sections:


 * history of esports
 * countries listed regard esports as legitimate sports and the reasons behind
 * obstacles preventing esports becoming a world wide legitimate sport
 * the brighter future of esports

sources and annotations:

Li, R. (2017). Good luck have fun. Simon and Schuster.

this book can be used in "history of esports"and "the brighter future of esports",at the very beginning of the book,it introduced one of the first created video games "Spacewar",and described how popular it was at that time,which might indicate that video games have been popular for years.Since then it is quite a long time before espots became extremely popular among youngsters again since Starcraft II exploded.Plus,the following "Dota I"and Legue of legends" made video games what we call esports today,which demonstrates that with good-quality competitive video games,many players are keen on putting efforts into that game to improve their skills .It also adds reliability as the author is quite famous in studying "video games "

Education,200438,Shanghai,PRC);Relation Between Mental Characters of Outstanding Badminton Teenage Players and Their Sports Performance[J];Journal of Shanghai Physical Education Institute;2000-04

This paper can be used in "countries listed regard esports as legitimate sports and the reasons behind",as it mentioned that The esports games in China have reached the top of the world level,and it is probably the first and the only country that treat esports as legitimate sports nowadays.Many reasons are mentioned in the article,including the large population,the wide spread of computers ,the way people enjoy for entertainment and so on.Besides finding out the reason why China can be the first and probably the only country that see esports as legitimate sports,reasons why other countries like the U.K,South Korea and Australia do not treat esports as a real sport can also be uncovered from particular perspectives.

Rosell Llorens, M. (2017). ESport Gaming: The Rise of a New Sports Practice (4th ed., pp. 464-476).

This article can be usd in "obstacles preventing esports becoming a world wide legitimate sport",as it talks about some specific difficulties for esports to be an acknowledged public sport.For instance,it illustrates the wide following and stability features (added to the physical skill) required for a game to be considered a sport according to Suits definition.On the one side, there is the question regarding the concept of ‘eSport gaming’ vs. ‘videogame playing’, on the other side, it is also important to clarify the boundaries of the eSport concept.Thus,that is, only the specific sense of gaming equals eSport gaming and may be considered as a sports practice.As a result,only a few games can be applied to the esports or even sports.Most importantly,this article talks about Little League Gaming Infrastructure,which is important for any kinds of sport as a real public-acknowledged sport requires new blood continuously considering that athletes usualy do not have a long career life due to the high demand for good body condition.However,nowadays,the field of esports does not have any thing like a Little League Gaming Infrastructure,which basicly result from the disrespect of many parents,thus they are not likely to send their children to such a little league,if ever exists.Another good point the article gives us is the Gender Imbalance.Normally,in many sports field,there is gender difference,thus,the sport will divide athletes at least on gender.However,in esports,it is really hard to tell whether men are doing better than woman,because,unlike traditional sports,esports do not really rely on the physical condition.

From this point of view,I could show that the legitimation of esports is not that easy as some trouble is really hard to cope with,which demonstrates that my article is offering a neutral point of view.

Olsen, A. (2019). The Evolution of eSports: An Analysis of its origin and a look at its prospective future growth as enhanced by Information Technology Management tools. Retrieved from https://arxiv.org/abs/1509.08795v1

Sophie, M. (2019). Esports degree: 'I won't spend three years playing games'. Retrieved from https://www.bbc.com/news/uk-england-stoke-staffordshire-45328940

these two articles can be used in "the brighter future of esports",it shows the prosperous future with Information Technology Management tools.As in the first article,it shows the widespread of computers which enables more and more people to easily get access to on-line video games,which means the potential game-lovers will increase continuously,making it possible that more and more people could become profession esports players.Besides the spread of computers,the rising college education on esports mentioned in the second article is also unbelievably beneficial to the further development of esports,as education will continuously offer esports-related talented people.Besides offering gifted esports players,the esports degree education could as well cultivate excellent business elites in esports field.With larger and larger capital streaming in,the esports is more likely to develop constantly and prosperously.Based on those quality points,I could expand several viewpoints,which could help enrich the full-edition article.