User:Mallixes/sandbox

= White (TV Series) = White is a South African science fiction television series created by Morné Max Breytenbach as an assignment for his BA(Honours) Drama and Film Studies course DFK774: Writing for Screen. The series is set in an undetermined time in the future where overpopulation has become a major problem. As a solution, a company named Amphis has mass produced virtual reality headsets that allow users to play a Massively Multiplayer Online Roleplaying Game (MMORPG) called Reach. The aim of this game is to make it to the Amphis, a paradise map in the game where the player will Transcend. Once the player has Transcended, their physical bodies are collected by Amphis and rumored to be taken to an actual paradise, away from the deteriorated conditions of the overpopulated cities. The series follows Eos as she makes her way through both the world of Reach and the overworld, looking after her brother who has become stuck in the game.

Plot
The series begins with Eos' in game character Ava attempting to make it to a rumored "Glitch Boss" named Lucy, a game boss that allows one to skip multiple maps and face the final boss of the game, one that no one can ever recall fighting if they happen to lose and respawn. Eos makes slow progression as she constantly has to log out of the game world so that she can look after her brother who seems to be stuck in the game. Eos believes that her brother Transcended but that his headset's GPS was faulty and did not activate, leaving him stranded and stuck in the world of Reach. As Ava slowly makes her way to Lucy, she realizes that she may not be strong enough to defeat the Glitch Boss. She seeks the help of someone she briefly met once, Jevin, who is much further than her in the game. He agrees to help her if she agrees to "meet him in another life". Ava and Jevin find the glitch map and cautiously make their way to Lucy. As they find and confront Lucy, Eos' girlfriend, Dite, arrives at the small storage garage-like home of Eos and Eris. Dite finds that Eris is busy having a seizure, scared of what might happen if she suddenly takes Eos' headset off, Dite panics and tries to calm Eris down.

Eris's in game character, Sire, is often seen in an unending white world, frequently visited by Eve, the mascot for Reach, and an image often seen motivating players to try their best to Transcend. Eve constantly promises Sire that he will soon Transcend and that he must "stay strong, paradise is coming soon". Soon, Eve becomes Sire's friend, visiting him more often and becoming more affectionate towards him. Sire confesses that he cannot remember much about life outside of Reach, and that he is beginning to wonder if there even is a "real world" anymore.

Ava and Jevin are badly defeated by Lucy who turns out not to be a boss at all, but rather a player who got stuck in the game and has, for years, been unable to log out or change maps, even if she dies. Jevin and Ava respawn in the starter village of the game, having to start their entire journey from the beginning. Jevin decides to stay with Ava as they once again try to make it to Lucy, who has promised them a way to make it to the Amphis if they can defeat her. Dite warns Eos of the dangers of spending too much time in game, that research has shown how older models of the game device, like the one Eos owns, have begun to cause major damage to players' brain tissue due to overexposure to the simulated world and the headsets. Eos disregards this warning and continues to spend as much time as she can in game, while still caring for Eris and making money for food. Ava and Jevin eventually reach the same spot just before the glitch map that Lucy has become prisoner to. Ava promises Jevin that if they can defeat Lucy, she will make sure she meets him in the overworld. As they enter the glitch map the entire city in which Eos lives' power is cut. A backup generator kicks in not long after the power cut and Eos has a seizure from the sudden disconnection, but wakes up nonetheless. When she logs back in, Ava is in the same place she made her promise to Jevin, but he is nowhere to be seen.

Ava searches the available maps for Jevin but cannot find him anywhere. In a desperate attempt, Ava enters the glitch map again, on her own. Instead of being confronted by Lucy, Ava finds Jevin huddled in a corner, shaking and speaking in babble. After calming him down Ava learns that Jevin had not disconnected like she had, but somehow managed to defeat Lucy, because he already knew how she fought, but he was unable to log out or leave the map, and Lucy had disappeared. Jevin tells Ava that Lucy told him of a way to hack the game system by tampering with the headset, so that the player may respawn anywhere they want, and not have to restart from the starter village. Ava promises that once she Transcends she will tell Amphis about Jevin and help save him from the map. Before she leaves the map Jevin gives Ava an address and makes her promise to go there.

Eos finds the address that Jevin gave her to be a similar storage garage-like facility in the city an hour away from where she lives. Dite is left to take care of Eris. Eos learns that Jevin is a man with the same name who helped develop the original headset for Amphis, he soon had a mental lapse and was fired from Amphis and now spends as much of his time as possible in Reach, trying to Transcend. Jevin's wife claims that he usually does not log out of the game for days on end, and does not believe Eos when she tries to explain what happened to him and that he cannot log out. As Eos makes her way back home she receives a phone call from an unknown number, it is Jevin's wife explaining to her that Amphis developed Reach as a means of resource control and that when a player Transcends, they are taken away and suspended in the virtual "White Room" for months so that they may be used for testing of future models of the headset, and that after their brains have "turned to mush" they are left to die. Eos returns home to find only Dite. Dite explains that Amphis finally came and took Eris, he's finally Transcended. Eos, frantic, logs into Reach and attempts to fight her way to Amphis so that she can beg for her brother to be given back. As she finally makes it to Amphis, Ava enters the tower of the final boss where Eve is waiting for her.

Episode 1: Lethe

 * Eve appears and gives a monologue on the importance of Transcending, that Amphis is there to help.
 * Ava fights off a mob of monsters in a snowy forest.
 * Sire wakes in a world of only white, frantically searching for people.
 * Ava finds a small building in the forest and is about to enter.
 * Flashback to a stylish bar, Ava, in fancy clothing, is talking to a man whose face is barely visible. He informs her of the Glitch Boss, Lucy, who can be found in a subway station map buried under Snowdinn.
 * Back in present, Ava is attacked by a large polar bear, and barely survives and makes her way back to the nearest town.
 * Cut to overworld, Eos wakes up from being online, she blends food into a smoothie and haphazardly feeds it to Eris.
 * Sire wanders around the White Room, Eve appears and gives a slightly modified version of her speech as seen in the beginning of the episode. Sire tries to speak to her, but she does not regard what he says at all.
 * Eos logs back in to Reach. She bumps into Jevin, who she vaguely remembers from a boss raid once.
 * She takes a chance and asks him to join her to defeat Lucy when she finds out that he has made much more progress than she has since they last met.
 * Jevin agrees to join her if she can beat him in a PvP (Player versus Player) map.
 * She agrees but is very unsure of herself, she asks for some time.
 * In the overworld Eos logs out to clean herself and Eris.
 * Dite shows up at Eos' place and motivates her to try her best, she'll be okay.
 * Eos logs back in and meets Jevin in the PvP map. A notification appears warning Ava of an imminent power outage in her area. Jevin says that the battle wont be long enough to be caught in the outage.
 * Sire sees Eve again and tries to speak to her. He becomes frustrated and attacks her. He is plunged into blackness.
 * Ava and Jevin fight, Ava wins but is almost at the point of death. Jevin agrees to help her if she "Meets him in another life".
 * Eos logs out just as the power cuts, Dite is in the room with Eris who is having a seizure.

Episode 2: Cocytus

 * Ava and Jevin begin their journey to Lucy.
 * Sire wakes up in the White Room once again, Eve is nowhere to be found.
 * Ava and Jevin make it to Snowdinn and fight their way to the entrance to the subway.
 * Dite brings food to Eos' place while she is in game and sees that her timer has gone off to log out, but she has not. She tends to Eris.
 * Sire finds Eve again and is hesitant to be near her, but she seems different, like she is listening to what he says, but still replies with constant reassurance that Amphis is there to help.
 * Ava and Jevin enter the subway, it is completely different from the other maps that seem pure, white and clean. It is dirty and closely resembles the overworld.
 * Ava receives another power outage notification, her and Jevin agree to meet there in three hours after the power outage is scheduled to end.
 * Eos does not log out in time and Dite is left to look after Eris during his sezure.
 * Ends with Eos' nose slowly beginning to bleed.

Episode 3: Babel

 * Eos and Dite have a fight about Eos not leaving the game when the alarm went off and that Eos is being irresponsible.
 * Flashback to Ava and Sire fighting together.
 * Dite storms off and Eos logs back in to Reach.
 * Ava and Jevin explore the map called Babel, it is dirty and gross.
 * Flashback to Sire making it further into the game, leaving Ava behind because she is just playing for fun, not to Transcend.
 * Ava and Jevin fight off monsters that resemble malnourished players.
 * Flashback to Sire finding the Amphis and finally transcending.
 * Ava and Jevin hear singing and try to follow it, assuming it is Lucy.
 * TO BE CONTINUED

Characters
Eos: In game name: Ava. Eos is the main protagonist of the series. She is determined to save her brother from being stuck in the game.

Eris: In game name: Sire. The brother of Eos, trapped in the "White Room", but yet to be collected by Amphis. He befriends Eve and regularly confides in her about how he seems to be losing his sense of what is real and what is not.

Eve: The mascot of Reach and the final boss. Often seen consoling Sire in the "White Room".

Dite: Eos' girlfriend, often attempts to warn Eos of prolonged exposure to the game. Takes care of Eris from time to time, when Eos spends extended periods of time in Reach.

Jevin: Ava's main ally, he helps her make her way to Lucy. In the overworld he helped develop the original Reach headsets for Amphis, but had a mental lapse when he realized what Amphis was doing to the Transcended players.

Overworld
The real world, mostly run down and dirty place. Vastly overpopulated and polluted. Supplies are scarce and most people are willing to do anything to get what they need. Amphis began rolling out their headsets as a form of population control. They suspend the player’s mind in a virtual reality for large amounts of time, in which the player does not realize their need for vital resources such as food and water. Also, the more one plays, the more damage is dealt to the user’s brain due to the over exposure of the game and its simulations.

Reach
A clean, vast landscape, buildings are made mostly from metal and glass. It is clean and very formal and structured. Streets are paved with elaborate stone pictures and fountains and so on. Clothing is generally white or grey with small bits of color here and there. There are dense city landscapes as well as open spaces, all colored with whites, grays and beiges, no shockingly vivid colors, nothing too dark unless it’s absolutely functional. Characters are completely customizable, but remain human. .  If one chooses not to Transcend, then one can take up the position of what is typically an NPC, so, for instance you could become a blacksmith, a store owner. The objective of the game is to reach the Amphis. But if the player dies, they respawn in the beginning area and must start all over again. Players may kill one another in specific areas.