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League of Legends was launched by Riot Games an independent developer and publisher of online video games who launched the game in 2008[“Pre-Season”].

Popular Reception
League of Legends is a Multiplayer online battle arena commonly known as MOBA that rose quickly in populace after its release date in 2009. Under its genre, MOBA this multiplayer online game has developed a large audience, which some success could be attributed to its permanent availability as an online gaming franchise.

Since its launch, over 30 million players have downloaded the game, as well as on a daily basis of approximately four million players are perpetually playing. Its developer, Riot Games, Inc.is a direct-to-consumer video game developer and publisher and is known for this "premium", competitive online game.

During its launch, League of Legends originally attracted a plethora of attention to mainly Europe, before eventually spreading throughout the the rest of the world. As Ghislaine Le Rhun Gautier, CEO of GOA noted, “The team at Riot Games has an excellent track record and League of Legend is piquing the interest of gamers across Europe.” Many players play League of Legends on a global scale, competiting with each other.

In the League of Legends community, there are a profuse amount of events throughout the year namely; tournaments, leagues as well as contests which thereby increases their popularity. The Riot development team portrayed throughout art contests as well as their online surveys that they are open to feedback from gamers, allowing their opinions to be heard. . The game uses experience focused mechanics in order to entice and keep their players interested, and furthermore reaches out to players through different media sources and outlets. Evidence of the most recent playtime updates are inclined to agree that League of Legends popularity is constant. “With over 11.5 million monthly active players, peak concurrency reaching over 1.2 million, and a registered player base of over 30 million worldwide.” President and co-founder of Riot Games debut League of Legends makes a note to its popularity by saying, “It’s staggering to think about the fact that over a billion games of Legaue of Legends have been played since launch.”

Since its launch, League of Legends has steadily grown as a community both online and offline, within forums such as Reddit who formulated their own thread about League of Legends, and as well as to an international level which is involved with competitive play. See also: League of Legends World Championship

According to Riot Games founders and developers, the primary objective for League of Legends is to provide the "experience first and think about the revenue later. According to the company’s founders and developers, it is all about putting experience first for the average gamer, when taken into consideration that the game is free to play but offers a variety of different skins for champion, as well as champions, name changes, rune pages that can all be bought with a mixture of IP (made within the game is played), and Rp (real-time money that can be bought within their store). This is all done to maximize customer time,  which all help to truly customize a player’s gaming experience and further increases its population among the masses.

League of Legends Competitive Scene
As of 2014, League of Legends will be completing its fourth competitive season in the World 2014 Championship. The League of Legends World Championship is a series of events that occurs once every year since the first season of League of Legends Championship. For competitive play, during 2013, the game's population stretched, encompasing many different types of plays with different types of playstyles, and furthermore millions of fans are able to watch online.

It stands as one of the most profitable businesses in its sector of MOBA games in the modern 21st century. Other MOBAs have also experienced varying degrees of success such as Dota 2 which has had according to Valve, 7.86 million players. In 2013, Dota 2 made roughly 80 million in terms of microtransaction sales which included selling in-game supplies a swell as character customization, League of Legends in 2014 made approximately $624 million from its global audience. This made the game second to the Chinese first person shooter Crossfire which made $957 million.

The Phases of League of Legends
The first phase is known as Regionals which begins on August 7th and concludes on September 7th. There are currently only six Regional tournaments, one for each of the five major leagues as well as what’s considered the “International wildcard”. Each region has its own specific styles and strategies as they advance through this stage of the tournament.

The second phase is commonly referred to as “groups”, and for 2014 that included a split between Teipei, Taiwan and the city state of Singapore. In this stage, the top two or three teams compete in a “Round Robin-Style tournament. Within this type of tournament there are a usual of four teams for each. Due to the fact that they are populated based on seeding from the Regionals phase, there is also to be considered that they will be randomly placed in the system which will be completed in the early weeks of August.

The groups according to lolesports, after being broken down; the rest will become worlds qualifying teams which will be sorted into each pool according to their regional seeding and depending on where the team resides on the regional scale, and there will compromises as well as protected sections.

Teams are then randomly drawn from the pools into groups as well as what is considered a “region limit” which governs the composition of the groups. This means no two teams from the same region can inhabit the same group.