User:MBoardmanSC/SimCraft Architecture

Center of Mass Rotation
The patent pending SimCraft architecture for full motion simulation is based on the center of gravity (CoG) being coincident with the center of rotation (pivot). Real world vehicles also describe this same system of physical dynamics.

SimCraft motion is modeled with the same set of mutually perpendicular Inertial (or Body) Axes: roll, pitch and yaw. When the CoG and pivot are coincident the system is in rotational equilibrium (stable) resulting in a small (near zero) moment of inertia. What does this mean for the resulting motion experience? The amount of torque required to start, stop, and change rotations is minimal; allowing for zero latency from controls in to the motion response out. Since what you see on the screen is what you will feel in the seat, the organic rotations are the same experience as natural vehicle rotations.