User:Mad Hatter140/Fowl Space

Synopsis
A heroic rooster sets forth on a ridiculous space adventure to DESTROY THE SUN! Unfortunately for him, a legion of lingerie-loving Vikings has turned it into their headquarters and they're big fans of fried chicken. Now, you have to fight your way to the center of the sun in order to blow it up.

Full of high tech weaponry, constant non sequitur, terrible gaming humour and a wanton disregard for anything wholesome.

Protagonist

 * Astrocock: An undisclosed substance shooting, wise cracking rooster astronaut hero

Enemies

 * Grunt: Generic Viking Attacker
 * Drifters: Drunken, Flying, Architects of the Sun
 * Swarmers: Fast, Crazy and short
 * Captains: Rile up the legions
 * Towers: Longrange, projectile tossers
 * ATVTs: Longrange exploding sheep launchers
 * Crushers: A heavy hitting antler wearing rooster destroyer

History
Fowl Space originally named "Astro Cock," after it's protagonist is a run and gun side scrolling platformer. The game was released in 2011 for both Windows and Macintosh operating systems, however the game itself was started long before that. The idea for Fowl Space was born in the Summer of 2009 by Drew Garner, Evan Miller and Ed Walters while attending Simon Fraser University, based out of Surrey, British Columbia, Canada.

"Astro Cock" was also in fact not intended to be a video game but rather a cartoon rooster born out of necessity to combat bordom. Like most ideas do however, "Astro Cock" began to evolve, first starting as a pencil sketch, then a phallic logo in Adobe Illustrator, finally becoming a 3D Model in Maya in order to construct an animated GIF of a flaming astronaut rooster whirling through space. As the joke grew Drew, Evan and Ed saw potential in this cartoon for a game; to which the business model was simple, develop it as quickly as possible and turn an quick profit.

The plan was sound and easily doable as Evan Miller headed and owned a small successful indie game studio, Pixelante Game Studios already. Pixelante Game Studios made famous in December of 2008 for the its game "Hunted Forever;" Evan's third individually produced game which was awarded the 8th spot for the 10 best games of the year by "Time Magazine."

Developers:
Evan Miller:
 * Creator
 * Head Programmer
 * Owner of Pixelante Game Studios

Drew Garner:
 * Creator
 * Lead Animator
 * Secondary Programmer
 * Secondary Level Designer

Ed Walters:
 * Creator
 * Lead Level Designer
 * Lead Environment Artist
 * Secondary Animator

Matthew Banman:
 * Lead Audio Designer
 * Secondary Level Designer