User:Martin-adshead/Second sight walkthrough

Second Sight Walkthrough

Author: Martin Adshead

Version: 1.0 not quite finished

Format: Nintendo Gamecube

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Isolation

At the start of this level, you will wake up and destroy the straps which are holding you to the bed, in a cutscene

After this you get to play.

You will only have a little bit of health, but dont worry about that just yet.

Aproach the door, and hold down the left trigger, a blue spiral should appear on it, then press the right trigger whilst still holding the left. This will open the door. Go through it and turn left and go into the ward. You will be told to practice your "new" ability, so repeat this action on a few objects round the room. Then go into the next room.You will then watch a cut-scene and now be able to heal yourself.

Walk into the next room and turn right to face a long corridor. At the end of it you'll see two guards. If you slowly approach them, they'll start talking. You can hear their conversation, but they don't say anything relevant. Anyway, you'll have to take them out. Use telekinesis to highlight the bin next to them, and move it using the , hitting the guards as you do so. They'll soon fall to the ground, and if they do get up afterwards they will be too scared to fight and they will run off. If you prefer another technique, simply run up to them and press the  button to hit them. Also remember that you've got the ability to heal yourself.

One of the guards should drop a security card once you've killed him (You may have simply knocked them to the ground. If this happened, get near them and press the  button to kick them. Once they are dead you won't be able to continue kicking them). Now get to the end of the corridor. If you turn to the right you'll enter a room with a doctor in it.

Go back to the long corridor. Now look for a door that requires a security pass. Get near the card reader that's to the left of the door and press the  button to use the Security Pass you got from the guards. The door should open after you do this. Go into the next room. You'll see through the window with a surgeon on the other side of the room. Go through the door that's in this room to enter a small room which has a door that leads you to where the surgeon is. There's no need to kill the surgeon as he wont harm you. Look for a computer, and once you're in front of it press the  button to use it. The camera should now be centered on the computer's monitor.Move the control stick to end of the screen-saver. Move the mouse over the "Map of this Area" button and press the  button to display the map. The Map will also be downloaded to your PDA, which you can access by pressing the  button.

Now that you're viewing the map, use the control stick to highlight other rooms. What you're looking for is a room called Elevator. Once you've highlited it, press the  button to view a small description of the room. You'll get the passcode for the elevator. Note that you dont need to memorize the code as the game will input it onto the Elevator code lock when you reach it.

Return to the long corridor where the guards were. Look for the elevator (It's near the door that takes you back to the room in which you started the game). To the right of the elevator is a keypad. Press the  button, and your character will input the code. Wait while the elevator arrives.

This will automatically start a cutscene where the character will look at his medical wristband. His name..... is John Vattic.

Preperation

On short notice Dr John Vattic reports to a US military base in    Germany where he expects to provide expert scientific advice.

This level takes place 6 months before the previous one. As you can see, John Vattic doesn't look as messed up as he did in the previous level. You'll meet Colonel Starke, who advises you to take some weapons training. What John Vattic, a civilian, is doing in a military base is completely unknown to us.

The door in front of you is locked, so the only option you've got is to follow the corridor. You'll soon encounter Cortelli, the communication expert. He'll tell you that you need some physical training before you get to hold a weapon. Follow him through the corridor and down some stairs, making an U-Turn at the bottom. You'll now be in a new corridor, which you also need to follow. At the end you'll need to make a right turn to start ascending into the training grounds. Cortelli should open the door, and once you're outside another scene will take place.

Watch Cortelli. And once you've got control of Vattic, simply walk towards the first wall, and continue walking towards it, this makes Vattic Climb over. Once you're on the other side of the wall, do the same with the next short wall. After this comes a tall wall, nothing challenging.

Once you reach Cortelli he'll tell you that you need to advance through the tunnel to get to the next area. Press the  button to crouch, and then go inside the tunnel. When you're out on the other side of the tunnel you'll see a short cutscene.

Walk forward until you get to the wooden ladder which you can use to climb up. Once your on the top, Tex will tell you that you need to think on how to get to the other side. Walk slowly towards the edge on the left. Once you're near it press the  button to climb down and hold the edge with your hands (you can also keep walking slowly towards the edge to do this). After that's done, move all the way to the left, and then push the control stick upwards to climb back up. Then climb down the ladder to the left.

Walk up to Tex. And he will show you how sneak and take cover. Walk to the wall, and once you're almost touching it, you'll see in the bottom right corner of the screen a command telling you that you can use "Stealth" by pressing the  button. Do so. After this you'll notice that you are pressed against the wall. By moving the control stick you can move around the wall; move towards one of its corners and then slightly move the control stick towards the edge: John Vattic will peek. After this, move the control stick towards the edge and a bit forward (in a diagonal) to move onto the other side of the wall. Repeat this until you're back at the start. Finally, press the  button to crouch while pressed against the wall.

After this you'll have to avoid Tex and sneak past him. This isn't hard and isn't worth going into with to much detail, just unpress, and avoid him spotting you.

Once you've gotten to the place where he originally was he'll tell you that you have to go through the pipes (like the one you went through from Cortelli). Crouch () and get in. When you get to the end of the first pipe turn right to enter the second pipe. At the end of this one turn to the left and enter the last pipe. If you get this right, you'll be outside. If your not, then you've gone wrong. You'll now be told that you need to sneak past 3 guards in this area. The first two don't move. They only change the direction they're looking towards. First of all, it's highly recommended to always be crouching in this part of the training.

When you get to the trench, simply press yourself against the wall to avoid being seen by the second guard. Once you're on the other side of the trench, unpress yourself from the wall and climb up the one that's not where the second guard is.

You'll now have to sneak past the third and last guard in this area. First verify that the guard is on the part that's to your left. If this is so, go to your right and hide behind the block that's there. Wait till the guard walks away from the exit to the right, and then make a dash for it (Remember to be crouching to avoid being caught).

Once you get to the exit a nother short cutscene will start showing you that there is a soldier behind the windows. What you've got to do is press against the wall of the house and then crouch. Now move to your right. You'll avoid being spotted by these guards. Once you've passed them, unpress yourself from the wall and walk towards the open gate.

Now its weapon time. Follow the corridor until you find the soldier at the end, talk to to him. For this section, you will be guided on the game, so I wont go into detail.When you get some ammo, just shoot at the targets (Lock on to any target, and while still locking on to it, press the  button to fire at it). Keep doing this until you run out of ammo. Next you'll be given some more ammo, and be told that you need to score at least 250 points.

Once it ends and you have more than 250 points you'll need to move on. Go through unlocked door to the right.

Here you'll practice against live targets. All you have to do is crouch and press against the low wall and lean left or right, and you can also lock on to a target ( trigger). After this, get back into cover, and you'll be told to start the training. The enemies nearest to you are the ones you should shoot first by leaning left and right, whereas the ones further away, you need to lean over the edge(Press forward on the control stick and then the <L> trigger to lock a target). Each soldier has 8 pellets and usually reload their weapons without hiding. Use should use this time to shoot them when they aren't ready. Each adversary takes 3 shots, and there are small lights above where they are hiding (these show how many lives they have left)

Once you've taken care of them soldiers, follow JC again, and you will then have to sneak around an area without being shot to many times (its like a game of paintballing). Walk to the left of JC and follow the corridor and turn right at the end, then continue untill you reach a door, which you open with the <A> button.

Take out the first 3 guards, and beware that there is 1 to the left of the last wall.

Climb up the ladder, and then crouch to pass the tunnel. On the other side, quickly climb the wooden ladder and get near the edge to the left. You should now be able to shoot the guard on the far left with ease, the make your way to the pipes you went through with Cortelli's training, however take the following route:

1. Dont go right, go into a second pipe

2.You should get to a wide area, the second pipe to the right has a hole allowing you to take care of the guard.

3.Get back to the first pipe and turn right

4.Follow the path to the next area.

There would have been a soldier here shooting you now, but you shot him inside the pipe. From here you should see two soldiers.Crouch and press onto the first wall, and lean and shoot both of the guards. After this get up and go right. You'll see a fence, and after it another 2 soldiers. You need to shoot them and go into the trench. Climb up and make your way to a shed like building. Most of the time there is a soldier waiting to ambush you, so DONT wall press under the window, or you're screwed. When he is disposed of, go through the fence to complete this excercise. You now need to do Sniper training, this is like pistol training except with a rifle equiped with a scope. Once this is complete, you need to watch the cutscene where Vattic, Wilde and the rest of the team are at a briefing.

You are now officially a member of the WinterICE team. When you complete a certain point in the game, you can return to this mission and take part in an advance "paintballing" game.

Note: Never keep shooting an enemy in the live target training or they will get sick of you and attack you.

Experimentation

On a cutscene a guard will command you to lay on the floor, at this point John gains the Psi Pulse Attack. Go over to the computer behind the guards desk and pick up the guard's hand gun. Go onto the comoputer and turn off the security cameras, check the floor plan and unlock the door. Go onto the foyer but avoid the armed police outside who will try and shoot you. Hide behind the desk, jump over the fountain and either enter the door or the ventilation shaft on the other side. Once you are out in the hallway exit through the door.

Crouch down and walk under the lab windows to avoid being spotted by the doctor and the security guard as they will raise the alarm, possibly meaning the end to your adventure. To distract the guard you need to use your telekinesis on the door shown in the cut scene. Slip inside the door behind him while he is distracted and pick up the Tranquilizer. In the room with all of the labs and the clear windows, there is a guard to the left. Use your telekinesis power to move something inside the lab. When he goes to investigate run inside the lab on the right side and through the door in the back. Enter the next door and you will see a cutscene where John is praying not to be spotted by an approaching guard, you will then gain the Charm power. Use charm and make your way past the guard, the apes and go up the ramp on the left side of the lab. Grab the keycard from the table.

Charm your way back to the small hallway you were in just before you learned the charm ability. Use your charm to make it past the guard that you previously distracted. When you get to him turn right, and then enter the hallway on the left hand side of the room. There is an automatic door on the left, so make sure you charm past it. At the end of the hall to the left you can see the records room. If security dont know you are there you will have the room to yourself, otherwise you will have a security team to deal with before you can get on the computer.

Note: Never use your charm in direct view of an enemiy, as your power will be drained.

Fieldwork

As usual, this level starts with a cutscene. When you get control of Vattic, quickly run to one of the wooden fences and crouch behind it. A number of troops will arrive and start to take shots at you, either hide and wait for the computer characters ( Tex, Starke, Franklin etc) to kill them, or shoot them yourself (this is quicker but remember you cant heal yourself).

After this the team will carry on. When you encounter gunfire, the team will stop and take cover, and again either kill the enemies yourself or let the team do it for you. A couple of soldiers will be at the cave entrance. Once they are dead, another cut scene will start in which a hole is blown inside the cave.When you get to play, the team will go through the tunnel. Follow them. At some point you'll encounter some more soldiers, this point isn't hard.

When you get near the end of the cave, all the team will stop and wait for the Colonel to give new orders. When he's finished, follow him out and get cover. Now you have to kill the soldiers that are on the ground. When they have been dealt with, Jayne Wilde will run off down the hill toward a building. You MUST follow her but be careful of being shot.

Jayne will enter a small building which you must also enter. Yet another cutscene will start, in which you'll save Jayne from an explosion. Then just follow Jayne and climb the ladder. Afterwards, take the stairs to the left and follow the path to the end. To the left will be a small room with a weapon and a Med Kit (The green box with the cross on it). Stand in front of it and press the <A> button to completely restore your health. You can do this as many times as you need, and there are several kits throughout this level. Now get back into the passage and take the ladder to your right. It'll lead you to a lever, which you've got to pull. Then return to the main level of the room and look for the door that Jayne opened. Another cutscene will begin, in which Jayne finds a body.

This cutscene will end and you have to follow Jayne once more. Go through a corridor and you will find more dead people, carry on and Jayne will finally stop when the corridor leads to a big room. She will then take cover and tell you to take care of the 3 guards in the room. The easiest and safest way to do so is to take cover behind machinery and walls, and then pick them off one by one to avoid alerting one of them. If you want, you can use the tranquilizer because its silent but make sure you hit them in the head, as it will take them a few moments to go down. If you do get spotted, a few reinforcements will come, but dont worry about them unless you have no ammo left. Once the 3 main guards are dead, Jayne will advance onto the next corridor. Again you must follow her until you get to another room. You'll have to fight a few soldiers here. Just be sure to take cover. After you've killed them, go up the ladder at the far end of the room.

On the second level of the room Jayne will find an alternate route. Follow her into the control room.In the control room you can heal yourself in the kit to the left. After this walk towards the computers and use the one to the right. Click on the lock. You'll get a message stating you need a password. Wait for John to type a password (it isnt the right one though). Click the close icon on the error message with the <A> button and wait for Jayne to tell you the password (snow). Next click on the lock again, and John will type it.

Click on the second icon on the left (wastebasket). A window will pop up. Click on the only icon on it to read the grienko_report_draft.text document.After this get off the computer. A cutscene will start in which you are told that backup is on its way.

Follow Jayne and you'll encounter a lot of soldiers here. Just remember to take cover and to aim for the nearest one first and this point isnt to challenging. Once you're back in the big room, go down the ladder and through the nearest entrance. If your'e health is running low, you can use the Med kit on your left.

Follow the corridor into another room where you'll have to kill more soldiers. When you've killed them all your team will arrive, and the level will end. Watch the cutscene and you will then go into the present.

Escape

Choose Telekinesis and target the camera that's on the corner of the room that's visible from where you are, disable it. Then choose and activate Charm and walk to the desk that is nearest to the door that the guards are using to come into the room. Once you get to that desk, crouch and use it as cover to hide from the guards, and stop using Charm.

Now wait until your Psi meter regenerates itself. Once this is done, you must once again activate Charm, stand up, open the door, and go through it. Walk to the elevator that's on the left and call it (It should be on the floor you are in, so the doors will open instantly). Get in it.

A cutscene will start that shows you... how John takes the elevator! After it ends you'll be on the basement. Walk forward and then to the right to come up to a laser gate. A cutscene should start in which you'll learn the Projection skill. Once you've selected this ability, press the <R> button to project yourself. This consumes Psi power. Once you're ready to get back to Vattic, press the <B> button.

As soon as you get control of Vattic, walk forward and then turn to the right to find the console that controls the laser gate you just turned off. Turn it on and wait a bit until two guards come from the elevator you used. You'll see that they'll stop by the laser gate, unable to continue because you turned it back on. After they've gone, walk back into the main corridor and turn to the right. You'll see a control panel with green lights. Use Telekinesis on it to turn the lights red and thus disabling the next camera.

Now follow the corridor to the left. Look up and you should see the camera you turned off. To the right you'll see another corridor. Don't enter it. Just use Telekinesis on the camera to turn it off. Now turn back to the left and go forward until you come to another corridor on the right. Enter it, and as you are halfway through it use Telekinesis to disable another camera. After this, go back a bit, and a mechanic will walk by wondering what happened.

Once he's gone, enter the corridor again and when you're almost about to come out use Projection. With your Projection, turn left when the corridor ends and go forward. You should see on the far end of the room a laser gate. Go through it and turn right to find the console that controls it. Turn the lasers off, and return to Vattic.

Wait for your Psi meter to refill itself. Once it's completely full, use Charm and do what you did with your Projection, except that once you pass the section where the laser gate is and you turn right, crouch and hide behind the wooden box.

Use Telekinesis to turn back on the laser gate. After that, wait for your Psi meter to be full, and then use Charm and follow the corridor until you find a guard. Position yourself behind him, and press <A> to grab him, knock him out, if this fails, punch him.

In this area you should find a cargo elevator. Get on and then use Projection. Make your Projection get out of the elevator and walk to the right to find a series of consoles. One of them should activate the elevator Vattic is currently on. Return to Vattic. As the elevator goes up a cutscene should start.

You'll have learned the Psi Blast, (similar to the Psi Pulse). To use the Psi Blast, choose the Psi Attack ability, but instead of focusing on a target, just hold down the <R> button to fire the pulse. As soon as you get control of Vattic walk towards the left. You'll see on the right corner an entrance. When you are about to enter it, activate Charm. Keep using charm as you go up the ramp, and then turn left and hide yourself behind the box that is near the air vent that is emitting smoke (Just crouch yourself behind the box... There's no need to press against it). Wait until your Psi meter replenishes itself. As you do so, you may see two guards walk down the ramp.

Once your meter is full, activate Charm and stand up, and keep on ascending the ramp. Once you get to flat ground you'll see big crates scattered. There's a guard patrolling this area, so hide behind one of them until you spot him. There's no need to take him out. Activate charm once your meter is full and advance, until you come to a gate that's closed and a guard behind it. To the left is a small room. Enter it. A guard will be there. You don't need to kill him, but you can do so if you please. What you really need to do is activate the console in this small room to get the gate open.

Wait a bit, while crouched, until your Psi meter gets filled at least to the half. Once that's happened, activate Charm and as you exit the room walk to the left and pass through where the gate was. Once you've passed it, walk to the left and then press yourself to the wall on the right. After this you can deactivate Charm. Keep walking towards your left. As you get near the corner, you'll start to hear a conversation. You can even peek a bit and see the four guards that are talking.

You'll need to dispose of these guards. You can go ahead and use the SMG if you've got it, or place yourself behind the first pillar in the section where the guards are and use a Psi Blast. Anyway, once you've got rid of them, get on the cargo elevator on the far side of the room. Use your projection to activate it (The console is just beside the elevator), and then return to Vattic.

On the next floor you'll face some guards behind the pillars. Four are on the pillars on the base level, and one is behind the first pillar that's farthest to the left. Dispose of them any way you please (you can place yourself behind the first pillar on the right and from there take care of the other guards, but you'll need to be careful of the guard that's on the level that is slightly above).

Once you've killed them advance through the main corridor. You'll meet some guards, but it's easy to kill them as long as you take cover. Also remember that you can heal yourself, when there are a lot of enemies clumped together just use a Psi Pulse. To knock them down.

AT the end of the level, a cutscene will show John getting into a black car and speeding off.

Note: Psi blast only kils if the target is close to Vattic, if not it stuns for a few seconds (around 5).

Madness

As soon as the level starts climb the ladder to the top of the water tower and drop over the sides. Climb round and get back up again then pick up the sniper rifle and turn off the search light with the switch behind it, then get back down again. Sneak over to the main building by ducking behind the fence on the left and using charm if a guard gets near. When you get to the stairs at the entrance go to the right of the statue and run down the stairs, climb through the window and a cutscene will start, your Telekinesis power should now be enhanced and you can pck of heavier objects and even people. Go into the corridor to the left and pick up the guard' s tranquilliser and then shoot or use telekinesis on the other guard to gain the key. Go down the corridor and turn right, then left twice, go up the spiral staircase and through the door. Read the clipboard on the table in the middle of the room and you will gain the computer network password. You can then log onto the computer at the end of the room. On the computer, click on highest symbol and then on the door icon that should appear. Click on the top link and come off the comuter. Go up the ladders around the room, then through the doors that you unlocked to end up in a corridor. Duck down (by pressing <B>) and enter the air vent at one end, then crawl to the end and you should see a guard, either tranquilize him or use telekinesis to throw him over the banister, Go down the stairs opposite the air vent and go to the ground floor. You will then see an open doorway with a security guard standing in it, take care of him, and go through the doorway and turn left and up the stairs. Follow the corridor round and you will find yourself in a ward with a doctor in it, whatever you do, dont kill him or you might need to be in that ward yourself when back up arrives. Go throgh the doorway at the other end, turning left and left again into another ward. If you talk to the Doctor, you will find out some disturbing news about Jayne Wilde. Anyway, go to the other end of this ward and you will see a door, the only problem is that its locked. You need a swipe card, the bind being that the doctor has one and if you screw it up, back up arrives. The best way to do this is to go up behind him and grab him while he isnt aware, hopefully he will give you the pass without hurting him. When you get the pass, you the swipe reader and go through the door and turn right and right again into a long corridor. You will then see a cutscene, and after this, you will have reached a checkpoint. Walk down the corridor into a lobby with a statue in the center. This bit is rather amusing as a patient has escaped, and you can now watch him running away from the guards. If he dies, dont worry about it. Go straight accros and through an arch and then into a doorway with a strange octupuss logo above it and turn right then left and into another long corridor, and enter the last room on the left (before you reach the small desk area ahead) where if you use telekinesis on the upper corner you can get the CCTV Control Room key. When your psi meter has fully recharged, head back out (again use charm) and if the coast is clear  uncharm and access the computer at the desk. Check the hard disk for an email about the new security code, then exit and head through the door behind you. Head round and enter the circular room (with the CCTV Control Room key) where there is a shotgun for you to collect and a computer to use. On the computer deactivate all three security cameras (check the hard disk then use westwing.cctv).

Head back to the corridor and charm straight down (past the scaffolding) where there is a left turning and a door on that turning with a guard hovering close by. Enter this room to recharge your psi and to collect some weapons from the shelves. There is also a computer disk on top of one of them - if you retreat back to where you just been and run the disk on one of the computers you can play the X-Space '92 game (which is also saved on your PDA for future use). Anyway, head to the far left of this floor and use the security code on the wall keypad to unlock the fence. Go through and follow the route round to a staircase; head up for a cutscene, you have now reached a checkpoint.

Go up the stairs and follow round into a door way. This is where all the pyscho's are kept, and whatever you do, never open a door, as you will be attacked. The security is tight, so be carefull. If you get spotted, its easier to restart from the checkpoint, because you will never loose the guards, and even if you do, they will still be after you.

When your'e going through this area, I advise you to use charm, and the route you should take is as follows:

1.Turn Left

2.Straight on

3.First Right

4.Straight on

5.First Left

6.Straight on then turn right.

When you get to the fence, allow your psi meter to recharge, and use telekinesis on the switch at the other side. And kill the guards, then go to the other fence and use projection, and get on the computer. Click on the highest icon, then onto the door icon and click on "WW upper", the quickly get back to John and through the gate before the door locks. Take your first left and into the cell where Jayne is. You will then see a cutscene. Level Complete.