User:Majinsnake/Sandbox

For this article to survive as a WP article, it will have to be about "Tony Zurovec", and not about the games he produced. Besides, there are no Reliable sources on Zurovec. Heck, not even 1up.com (where Computer Gaming World is hosted) has anything on him.

Tony Zurovec is a computer game designer and developer. His productions have won Action/Adventure Game of the Year awards from several gaming publications, and the first of his Crusader titles was inducted into Computer Gaming World's Hall of Fame in 1999 after it and its sequel dominated the Reader's Choice lists for almost a year.

Biography
Tony Zurovec was born in ..., grew up in ..., went to school in ...

Zurovec began his software engineering career in 1989 as a UNIX systems programmer for a small company in San Antonio, Texas. Zurovec joined the PC game development industry in 1990, when he was hired by Richard Garriott's Origin Systems in Austin, Texas as a core programmer for the Ultima game series, including lead programmer for Ultima VIII and technical director for Ultima 9.

Origin Systems was purchased by Electronic Arts in 1992, and Zurovec – who was subsequently promoted to senior producer – convinced Origin and EA executives to allow him to develop a game of his own design. With his own production group he then created and released Crusader: No Remorse in early 1996, followed by a sequel Crusader: No Regret in September of the same year.

In 1996-1997, and with financing from Microsoft and AMD, Tony Zurovec joined Chris Roberts and Erin Roberts (all formerly Origin staff) to found Digital Anvil, where Zurovec then created Loose Cannon. By late 2000, when the company was sold to Microsoft, Digital Anvil had grown to have more than 100 employees.

In January 2001, Tony Zurovec founded Superluminal in Austin, Texas. He initially envisioned it as "a development, consulting, and licensing house for games and game-related technology" but the company has since branched into more diverse fields, including force-feedback simulation for training surgical procedures.